Fix projectiles (#25636)
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@@ -69,9 +69,6 @@ public sealed class ProjectileSystem : SharedProjectileSystem
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component.DamagedEntity = true;
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var afterProjectileHitEvent = new AfterProjectileHitEvent(component.Damage, target, args.OtherFixture);
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RaiseLocalEvent(uid, ref afterProjectileHitEvent);
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if (component.DeleteOnCollide)
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QueueDel(uid);
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