PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared. * Namespace changes for moving ITimerManager from Timers to Timing. * Rebase Fixes. * Update engine submodule to v0.3.8
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -11,13 +11,13 @@ using Content.Shared.GameObjects.EntitySystems.Atmos;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Timing;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.EntitySystems
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{
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