* Some stuff

* Fix NaN angular velocity

* Optimise a bit

* Give throwing a bit of a spin

* Reality can be whatever I want

* Biffing it

* Cleanup

* Update submodule

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-03-30 21:43:03 +11:00
committed by GitHub
parent 72292a98eb
commit d1e4bb0304
56 changed files with 286 additions and 246 deletions

View File

@@ -1,22 +1,16 @@
#nullable enable
using Content.Server.GameObjects.Components.Observer;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.StationEvents;
using Content.Shared.Physics;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics.Shapes;
using Robust.Shared.Random;
using Robust.Server.GameObjects;
using Content.Shared.GameObjects.Components.Singularity;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Timing;
@@ -27,9 +21,6 @@ namespace Content.Server.GameObjects.Components.Singularity
[RegisterComponent]
public class ServerSingularityComponent : SharedSingularityComponent, IStartCollide
{
[Dependency] private readonly IRobustRandom _random = default!;
public int Energy
{
get => _energy;