Tile Prying helpers

This commit is contained in:
Víctor Aguilera Puerto
2020-09-02 18:55:51 +02:00
parent 9944dc70d0
commit d1f7f0b80b
3 changed files with 49 additions and 16 deletions

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Physics;
using Content.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Physics;
@@ -65,6 +66,52 @@ namespace Content.Shared.Maps
return (turf = coordinates.GetTileRef()) != null;
}
public static bool PryTile(this GridCoordinates coordinates,
IMapManager? mapManager = null, ITileDefinitionManager? tileDefinitionManager = null, IEntityManager? entityManager = null)
{
mapManager ??= IoCManager.Resolve<IMapManager>();
return coordinates.ToMapIndices(mapManager).PryTile(coordinates.GridID);
}
public static bool PryTile(this MapIndices indices, GridId gridId,
IMapManager? mapManager = null, ITileDefinitionManager? tileDefinitionManager = null, IEntityManager? entityManager = null)
{
mapManager ??= IoCManager.Resolve<IMapManager>();
var grid = mapManager.GetGrid(gridId);
var tileRef = grid.GetTileRef(indices);
return tileRef.PryTile(mapManager, tileDefinitionManager, entityManager);
}
public static bool PryTile(this TileRef tileRef,
IMapManager? mapManager = null, ITileDefinitionManager? tileDefinitionManager = null, IEntityManager? entityManager = null)
{
var tile = tileRef.Tile;
var indices = tileRef.GridIndices;
// If the arguments are null, resolve the needed dependencies.
mapManager ??= IoCManager.Resolve<IMapManager>();
tileDefinitionManager ??= IoCManager.Resolve<ITileDefinitionManager>();
entityManager ??= IoCManager.Resolve<IEntityManager>();
if (tile.IsEmpty) return false;
var tileDef = (ContentTileDefinition) tileDefinitionManager[tile.TypeId];
if (!tileDef.CanCrowbar) return false;
var mapGrid = mapManager.GetGrid(tileRef.GridIndex);
var plating = tileDefinitionManager[tileDef.BaseTurfs[^1]];
mapGrid.SetTile(tileRef.GridIndices, new Tile(plating.TileId));
//Actually spawn the relevant tile item at the right position and give it some random offset.
var tileItem = entityManager.SpawnEntity(tileDef.ItemDropPrototypeName, new GridCoordinates(indices.X, indices.Y, mapGrid));
tileItem.RandomOffset(0.5f);
return true;
}
/// <summary>
/// Helper that returns all entities in a turf.
/// </summary>