Try fix collision mispredicts (#16298)
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@@ -121,8 +121,7 @@ public abstract partial class SharedVehicleSystem : EntitySystem
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Dirty(component);
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Appearance.SetData(uid, VehicleVisuals.HideRider, true);
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var relay = EnsureComp<RelayInputMoverComponent>(args.BuckledEntity);
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_mover.SetRelay(args.BuckledEntity, uid, relay);
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_mover.SetRelay(args.BuckledEntity, uid);
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rider.Vehicle = uid;
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// Update appearance stuff, add actions
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