Allow Hand-Prying Most Unpowered Airlocks (#21002)

Co-authored-by: ike709 <ike709@github.com>
This commit is contained in:
ike709
2023-10-15 15:17:44 -07:00
committed by GitHub
parent e5f5a28829
commit d10e33cff0
2 changed files with 2 additions and 1 deletions

View File

@@ -92,7 +92,7 @@ public sealed class PryingSystem : EntitySystem
// to be marked as handled as a popup would be generated on failure. // to be marked as handled as a popup would be generated on failure.
return true; return true;
return StartPry(target, user, null, 1.0f, out id); return StartPry(target, user, null, 0.1f, out id); // hand-prying is much slower
} }
private bool CanPry(EntityUid target, EntityUid user, PryingComponent? comp = null) private bool CanPry(EntityUid target, EntityUid user, PryingComponent? comp = null)

View File

@@ -136,6 +136,7 @@
tags: tags:
- Airlock - Airlock
# This tag is used to nagivate the Airlock construction graph. It's needed because the construction graph is shared between Airlock, AirlockGlass, and HighSecDoor # This tag is used to nagivate the Airlock construction graph. It's needed because the construction graph is shared between Airlock, AirlockGlass, and HighSecDoor
- type: PryUnpowered
placement: placement:
mode: SnapgridCenter mode: SnapgridCenter