Add xenos (#1204)
* Add xenos for stress test Pretty hacky and not how I'd do it long-term * Remove claws * Add in unarmed combat behaviors * Cleanuppppp Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -28,7 +28,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
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{
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if (entity.HasComponent<BasicActorComponent>() && entity != owner)
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{
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yield return new MeleeAttackEntity(owner, entity, Bonus);
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yield return new MeleeWeaponAttackEntity(owner, entity, Bonus);
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}
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}
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}
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