[Ready] SoundComponent (#164)

Requires https://github.com/space-wizards/space-station-14/pull/768

- [x] Play sounds
- [x] SoundSchedules actually work
- [x] Send sound to specific users
- [x] Make existing components use SoundComponent
- [x] Add ScheduledSounds from prototypes
- [x] Add Play methods equivalent to those of AudioSystem.
- [x] Document most code.
This commit is contained in:
Víctor Aguilera Puerto
2019-03-28 14:31:49 +01:00
committed by Pieter-Jan Briers
parent 8926669f3a
commit d090e98bd4
21 changed files with 350 additions and 31 deletions

View File

@@ -12,7 +12,8 @@ using SS14.Shared.Maths;
using SS14.Shared.Physics;
using SS14.Shared.Serialization;
using System;
using SS14.Shared.GameObjects;
using Content.Server.GameObjects.Components.Sound;
using SS14.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
{
@@ -81,7 +82,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
};
var mgr = IoCManager.Resolve<IEntitySystemManager>();
mgr.GetEntitySystem<EffectSystem>().CreateParticle(message);
mgr.GetEntitySystem<AudioSystem>().Play("/Audio/laser.ogg", Owner, AudioParams.Default.WithVolume(-5));
Owner.GetComponent<SoundComponent>().Play("/Audio/laser.ogg", AudioParams.Default.WithVolume(-5));
}
}
}