Implement a playerpanel (#30238)
* Basic structure for the player panel ui * Ensure basic functionality Player panel now receives and displays basic info * Make whitelistcommands accept user ids * Make PlayerPanel use GUIDs where possible * Add functionality to most playerpanel buttons * Implement remaining playerpanel features * Localize everything * Finish up * Put command arguments in quotes I am not sure if it's even possible to have something like a space in them considering they are guids and usernames but sure why not * Make playerpanel a verb * Add Logs button to player panel * Change Notesbutton text and make whitelistbutton a confirmtion button * Add freeze button that does not mute the player * Add sharedconnections counter to playerpanel * Make the playetime format clearer * Allow for copying of the a player's username * Do minor cleanup * Rearrange buttons * Fix unfreeze button not updating * Fix wrong localisation text * "Fix" the same role ban counting multiple times The way rolebans are stored is horrible. As such if you ban someone from a departmenrt or something role bans are individually placed for every role. The only way I found to distinguish them is the bantime. This is horrible but I do not want to rewrite how all the bans are stored right now. * Add Delete and Rejuvenate buttons to player panel By popular demand * Marginally improve ui * Add logs * review update * Fix verb * Fix double notes --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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using Content.Client.Administration.Managers;
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using Content.Client.Eui;
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using Content.Shared.Administration;
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using Content.Shared.Eui;
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using JetBrains.Annotations;
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using Robust.Client.Console;
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using Robust.Client.UserInterface;
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namespace Content.Client.Administration.UI.PlayerPanel;
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[UsedImplicitly]
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public sealed class PlayerPanelEui : BaseEui
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{
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[Dependency] private readonly IClientConsoleHost _console = default!;
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[Dependency] private readonly IClientAdminManager _admin = default!;
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[Dependency] private readonly IClipboardManager _clipboard = default!;
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private PlayerPanel PlayerPanel { get; }
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public PlayerPanelEui()
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{
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PlayerPanel = new PlayerPanel(_admin);
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PlayerPanel.OnUsernameCopy += username => _clipboard.SetText(username);
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PlayerPanel.OnOpenNotes += id => _console.ExecuteCommand($"adminnotes \"{id}\"");
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// Kick command does not support GUIDs
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PlayerPanel.OnKick += username => _console.ExecuteCommand($"kick \"{username}\"");
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PlayerPanel.OnOpenBanPanel += id => _console.ExecuteCommand($"banpanel \"{id}\"");
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PlayerPanel.OnOpenBans += id => _console.ExecuteCommand($"banlist \"{id}\"");
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PlayerPanel.OnAhelp += id => _console.ExecuteCommand($"openahelp \"{id}\"");
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PlayerPanel.OnWhitelistToggle += (id, whitelisted) =>
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{
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_console.ExecuteCommand(whitelisted ? $"whitelistremove \"{id}\"" : $"whitelistadd \"{id}\"");
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};
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PlayerPanel.OnFreezeAndMuteToggle += () => SendMessage(new PlayerPanelFreezeMessage(true));
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PlayerPanel.OnFreeze += () => SendMessage(new PlayerPanelFreezeMessage());
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PlayerPanel.OnLogs += () => SendMessage(new PlayerPanelLogsMessage());
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PlayerPanel.OnRejuvenate += () => SendMessage(new PlayerPanelRejuvenationMessage());
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PlayerPanel.OnDelete+= () => SendMessage(new PlayerPanelDeleteMessage());
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PlayerPanel.OnClose += () => SendMessage(new CloseEuiMessage());
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}
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public override void Opened()
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{
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PlayerPanel.OpenCentered();
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}
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public override void Closed()
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{
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PlayerPanel.Close();
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}
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public override void HandleState(EuiStateBase state)
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{
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if (state is not PlayerPanelEuiState s)
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return;
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PlayerPanel.TargetPlayer = s.Guid;
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PlayerPanel.TargetUsername = s.Username;
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PlayerPanel.SetUsername(s.Username);
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PlayerPanel.SetPlaytime(s.Playtime);
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PlayerPanel.SetBans(s.TotalBans, s.TotalRoleBans);
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PlayerPanel.SetNotes(s.TotalNotes);
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PlayerPanel.SetWhitelisted(s.Whitelisted);
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PlayerPanel.SetSharedConnections(s.SharedConnections);
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PlayerPanel.SetFrozen(s.CanFreeze, s.Frozen);
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PlayerPanel.SetAhelp(s.CanAhelp);
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PlayerPanel.SetButtons();
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}
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}
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