Request window attention when round starts/restarts.
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@@ -3,6 +3,8 @@ using Content.Client.Interfaces;
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using Content.Client.State;
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using Content.Client.UserInterface;
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using Content.Shared;
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using Content.Shared.Network.NetMessages;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Client.Interfaces.State;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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@@ -39,6 +41,10 @@ namespace Content.Client.GameTicking
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_netManager.RegisterNetMessage<MsgTickerLobbyInfo>(nameof(MsgTickerLobbyInfo), LobbyInfo);
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_netManager.RegisterNetMessage<MsgTickerLobbyCountdown>(nameof(MsgTickerLobbyCountdown), LobbyCountdown);
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_netManager.RegisterNetMessage<MsgRoundEndMessage>(nameof(MsgRoundEndMessage), RoundEnd);
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_netManager.RegisterNetMessage<MsgRequestWindowAttention>(nameof(MsgRequestWindowAttention), msg =>
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{
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IoCManager.Resolve<IClyde>().RequestWindowAttention();
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});
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_initialized = true;
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}
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