Thrown Item Physics (#120)
* Thrown object speed is now based on force. Fixed BoundingBox namespace. * 100% more throwing. CollisionGroup enum. * Update Engine.
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committed by
Pieter-Jan Briers
parent
fc7493e149
commit
d186f18c20
@@ -1,4 +1,5 @@
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.Interfaces.GameObjects;
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@@ -104,6 +105,7 @@ namespace Content.Server
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factory.Register<HitscanWeaponComponent>();
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factory.Register<ProjectileWeaponComponent>();
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factory.Register<ProjectileComponent>();
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factory.Register<ThrownItemComponent>();
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factory.Register<MeleeWeaponComponent>();
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factory.Register<HandheldLightComponent>();
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