Inertia (#3709)
* Some stuff * Fix NaN angular velocity * Optimise a bit * Give throwing a bit of a spin * Reality can be whatever I want * Biffing it * Cleanup * Update submodule Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -32,9 +32,8 @@ using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Dynamics.Shapes;
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using Robust.UnitTesting;
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namespace Content.IntegrationTests.Tests.Physics
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namespace Content.IntegrationTests.Tests.Physics
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{
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{
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@@ -31,8 +31,8 @@ using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Dynamics.Shapes;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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#nullable enable
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#nullable enable
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@@ -275,8 +275,9 @@ namespace Content.Server.Commands.Physics
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new Fixture(box, shape) {
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new Fixture(box, shape) {
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CollisionLayer = (int) CollisionGroup.Impassable,
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CollisionLayer = (int) CollisionGroup.Impassable,
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CollisionMask = (int) CollisionGroup.Impassable,
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CollisionMask = (int) CollisionGroup.Impassable,
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Hard = true});
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Hard = true,
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box.Mass = 5.0f;
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Mass = 5.0f,
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});
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y += deltaY;
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y += deltaY;
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}
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}
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@@ -12,6 +12,8 @@ namespace Content.Server.GameObjects.Components.Items
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{
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{
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internal static class ThrowHelper
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internal static class ThrowHelper
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{
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{
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private const float ThrowAngularImpulse = 3.0f;
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/// <summary>
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/// <summary>
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/// Tries to throw the entity if it has a physics component, otherwise does nothing.
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/// Tries to throw the entity if it has a physics component, otherwise does nothing.
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/// </summary>
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/// </summary>
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@@ -41,6 +43,8 @@ namespace Content.Server.GameObjects.Components.Items
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if (entity.HasComponent<ItemComponent>())
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if (entity.HasComponent<ItemComponent>())
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{
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{
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entity.EnsureComponent<ThrownItemComponent>().Thrower = user;
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entity.EnsureComponent<ThrownItemComponent>().Thrower = user;
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// Give it a l'il spin.
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physicsComponent.ApplyAngularImpulse(ThrowAngularImpulse);
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if (user != null)
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if (user != null)
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EntitySystem.Get<InteractionSystem>().ThrownInteraction(user, entity);
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EntitySystem.Get<InteractionSystem>().ThrownInteraction(user, entity);
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@@ -1,22 +1,16 @@
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#nullable enable
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#nullable enable
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using Content.Server.GameObjects.Components.Observer;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Content.Server.GameObjects.Components.StationEvents;
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using Content.Server.GameObjects.Components.StationEvents;
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using Content.Shared.Physics;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics.Shapes;
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using Robust.Shared.Random;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Content.Shared.GameObjects.Components.Singularity;
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using Content.Shared.GameObjects.Components.Singularity;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Players;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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@@ -27,9 +21,6 @@ namespace Content.Server.GameObjects.Components.Singularity
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[RegisterComponent]
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[RegisterComponent]
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public class ServerSingularityComponent : SharedSingularityComponent, IStartCollide
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public class ServerSingularityComponent : SharedSingularityComponent, IStartCollide
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{
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public int Energy
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public int Energy
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{
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{
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get => _energy;
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get => _energy;
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@@ -2,7 +2,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Shared.Audio;
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using Content.Shared.Audio;
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@@ -10,9 +9,7 @@ using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Tag;
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using Content.Shared.GameObjects.Components.Tag;
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using Content.Shared.Maps;
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using Content.Shared.Maps;
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using Content.Shared.Physics;
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using Content.Shared.Physics.Controllers;
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using Content.Shared.Physics.Controllers;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -20,7 +17,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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@@ -90,7 +87,6 @@ namespace Content.Server.Physics.Controllers
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{
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{
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physics = gridEntity.AddComponent<PhysicsComponent>();
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physics = gridEntity.AddComponent<PhysicsComponent>();
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physics.BodyStatus = BodyStatus.InAir;
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physics.BodyStatus = BodyStatus.InAir;
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physics.Mass = 1;
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physics.CanCollide = true;
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physics.CanCollide = true;
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physics.AddFixture(new Fixture(physics, new PhysShapeGrid(grid)));
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physics.AddFixture(new Fixture(physics, new PhysShapeGrid(grid)));
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}
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}
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@@ -48,23 +48,30 @@ namespace Content.Shared.Physics.Controllers
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foreach (var body in map.AwakeBodies)
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foreach (var body in map.AwakeBodies)
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{
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{
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if (prediction && !body.Predict) continue;
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// Only apply friction when it's not a mob (or the mob doesn't have control)
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if (prediction && !body.Predict ||
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var speed = body.LinearVelocity.Length;
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body.BodyStatus == BodyStatus.InAir ||
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SharedMoverController.UseMobMovement(_broadPhaseSystem, body, _physicsManager)) continue;
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if (speed <= 0.0f || body.BodyStatus == BodyStatus.InAir) continue;
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// This is the *actual* amount that speed will drop by, we just do some multiplication around it to be easier.
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var drop = 0.0f;
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float control;
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// Only apply friction when it's not a mob (or the mob doesn't have control).
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if (SharedMoverController.UseMobMovement(_broadPhaseSystem, body, _physicsManager)) continue;
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var surfaceFriction = GetTileFriction(body);
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var surfaceFriction = GetTileFriction(body);
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var bodyModifier = body.Owner.GetComponentOrNull<SharedTileFrictionModifier>()?.Modifier ?? 1.0f;
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var bodyModifier = body.Owner.GetComponentOrNull<SharedTileFrictionModifier>()?.Modifier ?? 1.0f;
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var friction = _frictionModifier * surfaceFriction * bodyModifier;
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var friction = _frictionModifier * surfaceFriction * bodyModifier;
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ReduceLinearVelocity(prediction, body, friction, frameTime);
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ReduceAngularVelocity(prediction, body, friction, frameTime);
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}
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}
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private void ReduceLinearVelocity(bool prediction, PhysicsComponent body, float friction, float frameTime)
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{
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var speed = body.LinearVelocity.Length;
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if (speed <= 0.0f) return;
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// This is the *actual* amount that speed will drop by, we just do some multiplication around it to be easier.
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var drop = 0.0f;
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float control;
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if (friction > 0.0f)
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if (friction > 0.0f)
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{
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{
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// TBH I can't really tell if this makes a difference.
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// TBH I can't really tell if this makes a difference.
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@@ -85,6 +92,36 @@ namespace Content.Shared.Physics.Controllers
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newSpeed /= speed;
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newSpeed /= speed;
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body.LinearVelocity *= newSpeed;
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body.LinearVelocity *= newSpeed;
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}
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}
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private void ReduceAngularVelocity(bool prediction, PhysicsComponent body, float friction, float frameTime)
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{
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var speed = MathF.Abs(body.AngularVelocity);
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if (speed <= 0.0f) return;
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// This is the *actual* amount that speed will drop by, we just do some multiplication around it to be easier.
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var drop = 0.0f;
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float control;
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if (friction > 0.0f)
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{
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// TBH I can't really tell if this makes a difference.
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if (!prediction)
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{
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control = speed < _stopSpeed ? _stopSpeed : speed;
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}
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else
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{
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control = speed;
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}
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drop += control * friction * frameTime;
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}
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var newSpeed = MathF.Max(0.0f, speed - drop);
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newSpeed /= speed;
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body.AngularVelocity *= newSpeed;
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}
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}
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[Pure]
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[Pure]
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@@ -24,11 +24,11 @@
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- state: panel_open
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- state: panel_open
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- type: Physics
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- type: Physics
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mass: 100
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fixtures:
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fixtures:
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- shape:
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- shape:
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!type:PhysShapeAabb
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!type:PhysShapeAabb
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bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
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bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
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mass: 100
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mask:
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mask:
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- MobImpassable
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- MobImpassable
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layer:
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layer:
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@@ -91,11 +91,11 @@
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sprite: Constructible/Structures/Doors/Standard/basic.rsi
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sprite: Constructible/Structures/Doors/Standard/basic.rsi
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state: "assembly"
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state: "assembly"
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- type: Physics
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- type: Physics
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mass: 100
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fixtures:
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fixtures:
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- shape:
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- shape:
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!type:PhysShapeAabb
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!type:PhysShapeAabb
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bounds: "-0.49,-0.49,0.49,0.49"
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bounds: "-0.49,-0.49,0.49,0.49"
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mass: 100
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mask:
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mask:
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- MobImpassable
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- MobImpassable
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layer:
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layer:
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@@ -23,11 +23,11 @@
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acts: ["Destruction"]
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acts: ["Destruction"]
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- type: Physics
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- type: Physics
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bodyType: Dynamic
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bodyType: Dynamic
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mass: 50
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fixtures:
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fixtures:
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- shape:
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- shape:
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!type:PhysShapeAabb
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!type:PhysShapeAabb
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bounds: "-0.49,-0.49,0.49,0.49"
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bounds: "-0.49,-0.49,0.49,0.49"
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|
mass: 50
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layer:
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layer:
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- SmallImpassable
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- SmallImpassable
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mask:
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mask:
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@@ -9,12 +9,12 @@
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- type: PlaceableSurface
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- type: PlaceableSurface
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placeCentered: true
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placeCentered: true
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- type: Physics
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- type: Physics
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mass: 25
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|
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bodyType: Static
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bodyType: Static
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fixtures:
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fixtures:
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- shape:
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- shape:
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||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
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bounds: "-0.45, -0.45, 0.05, 0.45"
|
bounds: "-0.45, -0.45, 0.05, 0.45"
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|
mass: 25
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mask:
|
mask:
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||||||
- SmallImpassable
|
- SmallImpassable
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||||||
- type: Sprite
|
- type: Sprite
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||||||
|
|||||||
@@ -5,12 +5,12 @@
|
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components:
|
components:
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||||||
- type: InteractionOutline
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- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
fixtures:
|
fixtures:
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||||||
- shape:
|
- shape:
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||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
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||||||
bounds: "-0.5, -0.2, 0.5, 0.2"
|
bounds: "-0.5, -0.2, 0.5, 0.2"
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||||||
|
mass: 25
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||||||
mask:
|
mask:
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||||||
- MobImpassable
|
- MobImpassable
|
||||||
layer:
|
layer:
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||||||
@@ -55,12 +55,12 @@
|
|||||||
- type: Sprite
|
- type: Sprite
|
||||||
state: plant-25
|
state: plant-25
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.47,-0.25,0.05,0.25"
|
bounds: "-0.47,-0.25,0.05,0.25"
|
||||||
|
mass: 25
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
mask:
|
mask:
|
||||||
|
|||||||
@@ -12,12 +12,12 @@
|
|||||||
sprite: Constructible/Misc/furniture.rsi
|
sprite: Constructible/Misc/furniture.rsi
|
||||||
state: rack
|
state: rack
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 50
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.3,-0.3,0.3,0.3"
|
bounds: "-0.3,-0.3,0.3,0.3"
|
||||||
|
mass: 50
|
||||||
layer:
|
layer:
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||||||
- MobImpassable
|
- MobImpassable
|
||||||
mask:
|
mask:
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||||||
|
|||||||
@@ -9,12 +9,12 @@
|
|||||||
- type: Sprite
|
- type: Sprite
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5,-0.25,0.5,0.25"
|
bounds: "-0.5,-0.25,0.5,0.25"
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
layer:
|
layer:
|
||||||
|
|||||||
@@ -5,12 +5,12 @@
|
|||||||
description: "A computer under construction. It needs a circuit board."
|
description: "A computer under construction. It needs a circuit board."
|
||||||
components:
|
components:
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5,-0.25,0.5,0.25"
|
bounds: "-0.5,-0.25,0.5,0.25"
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
layer:
|
layer:
|
||||||
|
|||||||
@@ -8,12 +8,12 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.4,-0.4,0.4,0.4"
|
bounds: "-0.4,-0.4,0.4,0.4"
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
|
|||||||
@@ -7,12 +7,12 @@
|
|||||||
mode: SnapgridCenter
|
mode: SnapgridCenter
|
||||||
components:
|
components:
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5,-0.25,0.5,0.25"
|
bounds: "-0.5,-0.25,0.5,0.25"
|
||||||
|
mass: 25
|
||||||
layer:
|
layer:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
@@ -54,12 +54,12 @@
|
|||||||
mode: SnapgridCenter
|
mode: SnapgridCenter
|
||||||
components:
|
components:
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5,-0.25,0.5,0.25"
|
bounds: "-0.5,-0.25,0.5,0.25"
|
||||||
|
mass: 25
|
||||||
layer:
|
layer:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
|
|||||||
@@ -9,12 +9,12 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5, -0.4, 0.3, 0.4"
|
bounds: "-0.5, -0.4, 0.3, 0.4"
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
@@ -54,11 +54,11 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb {}
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
@@ -113,11 +113,11 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb {}
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
@@ -228,11 +228,11 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 100
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb {}
|
||||||
|
mass: 100
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
@@ -285,11 +285,11 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 75
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb {}
|
||||||
|
mass: 75
|
||||||
mask:
|
mask:
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
layer:
|
layer:
|
||||||
@@ -323,11 +323,11 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 100
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb {}
|
||||||
|
mass: 100
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
|
|||||||
@@ -11,12 +11,12 @@
|
|||||||
sprite: Constructible/Hydroponics/machines.rsi
|
sprite: Constructible/Hydroponics/machines.rsi
|
||||||
state: seedextractor
|
state: seedextractor
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.4,-0.25,0.4,0.25"
|
bounds: "-0.4,-0.25,0.4,0.25"
|
||||||
|
mass: 25
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- Opaque
|
||||||
- Impassable
|
- Impassable
|
||||||
|
|||||||
@@ -7,12 +7,12 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.3,-0.4,0.3,0.4"
|
bounds: "-0.3,-0.4,0.3,0.4"
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
|
|||||||
@@ -11,11 +11,11 @@
|
|||||||
sprite: Constructible/Power/ame_controller.rsi
|
sprite: Constructible/Power/ame_controller.rsi
|
||||||
state: control
|
state: control
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.45, -0.45, 0.45, 0.45"
|
bounds: "-0.45, -0.45, 0.45, 0.45"
|
||||||
|
mass: 25
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- Opaque
|
||||||
- Impassable
|
- Impassable
|
||||||
|
|||||||
@@ -8,12 +8,12 @@
|
|||||||
- type: Anchorable
|
- type: Anchorable
|
||||||
snap: true
|
snap: true
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.49,-0.49,0.49,0.49"
|
bounds: "-0.49,-0.49,0.49,0.49"
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- Opaque
|
- Opaque
|
||||||
- Impassable
|
- Impassable
|
||||||
|
|||||||
@@ -9,11 +9,11 @@
|
|||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
mass: 25
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5, -0.5, 0.5, 0.5"
|
bounds: "-0.5, -0.5, 0.5, 0.5"
|
||||||
|
mass: 25
|
||||||
layer:
|
layer:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
|
|||||||
@@ -9,11 +9,11 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
mass: 25
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5, -0.5, 0.5, 0.5"
|
bounds: "-0.5, -0.5, 0.5, 0.5"
|
||||||
|
mass: 25
|
||||||
layer:
|
layer:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
|
|||||||
@@ -6,12 +6,12 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 100
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25, -0.25, 0.25, 0.25"
|
bounds: "-0.25, -0.25, 0.25, 0.25"
|
||||||
|
mass: 100
|
||||||
layer:
|
layer:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
|
|||||||
@@ -13,11 +13,11 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
mass: 25
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5, -0.5, 0.5, 0.5"
|
bounds: "-0.5, -0.5, 0.5, 0.5"
|
||||||
|
mass: 25
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- Opaque
|
||||||
mask:
|
mask:
|
||||||
|
|||||||
@@ -10,10 +10,11 @@
|
|||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeCircle
|
!type:PhysShapeCircle
|
||||||
radius: 0.5
|
radius: 0.5
|
||||||
layer: [Impassable]
|
mass: 5
|
||||||
|
layer:
|
||||||
|
- Impassable
|
||||||
mask:
|
mask:
|
||||||
- AllMask
|
- AllMask
|
||||||
mass: 5
|
|
||||||
- type: Singularity
|
- type: Singularity
|
||||||
- type: RadiationPulse
|
- type: RadiationPulse
|
||||||
range: 15
|
range: 15
|
||||||
|
|||||||
@@ -16,12 +16,12 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5,-0.25,0.5,0.25"
|
bounds: "-0.5,-0.25,0.5,0.25"
|
||||||
|
mass: 25
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- Opaque
|
||||||
- Impassable
|
- Impassable
|
||||||
|
|||||||
@@ -18,11 +18,11 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb {}
|
||||||
|
mass: 25
|
||||||
layer:
|
layer:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
|
|||||||
@@ -9,11 +9,11 @@
|
|||||||
state: server
|
state: server
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb {}
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
layer:
|
layer:
|
||||||
@@ -40,11 +40,11 @@
|
|||||||
map: ["enum.PowerDeviceVisualLayers.Powered"]
|
map: ["enum.PowerDeviceVisualLayers.Powered"]
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb {}
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
layer:
|
layer:
|
||||||
|
|||||||
@@ -6,12 +6,12 @@
|
|||||||
components:
|
components:
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.45, -0.45, 0.00, 0.45"
|
bounds: "-0.45, -0.45, 0.00, 0.45"
|
||||||
|
mass: 25
|
||||||
layer:
|
layer:
|
||||||
- Passable
|
- Passable
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
|
|||||||
@@ -22,11 +22,11 @@
|
|||||||
snap: true
|
snap: true
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
mass: 25
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.4,-0.25,0.4,0.25"
|
bounds: "-0.4,-0.25,0.4,0.25"
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
layer:
|
layer:
|
||||||
@@ -69,12 +69,12 @@
|
|||||||
state: mixer_broken
|
state: mixer_broken
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.4,-0.25,0.4,0.25"
|
bounds: "-0.4,-0.25,0.4,0.25"
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
layer:
|
layer:
|
||||||
|
|||||||
@@ -7,12 +7,12 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5, -0.5, 0.1, 0.5"
|
bounds: "-0.5, -0.5, 0.1, 0.5"
|
||||||
|
mass: 25
|
||||||
hard: false
|
hard: false
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
@@ -58,10 +58,10 @@
|
|||||||
description: An interstellar-grade space farmplot allowing for rapid growth and selective breeding of crops. Just... keep in mind the space weeds.
|
description: An interstellar-grade space farmplot allowing for rapid growth and selective breeding of crops. Just... keep in mind the space weeds.
|
||||||
components:
|
components:
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb {}
|
||||||
|
mass: 25
|
||||||
hard: true
|
hard: true
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
|
|||||||
@@ -14,11 +14,11 @@
|
|||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
mass: 1
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.25,0.25,0.25"
|
bounds: "-0.25,-0.25,0.25,0.25"
|
||||||
|
mass: 1
|
||||||
layer:
|
layer:
|
||||||
- Clickable
|
- Clickable
|
||||||
- type: TraitorDeathMatchRedemption
|
- type: TraitorDeathMatchRedemption
|
||||||
|
|||||||
@@ -19,11 +19,11 @@
|
|||||||
soundHit: /Audio/Effects/bang.ogg
|
soundHit: /Audio/Effects/bang.ogg
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.48,-0.25,0.48,0.25"
|
bounds: "-0.48,-0.25,0.48,0.25"
|
||||||
|
mass: 70
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
|
|||||||
@@ -17,11 +17,11 @@
|
|||||||
map: ["enum.StorageVisualLayers.Welded"]
|
map: ["enum.StorageVisualLayers.Welded"]
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.4, -0.4, 0.29, 0.4"
|
bounds: "-0.4, -0.4, 0.29, 0.4"
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
|
|||||||
@@ -7,11 +7,11 @@
|
|||||||
components:
|
components:
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 100
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.4,-0.4,0.4,0.4"
|
bounds: "-0.4,-0.4,0.4,0.4"
|
||||||
|
mass: 100
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
|
|||||||
@@ -6,10 +6,10 @@
|
|||||||
components:
|
components:
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
mass: 50
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb {}
|
||||||
|
mass: 50
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
mask:
|
mask:
|
||||||
|
|||||||
@@ -9,10 +9,10 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
mass: 50
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb {}
|
||||||
|
mass: 50
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
mask:
|
mask:
|
||||||
@@ -33,10 +33,10 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 50
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb {}
|
||||||
|
mass: 50
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
mask:
|
mask:
|
||||||
|
|||||||
@@ -15,11 +15,11 @@
|
|||||||
sprite: Mobs/Animals/monkey.rsi
|
sprite: Mobs/Animals/monkey.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 50
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.30,-0.25,0.40,0.25"
|
bounds: "-0.30,-0.25,0.40,0.25"
|
||||||
|
mass: 50
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -49,11 +49,11 @@
|
|||||||
sprite: Mobs/Animals/gorilla.rsi
|
sprite: Mobs/Animals/gorilla.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 90
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.90,-0.50,0.05,0.50"
|
bounds: "-0.90,-0.50,0.05,0.50"
|
||||||
|
mass: 90
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -80,11 +80,11 @@
|
|||||||
sprite: Mobs/Animals/chicken.rsi
|
sprite: Mobs/Animals/chicken.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 20
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.45,-0.20,0.10,0.20"
|
bounds: "-0.45,-0.20,0.10,0.20"
|
||||||
|
mass: 20
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -114,11 +114,11 @@
|
|||||||
sprite: Mobs/Animals/butterfly.rsi
|
sprite: Mobs/Animals/butterfly.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 5
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.20,-0.20,0.20,0.20"
|
bounds: "-0.20,-0.20,0.20,0.20"
|
||||||
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -158,11 +158,11 @@
|
|||||||
sprite: Mobs/Animals/bat.rsi
|
sprite: Mobs/Animals/bat.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 5
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.20,-0.20,0.20,0.20"
|
bounds: "-0.20,-0.20,0.20,0.20"
|
||||||
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -193,11 +193,11 @@
|
|||||||
sprite: Mobs/Animals/bee.rsi
|
sprite: Mobs/Animals/bee.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 5
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.10,-0.10,0.10,0.10"
|
bounds: "-0.10,-0.10,0.10,0.10"
|
||||||
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -224,11 +224,11 @@
|
|||||||
sprite: Mobs/Animals/goat.rsi
|
sprite: Mobs/Animals/goat.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 20
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.60,-0.50,0.05,0.50"
|
bounds: "-0.60,-0.50,0.05,0.50"
|
||||||
|
mass: 20
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -256,11 +256,11 @@
|
|||||||
sprite: Mobs/Animals/goose.rsi
|
sprite: Mobs/Animals/goose.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 20
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.45,-0.35,0.45,0.35"
|
bounds: "-0.45,-0.35,0.45,0.35"
|
||||||
|
mass: 20
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -291,11 +291,11 @@
|
|||||||
sprite: Mobs/Animals/parrot.rsi
|
sprite: Mobs/Animals/parrot.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 20
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.30,-0.35,0.35,0.35"
|
bounds: "-0.30,-0.35,0.35,0.35"
|
||||||
|
mass: 20
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -322,11 +322,11 @@
|
|||||||
sprite: Mobs/Animals/snake.rsi
|
sprite: Mobs/Animals/snake.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 10
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.30,-0.30,0.25,0.30"
|
bounds: "-0.30,-0.30,0.25,0.30"
|
||||||
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -356,11 +356,11 @@
|
|||||||
sprite: Mobs/Animals/spider.rsi
|
sprite: Mobs/Animals/spider.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 10
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.30,-0.40,0.45,0.40"
|
bounds: "-0.30,-0.40,0.45,0.40"
|
||||||
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -387,11 +387,11 @@
|
|||||||
sprite: Mobs/Animals/crab.rsi
|
sprite: Mobs/Animals/crab.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 10
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.40,-0.35,0.20,0.35"
|
bounds: "-0.40,-0.35,0.20,0.35"
|
||||||
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -418,11 +418,11 @@
|
|||||||
sprite: Mobs/Animals/penguin.rsi
|
sprite: Mobs/Animals/penguin.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 10
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.50,-0.30,0.35,0.30"
|
bounds: "-0.50,-0.30,0.35,0.30"
|
||||||
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -463,11 +463,11 @@
|
|||||||
- Helmet
|
- Helmet
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: KinematicController
|
bodyType: KinematicController
|
||||||
mass: 10
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.50,-0.30,0.35,0.30"
|
bounds: "-0.50,-0.30,0.35,0.30"
|
||||||
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
|
|||||||
@@ -19,15 +19,14 @@
|
|||||||
sprite: Mobs/Aliens/Carps/space.rsi
|
sprite: Mobs/Aliens/Carps/space.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 50
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.35,-0.35,0.35,0.35"
|
bounds: "-0.35,-0.35,0.35,0.35"
|
||||||
|
mass: 50
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
- VaultImpassable
|
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
layer:
|
layer:
|
||||||
- Opaque
|
- Opaque
|
||||||
@@ -55,8 +54,6 @@
|
|||||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||||
state: alive
|
state: alive
|
||||||
sprite: Mobs/Aliens/Carps/magic.rsi
|
sprite: Mobs/Aliens/Carps/magic.rsi
|
||||||
- type: Physics
|
|
||||||
mass: 60
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: holocarp
|
name: holocarp
|
||||||
@@ -71,4 +68,15 @@
|
|||||||
state: alive
|
state: alive
|
||||||
sprite: Mobs/Aliens/Carps/holo.rsi
|
sprite: Mobs/Aliens/Carps/holo.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
|
bodyType: Dynamic
|
||||||
|
fixtures:
|
||||||
|
- shape:
|
||||||
|
!type:PhysShapeAabb
|
||||||
|
bounds: "-0.35,-0.35,0.35,0.35"
|
||||||
mass: 5
|
mass: 5
|
||||||
|
mask:
|
||||||
|
- Impassable
|
||||||
|
- MobImpassable
|
||||||
|
- SmallImpassable
|
||||||
|
layer:
|
||||||
|
- Opaque
|
||||||
|
|||||||
@@ -23,11 +23,11 @@
|
|||||||
state: normal
|
state: normal
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 85
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.35,-0.35,0.35,0.35"
|
bounds: "-0.35,-0.35,0.35,0.35"
|
||||||
|
mass: 100
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
|
|||||||
@@ -14,11 +14,11 @@
|
|||||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||||
state: corgi
|
state: corgi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 10
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.50,-0.25,0.30,0.25"
|
bounds: "-0.50,-0.25,0.30,0.25"
|
||||||
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -62,11 +62,11 @@
|
|||||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||||
state: cat
|
state: cat
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 10
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.45,-0.20,0.30,0.20"
|
bounds: "-0.45,-0.20,0.30,0.20"
|
||||||
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
@@ -131,11 +131,11 @@
|
|||||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||||
state: sloth
|
state: sloth
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 10
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.45,-0.35,0.15,0.35"
|
bounds: "-0.45,-0.35,0.15,0.35"
|
||||||
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
|
|||||||
@@ -45,10 +45,10 @@
|
|||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 50
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb {}
|
!type:PhysShapeAabb {}
|
||||||
|
mass: 50
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
# - MobImpassable Turns these off for now since humans don't have collisions either.
|
# - MobImpassable Turns these off for now since humans don't have collisions either.
|
||||||
|
|||||||
@@ -21,11 +21,11 @@
|
|||||||
sprite: Mobs/Aliens/Xenos/xeno.rsi
|
sprite: Mobs/Aliens/Xenos/xeno.rsi
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 85
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-1,-0.4,-0.2,0.4"
|
bounds: "-1,-0.4,-0.2,0.4"
|
||||||
|
mass: 85
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
|
|||||||
@@ -8,12 +8,12 @@
|
|||||||
- type: PlayerInputMover
|
- type: PlayerInputMover
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Kinematic
|
bodyType: Kinematic
|
||||||
mass: 5
|
|
||||||
# TODO: Even need these? Don't think so but CBF checking right now.
|
# TODO: Even need these? Don't think so but CBF checking right now.
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.35,-0.35,0.35,0.35"
|
bounds: "-0.35,-0.35,0.35,0.35"
|
||||||
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- GhostImpassable
|
- GhostImpassable
|
||||||
status: InAir
|
status: InAir
|
||||||
|
|||||||
@@ -10,11 +10,11 @@
|
|||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: KinematicController
|
bodyType: KinematicController
|
||||||
mass: 5
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.35,-0.35,0.35,0.35"
|
bounds: "-0.35,-0.35,0.35,0.35"
|
||||||
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- GhostImpassable
|
- GhostImpassable
|
||||||
status: InAir
|
status: InAir
|
||||||
|
|||||||
@@ -135,11 +135,11 @@
|
|||||||
- map: [ "enum.Slots.HEAD" ]
|
- map: [ "enum.Slots.HEAD" ]
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: KinematicController
|
bodyType: KinematicController
|
||||||
mass: 70
|
|
||||||
fixtures: # TODO: This needs a second fixture just for mob collisions.
|
fixtures: # TODO: This needs a second fixture just for mob collisions.
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeCircle
|
!type:PhysShapeCircle
|
||||||
radius: 0.35
|
radius: 0.35
|
||||||
|
mass: 70
|
||||||
restitution: 0.0
|
restitution: 0.0
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
@@ -319,11 +319,12 @@
|
|||||||
- map: ["hand-right"]
|
- map: ["hand-right"]
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 85
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.35,-0.35,0.35,0.35"
|
bounds: "-0.35,-0.35,0.35,0.35"
|
||||||
|
mass: 70
|
||||||
|
restitution: 0.0
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
|
|||||||
@@ -115,11 +115,11 @@
|
|||||||
- map: [ "enum.Slots.HEAD" ]
|
- map: [ "enum.Slots.HEAD" ]
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 85
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.35,-0.35,0.35,0.35"
|
bounds: "-0.35,-0.35,0.35,0.35"
|
||||||
|
mass: 85
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
|
|||||||
@@ -186,11 +186,11 @@
|
|||||||
enabled: false
|
enabled: false
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: KinematicController
|
bodyType: KinematicController
|
||||||
mass: 5
|
|
||||||
fixtures: # TODO: Make a second fixture. One should be for slipping, and the other for collisions.
|
fixtures: # TODO: Make a second fixture. One should be for slipping, and the other for collisions.
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.2,-0.2,0.2,0.2"
|
bounds: "-0.2,-0.2,0.2,0.2"
|
||||||
|
mass: 5
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
mask:
|
mask:
|
||||||
|
|||||||
@@ -89,11 +89,11 @@
|
|||||||
enabled: false
|
enabled: false
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: KinematicController
|
bodyType: KinematicController
|
||||||
mass: 2.5
|
|
||||||
fixtures: # TODO: Make a second fixture.
|
fixtures: # TODO: Make a second fixture.
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.3,-0.4,0.3,0.4"
|
bounds: "-0.3,-0.4,0.3,0.4"
|
||||||
|
mass: 2.5
|
||||||
hard: false
|
hard: false
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
|
|||||||
@@ -322,11 +322,11 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 5
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.25,0.25,0.25"
|
bounds: "-0.25,-0.25,0.25,0.25"
|
||||||
|
mass: 5
|
||||||
mask: [Impassable]
|
mask: [Impassable]
|
||||||
layer: [Clickable]
|
layer: [Clickable]
|
||||||
|
|
||||||
@@ -351,11 +351,11 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 5
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.25,0.25,0.25"
|
bounds: "-0.25,-0.25,0.25,0.25"
|
||||||
|
mass: 5
|
||||||
mask: [Impassable]
|
mask: [Impassable]
|
||||||
layer: [Clickable]
|
layer: [Clickable]
|
||||||
|
|
||||||
@@ -379,10 +379,10 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 5
|
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.25,0.25,0.25"
|
bounds: "-0.25,-0.25,0.25,0.25"
|
||||||
|
mass: 5
|
||||||
mask: [Impassable]
|
mask: [Impassable]
|
||||||
layer: [Clickable]
|
layer: [Clickable]
|
||||||
|
|||||||
@@ -19,12 +19,12 @@
|
|||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: MovedByPressure
|
- type: MovedByPressure
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 5
|
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.45,-0.5,0.1,0.5"
|
bounds: "-0.45,-0.5,0.1,0.5"
|
||||||
|
mass: 5
|
||||||
layer:
|
layer:
|
||||||
- Clickable
|
- Clickable
|
||||||
- type: BodyBagEntityStorage
|
- type: BodyBagEntityStorage
|
||||||
@@ -73,12 +73,12 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5, -0.5, 0.5, 0.5"
|
bounds: "-0.5, -0.5, 0.5, 0.5"
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
@@ -119,12 +119,12 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 15
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5, -0.5, 0.5, 0.5"
|
bounds: "-0.5, -0.5, 0.5, 0.5"
|
||||||
|
mass: 15
|
||||||
layer:
|
layer:
|
||||||
- Clickable
|
- Clickable
|
||||||
- type: MorgueTray
|
- type: MorgueTray
|
||||||
@@ -148,12 +148,12 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: InteractionOutline
|
- type: InteractionOutline
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 25
|
|
||||||
bodyType: Static
|
bodyType: Static
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.5, -0.5, 0.5, 0.5"
|
bounds: "-0.5, -0.5, 0.5, 0.5"
|
||||||
|
mass: 25
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
|
|||||||
@@ -39,12 +39,12 @@
|
|||||||
Quantity: 500
|
Quantity: 500
|
||||||
|
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 5
|
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.40,-0.25,0.25,0.25"
|
bounds: "-0.40,-0.25,0.25,0.25"
|
||||||
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- Opaque
|
- Opaque
|
||||||
@@ -70,12 +70,12 @@
|
|||||||
- type: SolutionContainer
|
- type: SolutionContainer
|
||||||
maxVol: 500
|
maxVol: 500
|
||||||
- type: Physics
|
- type: Physics
|
||||||
mass: 5
|
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.25,0.25,0.25"
|
bounds: "-0.25,-0.25,0.25,0.25"
|
||||||
|
mass: 5
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- type: Spillable
|
- type: Spillable
|
||||||
@@ -110,11 +110,11 @@
|
|||||||
enabled: false
|
enabled: false
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: KinematicController
|
bodyType: KinematicController
|
||||||
mass: 2.5
|
|
||||||
fixtures: # TODO: Make a second fixture. One should be for slipping, and the other for collisions.
|
fixtures: # TODO: Make a second fixture. One should be for slipping, and the other for collisions.
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.3,-0.4,0.3,0.4"
|
bounds: "-0.3,-0.4,0.3,0.4"
|
||||||
|
mass: 2.5
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
mask:
|
mask:
|
||||||
|
|||||||
@@ -27,11 +27,11 @@
|
|||||||
enabled: false
|
enabled: false
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: KinematicController
|
bodyType: KinematicController
|
||||||
mass: 2.5
|
|
||||||
fixtures: # TODO: Make a second fixture.
|
fixtures: # TODO: Make a second fixture.
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.3,-0.4,0.3,0.4"
|
bounds: "-0.3,-0.4,0.3,0.4"
|
||||||
|
mass: 2.5
|
||||||
hard: false
|
hard: false
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
@@ -66,11 +66,11 @@
|
|||||||
enabled: false
|
enabled: false
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: KinematicController
|
bodyType: KinematicController
|
||||||
mass: 2.5
|
|
||||||
fixtures: # TODO: Make a second fixture.
|
fixtures: # TODO: Make a second fixture.
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.4,-0.4,0.4,0.4"
|
bounds: "-0.4,-0.4,0.4,0.4"
|
||||||
|
mass: 2.5
|
||||||
hard: false
|
hard: false
|
||||||
layer:
|
layer:
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
|
|||||||
@@ -14,11 +14,12 @@
|
|||||||
modifier: 0.5
|
modifier: 0.5
|
||||||
- type: Physics
|
- type: Physics
|
||||||
bodyType: Dynamic
|
bodyType: Dynamic
|
||||||
mass: 5
|
fixedRotation: false
|
||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeAabb
|
!type:PhysShapeAabb
|
||||||
bounds: "-0.25,-0.25,0.25,0.25"
|
bounds: "-0.25,-0.25,0.25,0.25"
|
||||||
|
mass: 5
|
||||||
layer:
|
layer:
|
||||||
- Clickable
|
- Clickable
|
||||||
mask:
|
mask:
|
||||||
@@ -28,4 +29,5 @@
|
|||||||
friction: 0.2
|
friction: 0.2
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
drawdepth: Items
|
drawdepth: Items
|
||||||
|
noRot: false
|
||||||
- type: Pullable
|
- type: Pullable
|
||||||
|
|||||||
Submodule RobustToolbox updated: e16732eb7b...d8612aff64
Reference in New Issue
Block a user