PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared. * Namespace changes for moving ITimerManager from Timers to Timing. * Rebase Fixes. * Update engine submodule to v0.3.8
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@@ -6,7 +6,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameObjects.Components.Singularity
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{
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@@ -19,7 +19,7 @@ using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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#nullable enable
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@@ -15,7 +15,7 @@ using Robust.Shared.Maths;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Random;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.Components.Singularity
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{
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