Cleanup warnings in DisplacementMapSystem (#37511)
* Cleanup warnings in DisplacementMapSystem * docs update * Suggested simplification
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@@ -8,18 +8,19 @@ namespace Content.Client.DisplacementMap;
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public sealed class DisplacementMapSystem : EntitySystem
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{
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[Dependency] private readonly ISerializationManager _serialization = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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/// <summary>
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/// Attempting to apply a displacement map to a specific layer of SpriteComponent
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/// </summary>
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/// <param name="data">Information package for applying the displacement map</param>
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/// <param name="sprite">SpriteComponent</param>
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/// <param name="sprite">Entity with SpriteComponent</param>
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/// <param name="index">Index of the layer where the new map layer will be added</param>
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/// <param name="key">Unique layer key, which will determine which layer to apply displacement map to</param>
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/// <param name="displacementKey">The key of the new displacement map layer added by this function.</param>
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/// <returns></returns>
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public bool TryAddDisplacement(DisplacementData data,
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SpriteComponent sprite,
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Entity<SpriteComponent> sprite,
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int index,
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object key,
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out string displacementKey)
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@@ -30,10 +31,9 @@ public sealed class DisplacementMapSystem : EntitySystem
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return false;
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if (data.ShaderOverride != null)
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sprite.LayerSetShader(index, data.ShaderOverride);
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sprite.Comp.LayerSetShader(index, data.ShaderOverride);
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if (sprite.LayerMapTryGet(displacementKey, out var oldIndex))
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sprite.RemoveLayer(oldIndex);
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_sprite.RemoveLayer(sprite.AsNullable(), displacementKey, false);
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//allows you not to write it every time in the YML
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foreach (var pair in data.SizeMaps)
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@@ -55,7 +55,7 @@ public sealed class DisplacementMapSystem : EntitySystem
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// We choose a displacement map from the possible ones, matching the size with the original layer size.
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// If there is no such a map, we use a standard 32 by 32 one
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var displacementDataLayer = data.SizeMaps[EyeManager.PixelsPerMeter];
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var actualRSI = sprite.LayerGetActualRSI(index);
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var actualRSI = _sprite.LayerGetEffectiveRsi(sprite.AsNullable(), index);
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if (actualRSI is not null)
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{
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if (actualRSI.Size.X != actualRSI.Size.Y)
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@@ -72,9 +72,20 @@ public sealed class DisplacementMapSystem : EntitySystem
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var displacementLayer = _serialization.CreateCopy(displacementDataLayer, notNullableOverride: true);
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displacementLayer.CopyToShaderParameters!.LayerKey = key.ToString() ?? "this is impossible";
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sprite.AddLayer(displacementLayer, index);
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sprite.LayerMapSet(displacementKey, index);
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_sprite.AddLayer(sprite.AsNullable(), displacementLayer, index);
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_sprite.LayerMapSet(sprite.AsNullable(), displacementKey, index);
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return true;
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}
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/// <inheritdoc cref="TryAddDisplacement"/>
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[Obsolete("Use the Entity<SpriteComponent> overload")]
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public bool TryAddDisplacement(DisplacementData data,
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SpriteComponent sprite,
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int index,
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object key,
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out string displacementKey)
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{
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return TryAddDisplacement(data, (sprite.Owner, sprite), index, key, out displacementKey);
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}
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}
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