[Ready] SoundComponent (#164)

Requires https://github.com/space-wizards/space-station-14/pull/768

- [x] Play sounds
- [x] SoundSchedules actually work
- [x] Send sound to specific users
- [x] Make existing components use SoundComponent
- [x] Add ScheduledSounds from prototypes
- [x] Add Play methods equivalent to those of AudioSystem.
- [x] Document most code.
This commit is contained in:
Víctor Aguilera Puerto
2019-03-28 14:31:49 +01:00
committed by Pieter-Jan Briers
parent 8926669f3a
commit d090e98bd4
21 changed files with 350 additions and 31 deletions

View File

@@ -1,6 +1,7 @@
using System;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Projectiles;
using Content.Server.GameObjects.Components.Sound;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.GameObjects;
@@ -90,7 +91,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
projectile.Transform.LocalRotation = angle.Theta;
// Sound!
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().Play("/Audio/gunshot_c20.ogg", user);
Owner.GetComponent<SoundComponent>().Play("/Audio/gunshot_c20.ogg");
}
/// <summary>