voicemask can select speech verb (#25768)

* add Name field to SpeechVerbPrototype

* extra locale for voice mask ui

* SpeechVerb ui and handling

* raaaaaaaaa

* reeeeeeeeal

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* fix sort

* did you hear john syndicate died of ligma

* Update Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
deltanedas
2024-03-28 06:36:43 +00:00
committed by GitHub
parent df7f2a1276
commit d13da2837d
11 changed files with 200 additions and 31 deletions

View File

@@ -6,9 +6,11 @@ using Content.Shared.Database;
using Content.Shared.Inventory.Events;
using Content.Shared.Popups;
using Content.Shared.Preferences;
using Content.Shared.Speech;
using Content.Shared.VoiceMask;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.VoiceMask;
@@ -17,11 +19,13 @@ public sealed partial class VoiceMaskSystem : EntitySystem
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
public override void Initialize()
{
SubscribeLocalEvent<VoiceMaskComponent, TransformSpeakerNameEvent>(OnSpeakerNameTransform);
SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeNameMessage>(OnChangeName);
SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeVerbMessage>(OnChangeVerb);
SubscribeLocalEvent<VoiceMaskComponent, WearerMaskToggledEvent>(OnMaskToggled);
SubscribeLocalEvent<VoiceMaskerComponent, GotEquippedEvent>(OnEquip);
SubscribeLocalEvent<VoiceMaskerComponent, GotUnequippedEvent>(OnUnequip);
@@ -55,6 +59,21 @@ public sealed partial class VoiceMaskSystem : EntitySystem
UpdateUI(uid, component);
}
private void OnChangeVerb(Entity<VoiceMaskComponent> ent, ref VoiceMaskChangeVerbMessage msg)
{
if (msg.Verb is {} id && !_proto.HasIndex<SpeechVerbPrototype>(id))
return;
ent.Comp.SpeechVerb = msg.Verb;
// verb is only important to metagamers so no need to log as opposed to name
_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-success"), ent, msg.Session);
TrySetLastSpeechVerb(ent, msg.Verb);
UpdateUI(ent, ent.Comp);
}
private void OnSpeakerNameTransform(EntityUid uid, VoiceMaskComponent component, TransformSpeakerNameEvent args)
{
if (component.Enabled)
@@ -95,6 +114,6 @@ public sealed partial class VoiceMaskSystem : EntitySystem
}
if (_uiSystem.TryGetUi(owner, VoiceMaskUIKey.Key, out var bui))
_uiSystem.SetUiState(bui, new VoiceMaskBuiState(component.VoiceName));
_uiSystem.SetUiState(bui, new VoiceMaskBuiState(component.VoiceName, component.SpeechVerb));
}
}