Try fix collision mispredicts (#16298)
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@@ -1,17 +1,15 @@
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using Content.Shared.Movement.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed class MovementRelayTargetComponent : Component
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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[Access(typeof(SharedMoverController))]
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public sealed partial class MovementRelayTargetComponent : Component
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{
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// This really shouldn't be a list at the moment. Its just not supported.
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// Neither movement updating, nor HandleDirChange() support more than one mover.
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// Its currently possible for the direction to be set by one mover and the relative rotation to be set by a separate unrelated mover.
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// AAAAA
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/// <summary>
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/// Entities that are relaying to us.
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/// The entity that is relaying to this entity.
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/// </summary>
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[ViewVariables] public readonly List<EntityUid> Entities = new();
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[ViewVariables, AutoNetworkedField]
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public EntityUid Source;
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}
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