PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared. * Namespace changes for moving ITimerManager from Timers to Timing. * Rebase Fixes. * Update engine submodule to v0.3.8
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@@ -20,7 +20,7 @@ using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameObjects.Components.PA
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{
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