[Ready] SoundComponent (#164)
Requires https://github.com/space-wizards/space-station-14/pull/768 - [x] Play sounds - [x] SoundSchedules actually work - [x] Send sound to specific users - [x] Make existing components use SoundComponent - [x] Add ScheduledSounds from prototypes - [x] Add Play methods equivalent to those of AudioSystem. - [x] Document most code.
This commit is contained in:
committed by
Pieter-Jan Briers
parent
8926669f3a
commit
d090e98bd4
109
Content.Client/GameObjects/Components/Sound/SoundComponent.cs
Normal file
109
Content.Client/GameObjects/Components/Sound/SoundComponent.cs
Normal file
@@ -0,0 +1,109 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Sound;
|
||||
using SS14.Client.GameObjects.EntitySystems;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.Interfaces.Timers;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Timers;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Sound
|
||||
{
|
||||
public class SoundComponent : SharedSoundComponent
|
||||
{
|
||||
private readonly List<ScheduledSound> _schedules = new List<ScheduledSound>();
|
||||
private AudioSystem _audioSystem;
|
||||
private Random Random;
|
||||
|
||||
public override void StopAllSounds()
|
||||
{
|
||||
foreach (var schedule in _schedules)
|
||||
{
|
||||
schedule.Play = false;
|
||||
}
|
||||
_schedules.Clear();
|
||||
}
|
||||
|
||||
public override void StopScheduledSound(string filename)
|
||||
{
|
||||
foreach (var schedule in _schedules.ToArray())
|
||||
{
|
||||
if (schedule.Filename != filename) continue;
|
||||
schedule.Play = false;
|
||||
_schedules.Remove(schedule);
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddScheduledSound(ScheduledSound schedule)
|
||||
{
|
||||
_schedules.Add(schedule);
|
||||
Play(schedule);
|
||||
}
|
||||
|
||||
public void Play(ScheduledSound schedule)
|
||||
{
|
||||
if (!schedule.Play) return;
|
||||
if (Random == null) Random = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
|
||||
|
||||
Timer.Spawn((int) schedule.Delay + (Random.Next((int) schedule.RandomDelay)),() =>
|
||||
{
|
||||
if (!schedule.Play) return; // We make sure this hasn't changed.
|
||||
if (_audioSystem == null) _audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
|
||||
_audioSystem.Play(schedule.Filename, Owner, schedule.AudioParams);
|
||||
|
||||
if (schedule.Times == 0)
|
||||
{
|
||||
_schedules.Remove(schedule);
|
||||
return;
|
||||
}
|
||||
|
||||
if (schedule.Times > 0)
|
||||
schedule.Times--;
|
||||
|
||||
Play(schedule);
|
||||
});
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
switch (message)
|
||||
{
|
||||
case ScheduledSoundMessage msg:
|
||||
AddScheduledSound(msg.Schedule);
|
||||
break;
|
||||
|
||||
case StopSoundScheduleMessage msg:
|
||||
StopScheduledSound(msg.Filename);
|
||||
break;
|
||||
|
||||
case StopAllSoundsMessage msg:
|
||||
StopAllSounds();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
IoCManager.Resolve<IEntitySystemManager>().TryGetEntitySystem(out _audioSystem);
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
if (serializer.Writing) return;
|
||||
serializer.TryReadDataField("schedules", out List<ScheduledSound> schedules);
|
||||
if (schedules == null) return;
|
||||
foreach (var schedule in schedules)
|
||||
{
|
||||
if (schedule == null) continue;
|
||||
AddScheduledSound(schedule);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user