* Some stuff

* Fix NaN angular velocity

* Optimise a bit

* Give throwing a bit of a spin

* Reality can be whatever I want

* Biffing it

* Cleanup

* Update submodule

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-03-30 21:43:03 +11:00
committed by GitHub
parent 72292a98eb
commit d1e4bb0304
56 changed files with 286 additions and 246 deletions

View File

@@ -31,8 +31,8 @@ using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Dynamics.Shapes;
using Robust.Shared.Timing;
#nullable enable
@@ -275,8 +275,9 @@ namespace Content.Server.Commands.Physics
new Fixture(box, shape) {
CollisionLayer = (int) CollisionGroup.Impassable,
CollisionMask = (int) CollisionGroup.Impassable,
Hard = true});
box.Mass = 5.0f;
Hard = true,
Mass = 5.0f,
});
y += deltaY;
}