Allow Hand-Prying Most Unpowered Airlocks (#21002)
Co-authored-by: ike709 <ike709@github.com>
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@@ -92,7 +92,7 @@ public sealed class PryingSystem : EntitySystem
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// to be marked as handled as a popup would be generated on failure.
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// to be marked as handled as a popup would be generated on failure.
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return true;
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return true;
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return StartPry(target, user, null, 1.0f, out id);
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return StartPry(target, user, null, 0.1f, out id); // hand-prying is much slower
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}
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}
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private bool CanPry(EntityUid target, EntityUid user, PryingComponent? comp = null)
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private bool CanPry(EntityUid target, EntityUid user, PryingComponent? comp = null)
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@@ -136,6 +136,7 @@
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tags:
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tags:
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- Airlock
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- Airlock
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# This tag is used to nagivate the Airlock construction graph. It's needed because the construction graph is shared between Airlock, AirlockGlass, and HighSecDoor
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# This tag is used to nagivate the Airlock construction graph. It's needed because the construction graph is shared between Airlock, AirlockGlass, and HighSecDoor
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- type: PryUnpowered
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placement:
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placement:
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mode: SnapgridCenter
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mode: SnapgridCenter
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