* Add xenos for stress test

Pretty hacky and not how I'd do it long-term

* Remove claws

* Add in unarmed combat behaviors

* Cleanuppppp

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-25 01:43:58 +10:00
committed by GitHub
parent 02b8487d6c
commit d12a6bd9cf
24 changed files with 471 additions and 27 deletions

View File

@@ -28,7 +28,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
{
if (entity.HasComponent<BasicActorComponent>() && entity != owner)
{
yield return new MeleeAttackEntity(owner, entity, Bonus);
yield return new MeleeWeaponAttackEntity(owner, entity, Bonus);
}
}
}