fixes morgue (almost) (#4375)
* fixes morgue (almost) * yes Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Directions;
|
||||
@@ -12,6 +13,7 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
@@ -132,6 +134,20 @@ namespace Content.Server.Morgue.Components
|
||||
}
|
||||
}
|
||||
|
||||
protected override IEnumerable<IEntity> DetermineCollidingEntities()
|
||||
{
|
||||
if (_tray == null)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
var entityLookup = IoCManager.Resolve<IEntityLookup>();
|
||||
foreach (var entity in entityLookup.GetEntitiesIntersecting(_tray))
|
||||
{
|
||||
yield return entity;
|
||||
}
|
||||
}
|
||||
|
||||
//Called every 10 seconds
|
||||
public void Update()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user