Fix misc construction bugs (#15600)
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@@ -14,11 +14,12 @@ namespace Content.Server.Construction.Completions
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[DataField("container")] public string Container { get; private set; } = string.Empty;
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// TODO use or generalize ConstructionSystem.ChangeEntity();
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// TODO pass in node/edge & graph ID for better error logs.
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public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
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{
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if (!entityManager.TryGetComponent(uid, out ContainerManagerComponent? containerManager))
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{
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Logger.Warning($"Computer entity {uid} did not have a container manager! Aborting build computer action.");
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Logger.Error($"Computer entity {entityManager.ToPrettyString(uid)} did not have a container manager! Aborting build computer action.");
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return;
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}
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@@ -26,20 +27,21 @@ namespace Content.Server.Construction.Completions
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if (!containerSystem.TryGetContainer(uid, Container, out var container, containerManager))
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{
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Logger.Warning($"Computer entity {uid} did not have the specified '{Container}' container! Aborting build computer action.");
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Logger.Error($"Computer entity {entityManager.ToPrettyString(uid)} did not have the specified '{Container}' container! Aborting build computer action.");
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return;
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}
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if (container.ContainedEntities.Count != 1)
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{
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Logger.Warning($"Computer entity {uid} did not have exactly one item in the specified '{Container}' container! Aborting build computer action.");
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Logger.Error($"Computer entity {entityManager.ToPrettyString(uid)} did not have exactly one item in the specified '{Container}' container! Aborting build computer action.");
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return;
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}
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var board = container.ContainedEntities[0];
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if (!entityManager.TryGetComponent(board, out ComputerBoardComponent? boardComponent))
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{
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Logger.Warning($"Computer entity {uid} had an invalid entity in container \"{Container}\"! Aborting build computer action.");
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Logger.Error($"Computer entity {entityManager.ToPrettyString(uid)} had an invalid entity in container \"{Container}\"! Aborting build computer action.");
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return;
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}
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@@ -140,7 +140,7 @@ namespace Content.Server.Construction
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if (step == null)
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{
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_sawmill.Warning($"Called {nameof(HandleEdge)} on entity {uid} but the current state is not valid for that!");
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_sawmill.Warning($"Called {nameof(HandleEdge)} on entity {ToPrettyString(uid)} but the current state is not valid for that!");
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return HandleResult.False;
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}
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@@ -163,6 +163,10 @@ namespace Content.Server.Construction
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{
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// Edge finished!
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PerformActions(uid, user, edge.Completed);
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if (construction.Deleted)
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return HandleResult.True;
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construction.TargetEdgeIndex = null;
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construction.EdgeIndex = null;
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construction.StepIndex = 0;
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@@ -470,28 +474,17 @@ namespace Content.Server.Construction
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{
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#endif
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// temporary code for debugging a grafana exception. Something is fishy with the girder graph.
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object? prev = null;
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var queued = string.Join(", ", construction.InteractionQueue.Select(x => x.GetType().Name));
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// Handle all queued interactions!
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while (construction.InteractionQueue.TryDequeue(out var interaction))
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{
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if (construction.Deleted)
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{
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// I suspect the error might just happen if two users try to deconstruction or otherwise modify an entity at the exact same tick?
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// In which case this isn't really an error, but should just be a `if (deleted) -> break`
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// But might as well verify this.
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_sawmill.Error($"Construction component was deleted while still processing interactions." +
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$"Entity {ToPrettyString(uid)}, graph: {construction.Graph}, " +
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$"Previous: {prev?.GetType()?.Name ?? "null"}, " +
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$"Next: {interaction.GetType().Name}, " +
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$"Initial Queue: {queued}, " +
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$"Remaining Queue: {string.Join(", ", construction.InteractionQueue.Select(x => x.GetType().Name))}");
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break;
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}
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prev = interaction;
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// We set validation to false because we actually want to perform the interaction here.
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HandleEvent(uid, interaction, false, construction);
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@@ -3,6 +3,7 @@
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[ImplicitDataDefinitionForInheritors]
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public interface IGraphAction
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{
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// TODO pass in node/edge & graph ID for better error logs.
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void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager);
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}
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}
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@@ -301,11 +301,6 @@
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entity: WallSolidRust
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edges:
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- to: wall
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completed:
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- !type:SpawnPrototype
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prototype: WallSolid
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amount: 1
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- !type:DeleteEntity {}
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steps:
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- tool: Welding
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doAfter: 5
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@@ -65,7 +65,6 @@
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- !type:SpawnPrototype
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prototype: SheetGlass1
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amount: 5
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- !type:DeleteEntity { }
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steps:
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- tool: Screwing
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doAfter: 2
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@@ -163,7 +162,6 @@
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- !type:SpawnPrototype
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prototype: SheetRGlass1
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amount: 5
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- !type:DeleteEntity { }
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steps:
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- tool: Screwing
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doAfter: 4
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