Set max length of battlecry to 12 chars. (#16958)
* Set max length of battlecry to 12 chars. Deleted a duplicate file. * Also cleanup some leftovers
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@@ -1,6 +1,6 @@
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using Content.Server.Administration.Logs;
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using Content.Shared.Speech.Components;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Speech.EntitySystems;
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using Content.Shared.Database;
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@@ -22,10 +22,15 @@ public sealed class MeleeSpeechSystem : SharedMeleeSpeechSystem
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private void OnBattlecryChanged(EntityUid uid, MeleeSpeechComponent comp, MeleeSpeechBattlecryChangedMessage args)
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{
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if (!TryComp<MeleeSpeechComponent>(uid, out var meleeSpeechUser))
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if (!TryComp<MeleeSpeechComponent>(uid, out var meleeSpeechUser))
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return;
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TryChangeBattlecry(uid, args.Battlecry, meleeSpeechUser);
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string battlecry = args.Battlecry;
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if (battlecry.Length > comp.MaxBattlecryLength)
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battlecry = battlecry[..comp.MaxBattlecryLength];
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TryChangeBattlecry(uid, battlecry, meleeSpeechUser);
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}
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@@ -41,12 +46,14 @@ public sealed class MeleeSpeechSystem : SharedMeleeSpeechSystem
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public bool TryChangeBattlecry(EntityUid uid, string? battlecry, MeleeSpeechComponent? meleeSpeechComp = null)
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{
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if (!Resolve(uid, ref meleeSpeechComp))
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if (!Resolve(uid, ref meleeSpeechComp))
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return false;
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if (!string.IsNullOrWhiteSpace(battlecry))
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{
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battlecry = battlecry.Trim();
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}
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else
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{
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@@ -56,6 +63,9 @@ public sealed class MeleeSpeechSystem : SharedMeleeSpeechSystem
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if (meleeSpeechComp.Battlecry == battlecry)
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return true;
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meleeSpeechComp.Battlecry = battlecry;
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Dirty(meleeSpeechComp);
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