* Add xenos for stress test

Pretty hacky and not how I'd do it long-term

* Remove claws

* Add in unarmed combat behaviors

* Cleanuppppp

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-25 01:43:58 +10:00
committed by GitHub
parent 02b8487d6c
commit d12a6bd9cf
24 changed files with 471 additions and 27 deletions

View File

@@ -0,0 +1,17 @@
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.ExpandableActions.Combat.Melee;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{
public sealed class UnarmedAttackPlayersBehaviorSet : BehaviorSet
{
public UnarmedAttackPlayersBehaviorSet(IEntity owner) : base(owner)
{
Actions = new IAiUtility[]
{
new UnarmedAttackNearbyPlayerExp(),
};
}
}
}