Thrown Item Physics (#120)

* Thrown object speed is now based on force.
Fixed BoundingBox namespace.

* 100% more throwing.
CollisionGroup enum.

* Update Engine.
This commit is contained in:
Acruid
2018-10-30 01:13:10 -07:00
committed by Pieter-Jan Briers
parent fc7493e149
commit d186f18c20
8 changed files with 119 additions and 33 deletions

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.Interfaces.GameObjects;
@@ -104,6 +105,7 @@ namespace Content.Server
factory.Register<HitscanWeaponComponent>();
factory.Register<ProjectileWeaponComponent>();
factory.Register<ProjectileComponent>();
factory.Register<ThrownItemComponent>();
factory.Register<MeleeWeaponComponent>();
factory.Register<HandheldLightComponent>();