Visualized regions for NavMapControl (#31910)

* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Initial commit

* Tidy up

* Add firelocks to the nav map

* Add nav map regions to atmos alerts computer

* Added support for multiple region overlay sets per grid

* Fixed issue where console values were not updating correctly

* Fixing merge conflict

* Fixing merge conflicts

* Finished all major features

* Removed station map regions (to be re-added in a separate PR)

* Improved clarity

* Adjusted the color saturation of the regions displayed on the atmos alerts computer
This commit is contained in:
chromiumboy
2024-10-23 07:49:58 -05:00
committed by GitHub
parent 3b0d8e63a1
commit d2216835d8
9 changed files with 649 additions and 22 deletions

View File

@@ -3,10 +3,9 @@ using System.Numerics;
using System.Runtime.CompilerServices;
using Content.Shared.Tag;
using Robust.Shared.GameStates;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Pinpointer;
@@ -16,7 +15,7 @@ public abstract class SharedNavMapSystem : EntitySystem
public const int Directions = 4; // Not directly tied to number of atmos directions
public const int ChunkSize = 8;
public const int ArraySize = ChunkSize* ChunkSize;
public const int ArraySize = ChunkSize * ChunkSize;
public const int AllDirMask = (1 << Directions) - 1;
public const int AirlockMask = AllDirMask << (int) NavMapChunkType.Airlock;
@@ -24,6 +23,7 @@ public abstract class SharedNavMapSystem : EntitySystem
public const int FloorMask = AllDirMask << (int) NavMapChunkType.Floor;
[Robust.Shared.IoC.Dependency] private readonly TagSystem _tagSystem = default!;
[Robust.Shared.IoC.Dependency] private readonly INetManager _net = default!;
private static readonly ProtoId<TagPrototype>[] WallTags = {"Wall", "Window"};
private EntityQuery<NavMapDoorComponent> _doorQuery;
@@ -57,7 +57,7 @@ public abstract class SharedNavMapSystem : EntitySystem
public NavMapChunkType GetEntityType(EntityUid uid)
{
if (_doorQuery.HasComp(uid))
return NavMapChunkType.Airlock;
return NavMapChunkType.Airlock;
if (_tagSystem.HasAnyTag(uid, WallTags))
return NavMapChunkType.Wall;
@@ -81,6 +81,57 @@ public abstract class SharedNavMapSystem : EntitySystem
return true;
}
public void AddOrUpdateNavMapRegion(EntityUid uid, NavMapComponent component, NetEntity regionOwner, NavMapRegionProperties regionProperties)
{
// Check if a new region has been added or an existing one has been altered
var isDirty = !component.RegionProperties.TryGetValue(regionOwner, out var oldProperties) || oldProperties != regionProperties;
if (isDirty)
{
component.RegionProperties[regionOwner] = regionProperties;
if (_net.IsServer)
Dirty(uid, component);
}
}
public void RemoveNavMapRegion(EntityUid uid, NavMapComponent component, NetEntity regionOwner)
{
bool regionOwnerRemoved = component.RegionProperties.Remove(regionOwner) | component.RegionOverlays.Remove(regionOwner);
if (regionOwnerRemoved)
{
if (component.RegionOwnerToChunkTable.TryGetValue(regionOwner, out var affectedChunks))
{
foreach (var affectedChunk in affectedChunks)
{
if (component.ChunkToRegionOwnerTable.TryGetValue(affectedChunk, out var regionOwners))
regionOwners.Remove(regionOwner);
}
component.RegionOwnerToChunkTable.Remove(regionOwner);
}
if (_net.IsServer)
Dirty(uid, component);
}
}
public Dictionary<NetEntity, NavMapRegionOverlay> GetNavMapRegionOverlays(EntityUid uid, NavMapComponent component, Enum uiKey)
{
var regionOverlays = new Dictionary<NetEntity, NavMapRegionOverlay>();
foreach (var (regionOwner, regionOverlay) in component.RegionOverlays)
{
if (!regionOverlay.UiKey.Equals(uiKey))
continue;
regionOverlays.Add(regionOwner, regionOverlay);
}
return regionOverlays;
}
#region: Event handling
private void OnGetState(EntityUid uid, NavMapComponent component, ref ComponentGetState args)
@@ -97,7 +148,7 @@ public abstract class SharedNavMapSystem : EntitySystem
chunks.Add(origin, chunk.TileData);
}
args.State = new NavMapState(chunks, component.Beacons);
args.State = new NavMapState(chunks, component.Beacons, component.RegionProperties);
return;
}
@@ -110,7 +161,7 @@ public abstract class SharedNavMapSystem : EntitySystem
chunks.Add(origin, chunk.TileData);
}
args.State = new NavMapDeltaState(chunks, component.Beacons, new(component.Chunks.Keys));
args.State = new NavMapDeltaState(chunks, component.Beacons, component.RegionProperties, new(component.Chunks.Keys));
}
#endregion
@@ -120,22 +171,26 @@ public abstract class SharedNavMapSystem : EntitySystem
[Serializable, NetSerializable]
protected sealed class NavMapState(
Dictionary<Vector2i, int[]> chunks,
Dictionary<NetEntity, NavMapBeacon> beacons)
Dictionary<NetEntity, NavMapBeacon> beacons,
Dictionary<NetEntity, NavMapRegionProperties> regions)
: ComponentState
{
public Dictionary<Vector2i, int[]> Chunks = chunks;
public Dictionary<NetEntity, NavMapBeacon> Beacons = beacons;
public Dictionary<NetEntity, NavMapRegionProperties> Regions = regions;
}
[Serializable, NetSerializable]
protected sealed class NavMapDeltaState(
Dictionary<Vector2i, int[]> modifiedChunks,
Dictionary<NetEntity, NavMapBeacon> beacons,
Dictionary<NetEntity, NavMapRegionProperties> regions,
HashSet<Vector2i> allChunks)
: ComponentState, IComponentDeltaState<NavMapState>
{
public Dictionary<Vector2i, int[]> ModifiedChunks = modifiedChunks;
public Dictionary<NetEntity, NavMapBeacon> Beacons = beacons;
public Dictionary<NetEntity, NavMapRegionProperties> Regions = regions;
public HashSet<Vector2i> AllChunks = allChunks;
public void ApplyToFullState(NavMapState state)
@@ -159,11 +214,18 @@ public abstract class SharedNavMapSystem : EntitySystem
{
state.Beacons.Add(nuid, beacon);
}
state.Regions.Clear();
foreach (var (nuid, region) in Regions)
{
state.Regions.Add(nuid, region);
}
}
public NavMapState CreateNewFullState(NavMapState state)
{
var chunks = new Dictionary<Vector2i, int[]>(state.Chunks.Count);
foreach (var (index, data) in state.Chunks)
{
if (!AllChunks!.Contains(index))
@@ -177,12 +239,25 @@ public abstract class SharedNavMapSystem : EntitySystem
Array.Copy(newData, data, ArraySize);
}
return new NavMapState(chunks, new(Beacons));
return new NavMapState(chunks, new(Beacons), new(Regions));
}
}
[Serializable, NetSerializable]
public record struct NavMapBeacon(NetEntity NetEnt, Color Color, string Text, Vector2 Position);
[Serializable, NetSerializable]
public record struct NavMapRegionProperties(NetEntity Owner, Enum UiKey, HashSet<Vector2i> Seeds)
{
// Server defined color for the region
public Color Color = Color.White;
// The maximum number of tiles that can be assigned to this region
public int MaxArea = 625;
// The maximum distance this region can propagate from its seeds
public int MaxRadius = 25;
}
#endregion
}