Fix unbuckle admin logs only showing the ids and not names of the entities involved (#39655)
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@@ -1,7 +1,6 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using Content.Shared.Alert;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Database;
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@@ -12,14 +11,12 @@ using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Events;
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using Content.Shared.Rotation;
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using Content.Shared.Standing;
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using Content.Shared.Storage.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Throwing;
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using Content.Shared.Whitelist;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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@@ -448,9 +445,9 @@ public abstract partial class SharedBuckleSystem
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private void Unbuckle(Entity<BuckleComponent> buckle, Entity<StrapComponent> strap, EntityUid? user)
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{
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if (user == buckle.Owner)
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{user} unbuckled themselves from {strap}");
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):user} unbuckled themselves from {ToPrettyString(strap):strap}");
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else if (user != null)
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{user} unbuckled {buckle} from {strap}");
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):user} unbuckled {ToPrettyString(buckle):target} from {ToPrettyString(strap):strap}");
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_audio.PlayPredicted(strap.Comp.UnbuckleSound, strap, user);
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