Implement a playerpanel (#30238)
* Basic structure for the player panel ui * Ensure basic functionality Player panel now receives and displays basic info * Make whitelistcommands accept user ids * Make PlayerPanel use GUIDs where possible * Add functionality to most playerpanel buttons * Implement remaining playerpanel features * Localize everything * Finish up * Put command arguments in quotes I am not sure if it's even possible to have something like a space in them considering they are guids and usernames but sure why not * Make playerpanel a verb * Add Logs button to player panel * Change Notesbutton text and make whitelistbutton a confirmtion button * Add freeze button that does not mute the player * Add sharedconnections counter to playerpanel * Make the playetime format clearer * Allow for copying of the a player's username * Do minor cleanup * Rearrange buttons * Fix unfreeze button not updating * Fix wrong localisation text * "Fix" the same role ban counting multiple times The way rolebans are stored is horrible. As such if you ban someone from a departmenrt or something role bans are individually placed for every role. The only way I found to distinguish them is the bantime. This is horrible but I do not want to rewrite how all the bans are stored right now. * Add Delete and Rejuvenate buttons to player panel By popular demand * Marginally improve ui * Add logs * review update * Fix verb * Fix double notes --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -208,6 +208,15 @@ namespace Content.Server.Administration.Systems
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ConfirmationPopup = true,
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Impact = LogImpact.High,
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});
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// PlayerPanel
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args.Verbs.Add(new Verb
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{
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Text = Loc.GetString("admin-player-actions-player-panel"),
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Category = VerbCategory.Admin,
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Act = () => _console.ExecuteCommand(player, $"playerpanel \"{targetActor.PlayerSession.UserId}\""),
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Impact = LogImpact.Low
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});
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}
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// Freeze
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