Inventory Input (#503)
* Create ItemSlotButton * Refactor inventory buttons Refactor so that KeyBind handling of inventory and hands are the same. * Refactor InventoryInterfaceController to call ItemSlotManager with entities This change allows HandsGUI and InventoryInterfaceController to just call ItemSlotManager.OnButtonPressed with an entity instead of a slot. * Add CooldownCircle to ItemSlotButton This allows Hands and Inventory to have cooldown circles on their ItemSlots. * Refactor HandsGUI to use ItemSlots This allows functionality and GUI to be the same between Inventory and Hands. Added clicking empty hand to switch ActiveHand to clicked hand. * Implement CooldownCircle in ItemSlotManager Reorganize files
This commit is contained in:
committed by
Pieter-Jan Briers
parent
c20ba98a1e
commit
d03da83fda
@@ -1,4 +1,4 @@
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using Content.Client.Chat;
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using Content.Client.Chat;
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using Content.Client.GameTicking;
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using Content.Client.Interfaces;
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using Content.Client.Interfaces.Chat;
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@@ -26,6 +26,7 @@ namespace Content.Client
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IoCManager.Register<ISandboxManager, SandboxManager>();
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IoCManager.Register<IModuleManager, ClientModuleManager>();
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IoCManager.Register<IClientPreferencesManager, ClientPreferencesManager>();
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IoCManager.Register<IItemSlotManager, ItemSlotManager>();
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}
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}
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}
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@@ -215,6 +215,7 @@ namespace Content.Client
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IoCManager.Resolve<IChatManager>().Initialize();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<IClientPreferencesManager>().Initialize();
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IoCManager.Resolve<IItemSlotManager>().Initialize();
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}
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public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
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@@ -14,6 +14,8 @@ using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
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using Content.Shared.GameObjects.Components.Inventory;
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using System;
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namespace Content.Client.GameObjects
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{
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@@ -167,5 +169,10 @@ namespace Content.Client.GameObjects
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break;
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}
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}
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public bool TryGetSlot(Slots slot, out IEntity item)
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{
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return _slots.TryGetValue(slot, out item);
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}
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}
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}
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@@ -1,6 +1,7 @@
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// Only unused on .NET Core due to KeyValuePair.Deconstruct
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// ReSharper disable once RedundantUsingDirective
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using Robust.Shared.Utility;using System.Collections.Generic;
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using Robust.Shared.Utility;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.Components.Storage;
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using Content.Client.Utility;
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@@ -15,6 +16,8 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Content.Client.UserInterface;
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namespace Content.Client.GameObjects
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{
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@@ -25,16 +28,18 @@ namespace Content.Client.GameObjects
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _loc;
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[Dependency] private readonly IResourceCache _resourceCache;
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[Dependency] private readonly IItemSlotManager _itemSlotManager;
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[Dependency] private readonly IEyeManager _eyeManager;
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#pragma warning restore 649
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private readonly Dictionary<Slots, List<InventoryButton>> _inventoryButtons
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= new Dictionary<Slots, List<InventoryButton>>();
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private readonly Dictionary<Slots, List<ItemSlotButton>> _inventoryButtons
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= new Dictionary<Slots, List<ItemSlotButton>>();
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private InventoryButton _hudButtonPocket1;
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private InventoryButton _hudButtonPocket2;
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private InventoryButton _hudButtonBelt;
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private InventoryButton _hudButtonBack;
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private InventoryButton _hudButtonId;
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private ItemSlotButton _hudButtonPocket1;
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private ItemSlotButton _hudButtonPocket2;
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private ItemSlotButton _hudButtonBelt;
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private ItemSlotButton _hudButtonBack;
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private ItemSlotButton _hudButtonId;
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private Control _quickButtonsContainer;
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public HumanInventoryInterfaceController(ClientInventoryComponent owner) : base(owner)
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@@ -46,22 +51,22 @@ namespace Content.Client.GameObjects
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base.Initialize();
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_window = new HumanInventoryWindow(_loc, _resourceCache);
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_window.OnClose += () => GameHud.InventoryButtonDown = false;
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_window.OnClose += () => _gameHud.InventoryButtonDown = false;
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foreach (var (slot, button) in _window.Buttons)
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{
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button.OnPressed = AddToInventory;
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button.OnStoragePressed = OpenStorage;
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_inventoryButtons.Add(slot, new List<InventoryButton> {button});
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button.OnPressed = (e) => AddToInventory(e, slot);
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button.OnStoragePressed = (e) => OpenStorage(e, slot);
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_inventoryButtons.Add(slot, new List<ItemSlotButton> {button});
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}
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void AddButton(out InventoryButton variable, Slots slot, string textureName)
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void AddButton(out ItemSlotButton variable, Slots slot, string textureName)
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{
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var texture = _resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png");
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var storageTexture = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/back.png");
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variable = new InventoryButton(slot, texture, storageTexture)
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variable = new ItemSlotButton(texture, storageTexture)
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{
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OnPressed = AddToInventory,
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OnStoragePressed = OpenStorage
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OnPressed = (e) => AddToInventory(e, slot),
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OnStoragePressed = (e) => OpenStorage(e, slot)
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};
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_inventoryButtons[slot].Add(variable);
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}
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@@ -103,7 +108,7 @@ namespace Content.Client.GameObjects
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foreach (var button in buttons)
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{
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button.SpriteView.Sprite = sprite;
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button.OnPressed = HandleInventoryKeybind;
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button.OnPressed = (e) => HandleInventoryKeybind(e, slot);
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button.StorageButton.Visible = hasInventory;
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}
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}
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@@ -119,14 +124,27 @@ namespace Content.Client.GameObjects
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foreach (var button in buttons)
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{
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ClearButton(button);
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ClearButton(button, slot);
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}
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}
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private void ClearButton(InventoryButton button)
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protected override void HandleInventoryKeybind(BaseButton.ButtonEventArgs args, Slots slot)
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{
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if (!_inventoryButtons.TryGetValue(slot, out var buttons))
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return;
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var mousePosWorld = _eyeManager.ScreenToWorld(args.Event.PointerLocation);
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if (!Owner.TryGetSlot(slot, out var item))
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return;
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if (_itemSlotManager.OnButtonPressed(args.Event, item))
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return;
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base.HandleInventoryKeybind(args, slot);
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}
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private void ClearButton(ItemSlotButton button, Slots slot)
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{
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button.SpriteView.Sprite = null;
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button.OnPressed = AddToInventory;
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button.OnPressed = (e) => AddToInventory(e, slot);
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button.StorageButton.Visible = false;
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}
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@@ -134,18 +152,22 @@ namespace Content.Client.GameObjects
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{
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base.PlayerAttached();
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GameHud.InventoryQuickButtonContainer.AddChild(_quickButtonsContainer);
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_gameHud.InventoryQuickButtonContainer.AddChild(_quickButtonsContainer);
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}
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public override void PlayerDetached()
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{
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base.PlayerDetached();
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GameHud.InventoryQuickButtonContainer.RemoveChild(_quickButtonsContainer);
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_gameHud.InventoryQuickButtonContainer.RemoveChild(_quickButtonsContainer);
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foreach (var button in _inventoryButtons.Values.SelectMany(l => l))
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//foreach (var button in _inventoryButtons.Values.SelectMany(l => l))
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foreach (var (slot, list) in _inventoryButtons)
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{
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ClearButton(button);
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foreach (var button in list)
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{
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ClearButton(button, slot);
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}
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}
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}
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@@ -155,14 +177,14 @@ namespace Content.Client.GameObjects
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private const int ButtonSeparation = 2;
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private const int RightSeparation = 2;
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public IReadOnlyDictionary<Slots, InventoryButton> Buttons { get; }
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public IReadOnlyDictionary<Slots, ItemSlotButton> Buttons { get; }
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public HumanInventoryWindow(ILocalizationManager loc, IResourceCache resourceCache)
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{
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Title = loc.GetString("Your Inventory");
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Resizable = false;
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var buttonDict = new Dictionary<Slots, InventoryButton>();
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var buttonDict = new Dictionary<Slots, ItemSlotButton>();
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Buttons = buttonDict;
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const int width = ButtonSize * 4 + ButtonSeparation * 3 + RightSeparation;
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@@ -175,7 +197,7 @@ namespace Content.Client.GameObjects
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{
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var texture = resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png");
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var storageTexture = resourceCache.GetTexture("/Textures/UserInterface/Inventory/back.png");
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var button = new InventoryButton(slot, texture, storageTexture);
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var button = new ItemSlotButton(texture, storageTexture);
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LayoutContainer.SetPosition(button, position);
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@@ -1,55 +0,0 @@
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using System;
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using Content.Shared.GameObjects.Components.Inventory;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects
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{
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public sealed class InventoryButton : MarginContainer
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{
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public EquipmentSlotDefines.Slots Slot { get; }
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public EntityUid EntityUid { get; set; }
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public BaseButton Button { get; }
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public SpriteView SpriteView { get; }
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public BaseButton StorageButton { get; }
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public Action<BaseButton.ButtonEventArgs> OnPressed { get; set; }
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public Action<BaseButton.ButtonEventArgs> OnStoragePressed { get; set; }
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public InventoryButton(EquipmentSlotDefines.Slots slot, Texture texture, Texture storageTexture)
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{
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Slot = slot;
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CustomMinimumSize = (64, 64);
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AddChild(Button = new TextureButton
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{
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TextureNormal = texture,
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Scale = (2, 2),
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EnableAllKeybinds = true
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});
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Button.OnPressed += e => OnPressed?.Invoke(e);
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AddChild(SpriteView = new SpriteView
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{
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MouseFilter = MouseFilterMode.Ignore,
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Scale = (2, 2)
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});
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AddChild(StorageButton = new TextureButton
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{
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TextureNormal = storageTexture,
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Scale = (0.75f, 0.75f),
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SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
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SizeFlagsVertical = SizeFlags.ShrinkEnd,
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Visible = false,
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EnableAllKeybinds = true
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});
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StorageButton.OnPressed += e => OnStoragePressed?.Invoke(e);
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}
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}
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}
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@@ -11,8 +11,9 @@ namespace Content.Client.GameObjects
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{
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public abstract class InventoryInterfaceController : IDisposable
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{
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// ReSharper disable once UnassignedGetOnlyAutoProperty
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[field: Dependency] protected IGameHud GameHud { get; }
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#pragma warning disable 649
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[Dependency] protected readonly IGameHud _gameHud;
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#pragma warning restore 649
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protected InventoryInterfaceController(ClientInventoryComponent owner)
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{
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@@ -29,8 +30,8 @@ namespace Content.Client.GameObjects
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public virtual void PlayerAttached()
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{
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GameHud.InventoryButtonVisible = true;
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GameHud.InventoryButtonToggled = b =>
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_gameHud.InventoryButtonVisible = true;
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_gameHud.InventoryButtonToggled = b =>
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{
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if (b)
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{
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@@ -45,7 +46,7 @@ namespace Content.Client.GameObjects
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public virtual void PlayerDetached()
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{
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GameHud.InventoryButtonVisible = false;
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_gameHud.InventoryButtonVisible = false;
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Window.Close();
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}
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@@ -61,48 +62,41 @@ namespace Content.Client.GameObjects
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{
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}
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protected void HandleInventoryKeybind(BaseButton.ButtonEventArgs args)
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protected virtual void HandleInventoryKeybind(BaseButton.ButtonEventArgs args, EquipmentSlotDefines.Slots slot)
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{
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if (args.Event.Function == ContentKeyFunctions.ActivateItemInWorld)
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if (args.Event.CanFocus)
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{
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OpenStorage(args);
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}
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else if (args.Event.CanFocus)
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{
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UseItemOnInventory(args);
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UseItemOnInventory(args, slot);
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}
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}
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protected void AddToInventory(BaseButton.ButtonEventArgs args)
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protected void AddToInventory(BaseButton.ButtonEventArgs args, EquipmentSlotDefines.Slots slot)
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{
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if (!args.Event.CanFocus)
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{
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return;
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}
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args.Button.Pressed = false;
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var control = (InventoryButton) args.Button.Parent;
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Owner.SendEquipMessage(control.Slot);
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Owner.SendEquipMessage(slot);
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}
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protected void UseItemOnInventory(BaseButton.ButtonEventArgs args)
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protected void UseItemOnInventory(BaseButton.ButtonEventArgs args, EquipmentSlotDefines.Slots slot)
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{
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args.Button.Pressed = false;
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var control = (InventoryButton)args.Button.Parent;
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Owner.SendUseMessage(control.Slot);
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Owner.SendUseMessage(slot);
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}
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protected void OpenStorage(BaseButton.ButtonEventArgs args)
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protected void OpenStorage(BaseButton.ButtonEventArgs args, EquipmentSlotDefines.Slots slot)
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{
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if (!args.Event.CanFocus && args.Event.Function != ContentKeyFunctions.ActivateItemInWorld)
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{
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return;
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}
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args.Button.Pressed = false;
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var control = (InventoryButton)args.Button.Parent;
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Owner.SendOpenStorageUIMessage(control.Slot);
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Owner.SendOpenStorageUIMessage(slot);
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}
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}
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}
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@@ -12,5 +12,6 @@ namespace Content.Client.Interfaces.GameObjects
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void SendChangeHand(string index);
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void AttackByInHand(string index);
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void UseActiveHand();
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}
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}
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@@ -1,22 +1,14 @@
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using System;
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using Content.Client.GameObjects;
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using Content.Client.GameObjects.EntitySystems;
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using Content.Client.GameObjects;
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using Content.Client.Interfaces.GameObjects;
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using Content.Client.Utility;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.Input;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Content.Client.UserInterface
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@@ -26,31 +18,19 @@ namespace Content.Client.UserInterface
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private const string HandNameLeft = "left";
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private const string HandNameRight = "right";
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private const int CooldownLevels = 8;
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#pragma warning disable 0649
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IResourceCache _resourceCache;
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[Dependency] private readonly IGameTiming _gameTiming;
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[Dependency] private readonly IItemSlotManager _itemSlotManager;
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#pragma warning restore 0649
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private readonly Texture TextureHandLeft;
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private readonly Texture TextureHandRight;
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private readonly Texture TextureHandActive;
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private readonly Texture[] TexturesCooldownOverlay;
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private IEntity LeftHand;
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private IEntity RightHand;
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private readonly SpriteView LeftSpriteView;
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private readonly SpriteView RightSpriteView;
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private readonly TextureRect ActiveHandRect;
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private readonly TextureRect CooldownCircleLeft;
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private readonly TextureRect CooldownCircleRight;
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private readonly Control _leftContainer;
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private readonly Control _rightContainer;
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private readonly ItemSlotButton _leftButton;
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private readonly ItemSlotButton _rightButton;
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private readonly ItemStatusPanel _rightStatusPanel;
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private readonly ItemStatusPanel _leftStatusPanel;
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@@ -61,91 +41,34 @@ namespace Content.Client.UserInterface
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MouseFilter = MouseFilterMode.Stop;
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TextureHandLeft = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_l.png");
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TextureHandRight = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_r.png");
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TextureHandActive = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_active.png");
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TexturesCooldownOverlay = new Texture[CooldownLevels];
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for (var i = 0; i < CooldownLevels; i++)
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{
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TexturesCooldownOverlay[i] =
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_resourceCache.GetTexture($"/Textures/UserInterface/Inventory/cooldown-{i}.png");
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}
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var textureHandLeft = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_l.png");
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var textureHandRight = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_r.png");
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var textureHandActive = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_active.png");
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var storageTexture = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/back.png");
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_rightStatusPanel = new ItemStatusPanel(true);
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_leftStatusPanel = new ItemStatusPanel(false);
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_leftContainer = new Control {MouseFilter = MouseFilterMode.Ignore};
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_rightContainer = new Control {MouseFilter = MouseFilterMode.Ignore};
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_leftButton = new ItemSlotButton(textureHandLeft, storageTexture);
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_rightButton = new ItemSlotButton(textureHandRight, storageTexture);
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var hBox = new HBoxContainer
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{
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SeparationOverride = 0,
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Children = {_rightStatusPanel, _rightContainer, _leftContainer, _leftStatusPanel},
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Children = {_rightStatusPanel, _rightButton, _leftButton, _leftStatusPanel},
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MouseFilter = MouseFilterMode.Ignore
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};
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AddChild(hBox);
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var textureLeft = new TextureRect
|
||||
_leftButton.OnPressed += args => HandKeyBindDown(args.Event, HandNameLeft);
|
||||
_rightButton.OnPressed += args => HandKeyBindDown(args.Event, HandNameRight);
|
||||
|
||||
// Active hand
|
||||
_leftButton.AddChild(ActiveHandRect = new TextureRect
|
||||
{
|
||||
Texture = TextureHandLeft,
|
||||
MouseFilter = MouseFilterMode.Ignore,
|
||||
Texture = textureHandActive,
|
||||
TextureScale = (2, 2)
|
||||
};
|
||||
textureLeft.OnKeyBindDown += args => HandKeyBindDown(args, HandNameLeft);
|
||||
|
||||
_leftContainer.AddChild(textureLeft);
|
||||
|
||||
var textureRight = new TextureRect
|
||||
{
|
||||
Texture = TextureHandRight,
|
||||
TextureScale = (2, 2)
|
||||
};
|
||||
textureRight.OnKeyBindDown += args => HandKeyBindDown(args, HandNameRight);
|
||||
|
||||
_rightContainer.AddChild(textureRight);
|
||||
|
||||
_leftContainer.AddChild(ActiveHandRect = new TextureRect
|
||||
{
|
||||
MouseFilter = MouseFilterMode.Ignore,
|
||||
Texture = TextureHandActive,
|
||||
TextureScale = (2, 2)
|
||||
});
|
||||
|
||||
LeftSpriteView = new SpriteView
|
||||
{
|
||||
MouseFilter = MouseFilterMode.Ignore,
|
||||
Scale = (2, 2),
|
||||
OverrideDirection = Direction.South
|
||||
};
|
||||
_leftContainer.AddChild(LeftSpriteView);
|
||||
|
||||
RightSpriteView = new SpriteView
|
||||
{
|
||||
MouseFilter = MouseFilterMode.Ignore,
|
||||
Scale = (2, 2),
|
||||
OverrideDirection = Direction.South
|
||||
};
|
||||
_rightContainer.AddChild(RightSpriteView);
|
||||
|
||||
// Cooldown circles.
|
||||
_leftContainer.AddChild(CooldownCircleLeft = new TextureRect
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
MouseFilter = MouseFilterMode.Ignore,
|
||||
Stretch = TextureRect.StretchMode.KeepCentered,
|
||||
TextureScale = (2, 2),
|
||||
Visible = false,
|
||||
});
|
||||
|
||||
_rightContainer.AddChild(CooldownCircleRight = new TextureRect
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
MouseFilter = MouseFilterMode.Ignore,
|
||||
Stretch = TextureRect.StretchMode.KeepCentered,
|
||||
TextureScale = (2, 2),
|
||||
Visible = false
|
||||
});
|
||||
}
|
||||
|
||||
@@ -178,7 +101,7 @@ namespace Content.Client.UserInterface
|
||||
var right = hands.GetEntity(HandNameRight);
|
||||
|
||||
ActiveHandRect.Parent.RemoveChild(ActiveHandRect);
|
||||
var parent = hands.ActiveIndex == HandNameLeft ? _leftContainer : _rightContainer;
|
||||
var parent = hands.ActiveIndex == HandNameLeft ? _leftButton : _rightButton;
|
||||
parent.AddChild(ActiveHandRect);
|
||||
ActiveHandRect.SetPositionInParent(1);
|
||||
|
||||
@@ -189,100 +112,71 @@ namespace Content.Client.UserInterface
|
||||
LeftHand = left;
|
||||
if (LeftHand.TryGetComponent(out ISpriteComponent sprite))
|
||||
{
|
||||
LeftSpriteView.Sprite = sprite;
|
||||
_leftButton.SpriteView.Sprite = sprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LeftHand = null;
|
||||
LeftSpriteView.Sprite = null;
|
||||
_leftButton.SpriteView.Sprite = null;
|
||||
}
|
||||
|
||||
if (right != null)
|
||||
{
|
||||
if (right != RightHand)
|
||||
{
|
||||
RightHand = right;
|
||||
if (RightHand.TryGetComponent(out ISpriteComponent sprite))
|
||||
{
|
||||
RightSpriteView.Sprite = sprite;
|
||||
_rightButton.SpriteView.Sprite = sprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RightHand = null;
|
||||
RightSpriteView.Sprite = null;
|
||||
_rightButton.SpriteView.Sprite = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void SendSwitchHandTo(string index)
|
||||
{
|
||||
if (!TryGetHands(out IHandsComponent hands))
|
||||
return;
|
||||
|
||||
hands.SendChangeHand(index);
|
||||
}
|
||||
|
||||
private void UseActiveHand()
|
||||
{
|
||||
if (!TryGetHands(out IHandsComponent hands))
|
||||
return;
|
||||
|
||||
//Todo: remove hands interface, so weird
|
||||
((HandsComponent) hands).UseActiveHand();
|
||||
}
|
||||
|
||||
private void AttackByInHand(string hand)
|
||||
{
|
||||
if (!TryGetHands(out var hands))
|
||||
return;
|
||||
|
||||
hands.AttackByInHand(hand);
|
||||
}
|
||||
|
||||
private void HandKeyBindDown(GUIBoundKeyEventArgs args, string handIndex)
|
||||
{
|
||||
if (args.Function == EngineKeyFunctions.Use)
|
||||
{
|
||||
args.Handle();
|
||||
|
||||
if (!TryGetHands(out var hands))
|
||||
return;
|
||||
|
||||
if (hands.ActiveIndex == handIndex)
|
||||
{
|
||||
UseActiveHand();
|
||||
}
|
||||
else
|
||||
{
|
||||
AttackByInHand(handIndex);
|
||||
}
|
||||
}
|
||||
else if (args.Function == ContentKeyFunctions.ExamineEntity)
|
||||
{
|
||||
var examine = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ExamineSystem>();
|
||||
if (handIndex == HandNameLeft)
|
||||
examine.DoExamine(LeftHand);
|
||||
else if (handIndex == HandNameRight)
|
||||
examine.DoExamine(RightHand);
|
||||
}
|
||||
else if (args.Function == ContentKeyFunctions.MouseMiddle)
|
||||
{
|
||||
SendSwitchHandTo(handIndex);
|
||||
}
|
||||
else if (args.Function == ContentKeyFunctions.OpenContextMenu)
|
||||
{
|
||||
if (!TryGetHands(out var hands))
|
||||
if (args.Function == ContentKeyFunctions.MouseMiddle)
|
||||
{
|
||||
hands.SendChangeHand(handIndex);
|
||||
return;
|
||||
}
|
||||
|
||||
var entity = hands.GetEntity(handIndex);
|
||||
if (entity == null)
|
||||
{
|
||||
if (args.CanFocus && hands.ActiveIndex != handIndex)
|
||||
{
|
||||
hands.SendChangeHand(handIndex);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
var esm = IoCManager.Resolve<IEntitySystemManager>();
|
||||
esm.GetEntitySystem<VerbSystem>()
|
||||
.OpenContextMenu(entity, new ScreenCoordinates(args.PointerLocation.Position));
|
||||
if (_itemSlotManager.OnButtonPressed(args, entity))
|
||||
return;
|
||||
|
||||
if (args.CanFocus)
|
||||
{
|
||||
if (hands.ActiveIndex == handIndex)
|
||||
{
|
||||
hands.UseActiveHand();
|
||||
}
|
||||
else
|
||||
{
|
||||
hands.AttackByInHand(handIndex);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -290,49 +184,11 @@ namespace Content.Client.UserInterface
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
|
||||
UpdateCooldown(CooldownCircleLeft, LeftHand);
|
||||
UpdateCooldown(CooldownCircleRight, RightHand);
|
||||
_itemSlotManager.UpdateCooldown(_leftButton, LeftHand);
|
||||
_itemSlotManager.UpdateCooldown(_rightButton, RightHand);
|
||||
|
||||
_rightStatusPanel.Update(RightHand);
|
||||
_leftStatusPanel.Update(LeftHand);
|
||||
}
|
||||
|
||||
private void UpdateCooldown(TextureRect cooldownTexture, IEntity entity)
|
||||
{
|
||||
if (entity != null
|
||||
&& entity.TryGetComponent(out ItemCooldownComponent cooldown)
|
||||
&& cooldown.CooldownStart.HasValue
|
||||
&& cooldown.CooldownEnd.HasValue)
|
||||
{
|
||||
var start = cooldown.CooldownStart.Value;
|
||||
var end = cooldown.CooldownEnd.Value;
|
||||
|
||||
var length = (end - start).TotalSeconds;
|
||||
var progress = (_gameTiming.CurTime - start).TotalSeconds;
|
||||
var ratio = (float) (progress / length);
|
||||
|
||||
var textureIndex = CalculateCooldownLevel(ratio);
|
||||
if (textureIndex == CooldownLevels)
|
||||
{
|
||||
cooldownTexture.Visible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
cooldownTexture.Visible = true;
|
||||
cooldownTexture.Texture = TexturesCooldownOverlay[textureIndex];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cooldownTexture.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
internal static int CalculateCooldownLevel(float cooldownValue)
|
||||
{
|
||||
var val = cooldownValue.Clamp(0, 1);
|
||||
val *= CooldownLevels;
|
||||
return (int) Math.Floor(val);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
13
Content.Client/UserInterface/IItemSlotManager.cs
Normal file
13
Content.Client/UserInterface/IItemSlotManager.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using Content.Client.GameObjects;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Client.UserInterface
|
||||
{
|
||||
public interface IItemSlotManager
|
||||
{
|
||||
void Initialize();
|
||||
bool OnButtonPressed(GUIBoundKeyEventArgs args, IEntity item);
|
||||
void UpdateCooldown(ItemSlotButton cooldownTexture, IEntity entity);
|
||||
}
|
||||
}
|
||||
79
Content.Client/UserInterface/ItemSlotButton.cs
Normal file
79
Content.Client/UserInterface/ItemSlotButton.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.GameObjects
|
||||
{
|
||||
public sealed class ItemSlotButton : MarginContainer
|
||||
{
|
||||
public BaseButton Button { get; }
|
||||
public SpriteView SpriteView { get; }
|
||||
public BaseButton StorageButton { get; }
|
||||
public TextureRect CooldownCircle { get; }
|
||||
|
||||
public Action<BaseButton.ButtonEventArgs> OnPressed { get; set; }
|
||||
public Action<BaseButton.ButtonEventArgs> OnStoragePressed { get; set; }
|
||||
|
||||
public ItemSlotButton(Texture texture, Texture storageTexture)
|
||||
{
|
||||
CustomMinimumSize = (64, 64);
|
||||
|
||||
AddChild(Button = new TextureButton
|
||||
{
|
||||
TextureNormal = texture,
|
||||
Scale = (2, 2),
|
||||
EnableAllKeybinds = true
|
||||
});
|
||||
|
||||
Button.OnPressed += OnButtonPressed;
|
||||
|
||||
AddChild(SpriteView = new SpriteView
|
||||
{
|
||||
MouseFilter = MouseFilterMode.Ignore,
|
||||
Scale = (2, 2),
|
||||
OverrideDirection = Direction.South
|
||||
});
|
||||
|
||||
AddChild(StorageButton = new TextureButton
|
||||
{
|
||||
TextureNormal = storageTexture,
|
||||
Scale = (0.75f, 0.75f),
|
||||
SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
|
||||
SizeFlagsVertical = SizeFlags.ShrinkEnd,
|
||||
Visible = false,
|
||||
EnableAllKeybinds = true
|
||||
});
|
||||
|
||||
StorageButton.OnPressed += OnStorageButtonPressed;
|
||||
|
||||
AddChild(CooldownCircle = new TextureRect
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
MouseFilter = MouseFilterMode.Ignore,
|
||||
Stretch = TextureRect.StretchMode.KeepCentered,
|
||||
TextureScale = (2, 2),
|
||||
Visible = false,
|
||||
});
|
||||
}
|
||||
|
||||
private void OnButtonPressed(BaseButton.ButtonEventArgs args)
|
||||
{
|
||||
OnPressed?.Invoke(args);
|
||||
}
|
||||
|
||||
private void OnStorageButtonPressed(BaseButton.ButtonEventArgs args)
|
||||
{
|
||||
if (args.Event.Function == EngineKeyFunctions.Use)
|
||||
{
|
||||
OnStoragePressed?.Invoke(args);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnPressed?.Invoke(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
126
Content.Client/UserInterface/ItemSlotManager.cs
Normal file
126
Content.Client/UserInterface/ItemSlotManager.cs
Normal file
@@ -0,0 +1,126 @@
|
||||
using System;
|
||||
using Content.Client.GameObjects;
|
||||
using Content.Client.GameObjects.EntitySystems;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.UserInterface
|
||||
{
|
||||
public class ItemSlotManager : IItemSlotManager
|
||||
{
|
||||
#pragma warning disable 0649
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IGameTiming _gameTiming;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
[Dependency] private readonly IEyeManager _eyeManager;
|
||||
[Dependency] private readonly IResourceCache _resourceCache;
|
||||
#pragma warning restore 0649
|
||||
|
||||
private const int CooldownLevels = 8;
|
||||
|
||||
private readonly Texture[] TexturesCooldownOverlay = new Texture[CooldownLevels];
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
for (var i = 0; i < CooldownLevels; i++)
|
||||
{
|
||||
TexturesCooldownOverlay[i] =
|
||||
_resourceCache.GetTexture($"/Textures/UserInterface/Inventory/cooldown-{i}.png");
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnButtonPressed(GUIBoundKeyEventArgs args, IEntity item)
|
||||
{
|
||||
args.Handle();
|
||||
|
||||
if (item == null)
|
||||
return false;
|
||||
|
||||
if (args.Function == ContentKeyFunctions.ExamineEntity)
|
||||
{
|
||||
_entitySystemManager.GetEntitySystem<ExamineSystem>()
|
||||
.DoExamine(item);
|
||||
}
|
||||
else if (args.Function == ContentKeyFunctions.OpenContextMenu)
|
||||
{
|
||||
_entitySystemManager.GetEntitySystem<VerbSystem>()
|
||||
.OpenContextMenu(item, new ScreenCoordinates(args.PointerLocation.Position));
|
||||
}
|
||||
else if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
|
||||
{
|
||||
var inputSys = _entitySystemManager.GetEntitySystem<InputSystem>();
|
||||
|
||||
var func = args.Function;
|
||||
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(args.Function);
|
||||
|
||||
var mousePosWorld = _eyeManager.ScreenToWorld(args.PointerLocation);
|
||||
var message = new FullInputCmdMessage(_gameTiming.CurTick, funcId, BoundKeyState.Down, mousePosWorld,
|
||||
args.PointerLocation, item.Uid);
|
||||
|
||||
// client side command handlers will always be sent the local player session.
|
||||
var session = _playerManager.LocalPlayer.Session;
|
||||
inputSys.HandleInputCommand(session, func, message);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void UpdateCooldown(ItemSlotButton button, IEntity entity)
|
||||
{
|
||||
var cooldownTexture = button.CooldownCircle;
|
||||
|
||||
if (entity != null
|
||||
&& entity.TryGetComponent(out ItemCooldownComponent cooldown)
|
||||
&& cooldown.CooldownStart.HasValue
|
||||
&& cooldown.CooldownEnd.HasValue)
|
||||
{
|
||||
var start = cooldown.CooldownStart.Value;
|
||||
var end = cooldown.CooldownEnd.Value;
|
||||
|
||||
var length = (end - start).TotalSeconds;
|
||||
var progress = (_gameTiming.CurTime - start).TotalSeconds;
|
||||
var ratio = (float)(progress / length);
|
||||
|
||||
var textureIndex = CalculateCooldownLevel(ratio);
|
||||
if (textureIndex == CooldownLevels)
|
||||
{
|
||||
cooldownTexture.Visible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
cooldownTexture.Visible = true;
|
||||
cooldownTexture.Texture = TexturesCooldownOverlay[textureIndex];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cooldownTexture.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
internal static int CalculateCooldownLevel(float cooldownValue)
|
||||
{
|
||||
var val = cooldownValue.Clamp(0, 1);
|
||||
val *= CooldownLevels;
|
||||
return (int)Math.Floor(val);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
using Content.Client.UserInterface;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace Content.Tests.Client.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class HandsGuiTest
|
||||
{
|
||||
[Test]
|
||||
public void TestCalculateCooldownLevel()
|
||||
{
|
||||
Assert.AreEqual(HandsGui.CalculateCooldownLevel(0.5f), 4);
|
||||
Assert.AreEqual(HandsGui.CalculateCooldownLevel(1), 8);
|
||||
Assert.AreEqual(HandsGui.CalculateCooldownLevel(0), 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
17
Content.Tests/Client/UserInterface/ItemSlotTest.cs
Normal file
17
Content.Tests/Client/UserInterface/ItemSlotTest.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using Content.Client.UserInterface;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace Content.Tests.Client.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class ItemSlotTest
|
||||
{
|
||||
[Test]
|
||||
public void TestCalculateCooldownLevel()
|
||||
{
|
||||
Assert.AreEqual(ItemSlotManager.CalculateCooldownLevel(0.5f), 4);
|
||||
Assert.AreEqual(ItemSlotManager.CalculateCooldownLevel(1), 8);
|
||||
Assert.AreEqual(ItemSlotManager.CalculateCooldownLevel(0), 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user