Inventory Input (#503)
* Create ItemSlotButton * Refactor inventory buttons Refactor so that KeyBind handling of inventory and hands are the same. * Refactor InventoryInterfaceController to call ItemSlotManager with entities This change allows HandsGUI and InventoryInterfaceController to just call ItemSlotManager.OnButtonPressed with an entity instead of a slot. * Add CooldownCircle to ItemSlotButton This allows Hands and Inventory to have cooldown circles on their ItemSlots. * Refactor HandsGUI to use ItemSlots This allows functionality and GUI to be the same between Inventory and Hands. Added clicking empty hand to switch ActiveHand to clicked hand. * Implement CooldownCircle in ItemSlotManager Reorganize files
This commit is contained in:
committed by
Pieter-Jan Briers
parent
c20ba98a1e
commit
d03da83fda
@@ -1,4 +1,4 @@
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using Content.Client.Chat;
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using Content.Client.Chat;
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using Content.Client.GameTicking;
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using Content.Client.GameTicking;
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using Content.Client.Interfaces;
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using Content.Client.Interfaces;
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using Content.Client.Interfaces.Chat;
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using Content.Client.Interfaces.Chat;
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@@ -26,6 +26,7 @@ namespace Content.Client
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IoCManager.Register<ISandboxManager, SandboxManager>();
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IoCManager.Register<ISandboxManager, SandboxManager>();
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IoCManager.Register<IModuleManager, ClientModuleManager>();
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IoCManager.Register<IModuleManager, ClientModuleManager>();
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IoCManager.Register<IClientPreferencesManager, ClientPreferencesManager>();
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IoCManager.Register<IClientPreferencesManager, ClientPreferencesManager>();
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IoCManager.Register<IItemSlotManager, ItemSlotManager>();
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}
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}
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}
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}
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}
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}
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@@ -215,6 +215,7 @@ namespace Content.Client
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IoCManager.Resolve<IChatManager>().Initialize();
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IoCManager.Resolve<IChatManager>().Initialize();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<IClientPreferencesManager>().Initialize();
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IoCManager.Resolve<IClientPreferencesManager>().Initialize();
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IoCManager.Resolve<IItemSlotManager>().Initialize();
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}
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}
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public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
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public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
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@@ -14,6 +14,8 @@ using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
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using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
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using Content.Shared.GameObjects.Components.Inventory;
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using System;
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namespace Content.Client.GameObjects
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namespace Content.Client.GameObjects
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{
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{
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@@ -167,5 +169,10 @@ namespace Content.Client.GameObjects
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break;
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break;
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}
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}
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}
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}
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public bool TryGetSlot(Slots slot, out IEntity item)
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{
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return _slots.TryGetValue(slot, out item);
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}
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}
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}
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}
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}
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@@ -1,6 +1,7 @@
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// Only unused on .NET Core due to KeyValuePair.Deconstruct
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// Only unused on .NET Core due to KeyValuePair.Deconstruct
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// ReSharper disable once RedundantUsingDirective
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// ReSharper disable once RedundantUsingDirective
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using Robust.Shared.Utility;using System.Collections.Generic;
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using Robust.Shared.Utility;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Content.Client.GameObjects.Components.Storage;
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using Content.Client.GameObjects.Components.Storage;
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using Content.Client.Utility;
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using Content.Client.Utility;
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@@ -15,6 +16,8 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Content.Client.UserInterface;
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namespace Content.Client.GameObjects
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namespace Content.Client.GameObjects
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{
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{
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@@ -25,16 +28,18 @@ namespace Content.Client.GameObjects
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#pragma warning disable 649
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _loc;
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[Dependency] private readonly ILocalizationManager _loc;
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[Dependency] private readonly IResourceCache _resourceCache;
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[Dependency] private readonly IResourceCache _resourceCache;
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[Dependency] private readonly IItemSlotManager _itemSlotManager;
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[Dependency] private readonly IEyeManager _eyeManager;
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#pragma warning restore 649
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#pragma warning restore 649
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private readonly Dictionary<Slots, List<InventoryButton>> _inventoryButtons
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private readonly Dictionary<Slots, List<ItemSlotButton>> _inventoryButtons
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= new Dictionary<Slots, List<InventoryButton>>();
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= new Dictionary<Slots, List<ItemSlotButton>>();
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private InventoryButton _hudButtonPocket1;
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private ItemSlotButton _hudButtonPocket1;
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private InventoryButton _hudButtonPocket2;
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private ItemSlotButton _hudButtonPocket2;
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private InventoryButton _hudButtonBelt;
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private ItemSlotButton _hudButtonBelt;
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private InventoryButton _hudButtonBack;
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private ItemSlotButton _hudButtonBack;
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private InventoryButton _hudButtonId;
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private ItemSlotButton _hudButtonId;
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private Control _quickButtonsContainer;
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private Control _quickButtonsContainer;
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public HumanInventoryInterfaceController(ClientInventoryComponent owner) : base(owner)
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public HumanInventoryInterfaceController(ClientInventoryComponent owner) : base(owner)
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@@ -46,22 +51,22 @@ namespace Content.Client.GameObjects
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base.Initialize();
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base.Initialize();
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_window = new HumanInventoryWindow(_loc, _resourceCache);
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_window = new HumanInventoryWindow(_loc, _resourceCache);
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_window.OnClose += () => GameHud.InventoryButtonDown = false;
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_window.OnClose += () => _gameHud.InventoryButtonDown = false;
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foreach (var (slot, button) in _window.Buttons)
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foreach (var (slot, button) in _window.Buttons)
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{
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{
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button.OnPressed = AddToInventory;
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button.OnPressed = (e) => AddToInventory(e, slot);
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button.OnStoragePressed = OpenStorage;
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button.OnStoragePressed = (e) => OpenStorage(e, slot);
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_inventoryButtons.Add(slot, new List<InventoryButton> {button});
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_inventoryButtons.Add(slot, new List<ItemSlotButton> {button});
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}
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}
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void AddButton(out InventoryButton variable, Slots slot, string textureName)
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void AddButton(out ItemSlotButton variable, Slots slot, string textureName)
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{
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{
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var texture = _resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png");
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var texture = _resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png");
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var storageTexture = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/back.png");
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var storageTexture = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/back.png");
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variable = new InventoryButton(slot, texture, storageTexture)
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variable = new ItemSlotButton(texture, storageTexture)
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{
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{
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OnPressed = AddToInventory,
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OnPressed = (e) => AddToInventory(e, slot),
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OnStoragePressed = OpenStorage
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OnStoragePressed = (e) => OpenStorage(e, slot)
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};
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};
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_inventoryButtons[slot].Add(variable);
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_inventoryButtons[slot].Add(variable);
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}
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}
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@@ -103,7 +108,7 @@ namespace Content.Client.GameObjects
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foreach (var button in buttons)
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foreach (var button in buttons)
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{
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{
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button.SpriteView.Sprite = sprite;
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button.SpriteView.Sprite = sprite;
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button.OnPressed = HandleInventoryKeybind;
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button.OnPressed = (e) => HandleInventoryKeybind(e, slot);
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button.StorageButton.Visible = hasInventory;
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button.StorageButton.Visible = hasInventory;
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}
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}
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}
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}
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@@ -119,14 +124,27 @@ namespace Content.Client.GameObjects
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foreach (var button in buttons)
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foreach (var button in buttons)
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{
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{
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ClearButton(button);
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ClearButton(button, slot);
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}
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}
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}
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}
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private void ClearButton(InventoryButton button)
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protected override void HandleInventoryKeybind(BaseButton.ButtonEventArgs args, Slots slot)
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{
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if (!_inventoryButtons.TryGetValue(slot, out var buttons))
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return;
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var mousePosWorld = _eyeManager.ScreenToWorld(args.Event.PointerLocation);
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if (!Owner.TryGetSlot(slot, out var item))
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return;
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if (_itemSlotManager.OnButtonPressed(args.Event, item))
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return;
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base.HandleInventoryKeybind(args, slot);
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}
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private void ClearButton(ItemSlotButton button, Slots slot)
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{
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{
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button.SpriteView.Sprite = null;
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button.SpriteView.Sprite = null;
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button.OnPressed = AddToInventory;
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button.OnPressed = (e) => AddToInventory(e, slot);
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button.StorageButton.Visible = false;
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button.StorageButton.Visible = false;
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}
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}
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@@ -134,18 +152,22 @@ namespace Content.Client.GameObjects
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{
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{
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base.PlayerAttached();
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base.PlayerAttached();
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GameHud.InventoryQuickButtonContainer.AddChild(_quickButtonsContainer);
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_gameHud.InventoryQuickButtonContainer.AddChild(_quickButtonsContainer);
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}
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}
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public override void PlayerDetached()
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public override void PlayerDetached()
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{
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{
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base.PlayerDetached();
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base.PlayerDetached();
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GameHud.InventoryQuickButtonContainer.RemoveChild(_quickButtonsContainer);
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_gameHud.InventoryQuickButtonContainer.RemoveChild(_quickButtonsContainer);
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foreach (var button in _inventoryButtons.Values.SelectMany(l => l))
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//foreach (var button in _inventoryButtons.Values.SelectMany(l => l))
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foreach (var (slot, list) in _inventoryButtons)
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{
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{
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ClearButton(button);
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foreach (var button in list)
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{
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ClearButton(button, slot);
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}
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}
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}
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}
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}
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@@ -155,14 +177,14 @@ namespace Content.Client.GameObjects
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private const int ButtonSeparation = 2;
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private const int ButtonSeparation = 2;
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private const int RightSeparation = 2;
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private const int RightSeparation = 2;
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public IReadOnlyDictionary<Slots, InventoryButton> Buttons { get; }
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public IReadOnlyDictionary<Slots, ItemSlotButton> Buttons { get; }
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public HumanInventoryWindow(ILocalizationManager loc, IResourceCache resourceCache)
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public HumanInventoryWindow(ILocalizationManager loc, IResourceCache resourceCache)
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{
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{
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Title = loc.GetString("Your Inventory");
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Title = loc.GetString("Your Inventory");
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Resizable = false;
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Resizable = false;
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var buttonDict = new Dictionary<Slots, InventoryButton>();
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var buttonDict = new Dictionary<Slots, ItemSlotButton>();
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Buttons = buttonDict;
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Buttons = buttonDict;
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const int width = ButtonSize * 4 + ButtonSeparation * 3 + RightSeparation;
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const int width = ButtonSize * 4 + ButtonSeparation * 3 + RightSeparation;
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@@ -175,7 +197,7 @@ namespace Content.Client.GameObjects
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{
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{
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var texture = resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png");
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var texture = resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png");
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var storageTexture = resourceCache.GetTexture("/Textures/UserInterface/Inventory/back.png");
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var storageTexture = resourceCache.GetTexture("/Textures/UserInterface/Inventory/back.png");
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var button = new InventoryButton(slot, texture, storageTexture);
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var button = new ItemSlotButton(texture, storageTexture);
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LayoutContainer.SetPosition(button, position);
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LayoutContainer.SetPosition(button, position);
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@@ -1,55 +0,0 @@
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using System;
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using Content.Shared.GameObjects.Components.Inventory;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects
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{
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public sealed class InventoryButton : MarginContainer
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{
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public EquipmentSlotDefines.Slots Slot { get; }
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public EntityUid EntityUid { get; set; }
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public BaseButton Button { get; }
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public SpriteView SpriteView { get; }
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public BaseButton StorageButton { get; }
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public Action<BaseButton.ButtonEventArgs> OnPressed { get; set; }
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public Action<BaseButton.ButtonEventArgs> OnStoragePressed { get; set; }
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public InventoryButton(EquipmentSlotDefines.Slots slot, Texture texture, Texture storageTexture)
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{
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Slot = slot;
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CustomMinimumSize = (64, 64);
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AddChild(Button = new TextureButton
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{
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TextureNormal = texture,
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Scale = (2, 2),
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EnableAllKeybinds = true
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});
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Button.OnPressed += e => OnPressed?.Invoke(e);
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AddChild(SpriteView = new SpriteView
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{
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MouseFilter = MouseFilterMode.Ignore,
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Scale = (2, 2)
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});
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AddChild(StorageButton = new TextureButton
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{
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TextureNormal = storageTexture,
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Scale = (0.75f, 0.75f),
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SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
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SizeFlagsVertical = SizeFlags.ShrinkEnd,
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Visible = false,
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EnableAllKeybinds = true
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});
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StorageButton.OnPressed += e => OnStoragePressed?.Invoke(e);
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}
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}
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}
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@@ -11,8 +11,9 @@ namespace Content.Client.GameObjects
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{
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{
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public abstract class InventoryInterfaceController : IDisposable
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public abstract class InventoryInterfaceController : IDisposable
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{
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{
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// ReSharper disable once UnassignedGetOnlyAutoProperty
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#pragma warning disable 649
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[field: Dependency] protected IGameHud GameHud { get; }
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[Dependency] protected readonly IGameHud _gameHud;
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#pragma warning restore 649
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protected InventoryInterfaceController(ClientInventoryComponent owner)
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protected InventoryInterfaceController(ClientInventoryComponent owner)
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{
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{
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@@ -29,8 +30,8 @@ namespace Content.Client.GameObjects
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public virtual void PlayerAttached()
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public virtual void PlayerAttached()
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{
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{
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GameHud.InventoryButtonVisible = true;
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_gameHud.InventoryButtonVisible = true;
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GameHud.InventoryButtonToggled = b =>
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_gameHud.InventoryButtonToggled = b =>
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{
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{
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if (b)
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if (b)
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{
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{
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@@ -45,7 +46,7 @@ namespace Content.Client.GameObjects
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|
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public virtual void PlayerDetached()
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public virtual void PlayerDetached()
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{
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{
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GameHud.InventoryButtonVisible = false;
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_gameHud.InventoryButtonVisible = false;
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Window.Close();
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Window.Close();
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}
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}
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@@ -61,48 +62,41 @@ namespace Content.Client.GameObjects
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{
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{
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}
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}
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protected void HandleInventoryKeybind(BaseButton.ButtonEventArgs args)
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protected virtual void HandleInventoryKeybind(BaseButton.ButtonEventArgs args, EquipmentSlotDefines.Slots slot)
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{
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{
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if (args.Event.Function == ContentKeyFunctions.ActivateItemInWorld)
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if (args.Event.CanFocus)
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{
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{
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OpenStorage(args);
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UseItemOnInventory(args, slot);
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}
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else if (args.Event.CanFocus)
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{
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UseItemOnInventory(args);
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}
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}
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}
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}
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protected void AddToInventory(BaseButton.ButtonEventArgs args)
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protected void AddToInventory(BaseButton.ButtonEventArgs args, EquipmentSlotDefines.Slots slot)
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{
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{
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if (!args.Event.CanFocus)
|
if (!args.Event.CanFocus)
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{
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{
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return;
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return;
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}
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}
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args.Button.Pressed = false;
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args.Button.Pressed = false;
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var control = (InventoryButton) args.Button.Parent;
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Owner.SendEquipMessage(control.Slot);
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Owner.SendEquipMessage(slot);
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}
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}
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protected void UseItemOnInventory(BaseButton.ButtonEventArgs args)
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protected void UseItemOnInventory(BaseButton.ButtonEventArgs args, EquipmentSlotDefines.Slots slot)
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{
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{
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args.Button.Pressed = false;
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args.Button.Pressed = false;
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var control = (InventoryButton)args.Button.Parent;
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Owner.SendUseMessage(control.Slot);
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Owner.SendUseMessage(slot);
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}
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}
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protected void OpenStorage(BaseButton.ButtonEventArgs args)
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protected void OpenStorage(BaseButton.ButtonEventArgs args, EquipmentSlotDefines.Slots slot)
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{
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{
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if (!args.Event.CanFocus && args.Event.Function != ContentKeyFunctions.ActivateItemInWorld)
|
if (!args.Event.CanFocus && args.Event.Function != ContentKeyFunctions.ActivateItemInWorld)
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{
|
{
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return;
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return;
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}
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}
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args.Button.Pressed = false;
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args.Button.Pressed = false;
|
||||||
var control = (InventoryButton)args.Button.Parent;
|
|
||||||
|
|
||||||
Owner.SendOpenStorageUIMessage(control.Slot);
|
Owner.SendOpenStorageUIMessage(slot);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,5 +12,6 @@ namespace Content.Client.Interfaces.GameObjects
|
|||||||
|
|
||||||
void SendChangeHand(string index);
|
void SendChangeHand(string index);
|
||||||
void AttackByInHand(string index);
|
void AttackByInHand(string index);
|
||||||
|
void UseActiveHand();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,22 +1,14 @@
|
|||||||
using System;
|
using Content.Client.GameObjects;
|
||||||
using Content.Client.GameObjects;
|
|
||||||
using Content.Client.GameObjects.EntitySystems;
|
|
||||||
using Content.Client.Interfaces.GameObjects;
|
using Content.Client.Interfaces.GameObjects;
|
||||||
using Content.Client.Utility;
|
using Content.Client.Utility;
|
||||||
using Content.Shared.GameObjects.Components.Items;
|
|
||||||
using Content.Shared.Input;
|
using Content.Shared.Input;
|
||||||
using Robust.Client.Graphics;
|
|
||||||
using Robust.Client.Interfaces.GameObjects.Components;
|
using Robust.Client.Interfaces.GameObjects.Components;
|
||||||
using Robust.Client.Interfaces.ResourceManagement;
|
using Robust.Client.Interfaces.ResourceManagement;
|
||||||
using Robust.Client.Player;
|
using Robust.Client.Player;
|
||||||
using Robust.Client.UserInterface;
|
using Robust.Client.UserInterface;
|
||||||
using Robust.Client.UserInterface.Controls;
|
using Robust.Client.UserInterface.Controls;
|
||||||
using Robust.Shared.Input;
|
|
||||||
using Robust.Shared.Interfaces.GameObjects;
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
using Robust.Shared.Interfaces.Timing;
|
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Map;
|
|
||||||
using Robust.Shared.Maths;
|
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
namespace Content.Client.UserInterface
|
namespace Content.Client.UserInterface
|
||||||
@@ -26,31 +18,19 @@ namespace Content.Client.UserInterface
|
|||||||
private const string HandNameLeft = "left";
|
private const string HandNameLeft = "left";
|
||||||
private const string HandNameRight = "right";
|
private const string HandNameRight = "right";
|
||||||
|
|
||||||
private const int CooldownLevels = 8;
|
|
||||||
|
|
||||||
#pragma warning disable 0649
|
#pragma warning disable 0649
|
||||||
[Dependency] private readonly IPlayerManager _playerManager;
|
[Dependency] private readonly IPlayerManager _playerManager;
|
||||||
[Dependency] private readonly IResourceCache _resourceCache;
|
[Dependency] private readonly IResourceCache _resourceCache;
|
||||||
[Dependency] private readonly IGameTiming _gameTiming;
|
[Dependency] private readonly IItemSlotManager _itemSlotManager;
|
||||||
#pragma warning restore 0649
|
#pragma warning restore 0649
|
||||||
|
|
||||||
private readonly Texture TextureHandLeft;
|
|
||||||
private readonly Texture TextureHandRight;
|
|
||||||
private readonly Texture TextureHandActive;
|
|
||||||
private readonly Texture[] TexturesCooldownOverlay;
|
|
||||||
|
|
||||||
private IEntity LeftHand;
|
private IEntity LeftHand;
|
||||||
private IEntity RightHand;
|
private IEntity RightHand;
|
||||||
|
|
||||||
private readonly SpriteView LeftSpriteView;
|
|
||||||
private readonly SpriteView RightSpriteView;
|
|
||||||
private readonly TextureRect ActiveHandRect;
|
private readonly TextureRect ActiveHandRect;
|
||||||
|
|
||||||
private readonly TextureRect CooldownCircleLeft;
|
private readonly ItemSlotButton _leftButton;
|
||||||
private readonly TextureRect CooldownCircleRight;
|
private readonly ItemSlotButton _rightButton;
|
||||||
|
|
||||||
private readonly Control _leftContainer;
|
|
||||||
private readonly Control _rightContainer;
|
|
||||||
|
|
||||||
private readonly ItemStatusPanel _rightStatusPanel;
|
private readonly ItemStatusPanel _rightStatusPanel;
|
||||||
private readonly ItemStatusPanel _leftStatusPanel;
|
private readonly ItemStatusPanel _leftStatusPanel;
|
||||||
@@ -61,91 +41,34 @@ namespace Content.Client.UserInterface
|
|||||||
|
|
||||||
MouseFilter = MouseFilterMode.Stop;
|
MouseFilter = MouseFilterMode.Stop;
|
||||||
|
|
||||||
TextureHandLeft = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_l.png");
|
var textureHandLeft = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_l.png");
|
||||||
TextureHandRight = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_r.png");
|
var textureHandRight = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_r.png");
|
||||||
TextureHandActive = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_active.png");
|
var textureHandActive = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_active.png");
|
||||||
|
var storageTexture = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/back.png");
|
||||||
TexturesCooldownOverlay = new Texture[CooldownLevels];
|
|
||||||
for (var i = 0; i < CooldownLevels; i++)
|
|
||||||
{
|
|
||||||
TexturesCooldownOverlay[i] =
|
|
||||||
_resourceCache.GetTexture($"/Textures/UserInterface/Inventory/cooldown-{i}.png");
|
|
||||||
}
|
|
||||||
|
|
||||||
_rightStatusPanel = new ItemStatusPanel(true);
|
_rightStatusPanel = new ItemStatusPanel(true);
|
||||||
_leftStatusPanel = new ItemStatusPanel(false);
|
_leftStatusPanel = new ItemStatusPanel(false);
|
||||||
|
|
||||||
_leftContainer = new Control {MouseFilter = MouseFilterMode.Ignore};
|
_leftButton = new ItemSlotButton(textureHandLeft, storageTexture);
|
||||||
_rightContainer = new Control {MouseFilter = MouseFilterMode.Ignore};
|
_rightButton = new ItemSlotButton(textureHandRight, storageTexture);
|
||||||
var hBox = new HBoxContainer
|
var hBox = new HBoxContainer
|
||||||
{
|
{
|
||||||
SeparationOverride = 0,
|
SeparationOverride = 0,
|
||||||
Children = {_rightStatusPanel, _rightContainer, _leftContainer, _leftStatusPanel},
|
Children = {_rightStatusPanel, _rightButton, _leftButton, _leftStatusPanel},
|
||||||
MouseFilter = MouseFilterMode.Ignore
|
MouseFilter = MouseFilterMode.Ignore
|
||||||
};
|
};
|
||||||
|
|
||||||
AddChild(hBox);
|
AddChild(hBox);
|
||||||
|
|
||||||
var textureLeft = new TextureRect
|
_leftButton.OnPressed += args => HandKeyBindDown(args.Event, HandNameLeft);
|
||||||
|
_rightButton.OnPressed += args => HandKeyBindDown(args.Event, HandNameRight);
|
||||||
|
|
||||||
|
// Active hand
|
||||||
|
_leftButton.AddChild(ActiveHandRect = new TextureRect
|
||||||
{
|
{
|
||||||
Texture = TextureHandLeft,
|
MouseFilter = MouseFilterMode.Ignore,
|
||||||
|
Texture = textureHandActive,
|
||||||
TextureScale = (2, 2)
|
TextureScale = (2, 2)
|
||||||
};
|
|
||||||
textureLeft.OnKeyBindDown += args => HandKeyBindDown(args, HandNameLeft);
|
|
||||||
|
|
||||||
_leftContainer.AddChild(textureLeft);
|
|
||||||
|
|
||||||
var textureRight = new TextureRect
|
|
||||||
{
|
|
||||||
Texture = TextureHandRight,
|
|
||||||
TextureScale = (2, 2)
|
|
||||||
};
|
|
||||||
textureRight.OnKeyBindDown += args => HandKeyBindDown(args, HandNameRight);
|
|
||||||
|
|
||||||
_rightContainer.AddChild(textureRight);
|
|
||||||
|
|
||||||
_leftContainer.AddChild(ActiveHandRect = new TextureRect
|
|
||||||
{
|
|
||||||
MouseFilter = MouseFilterMode.Ignore,
|
|
||||||
Texture = TextureHandActive,
|
|
||||||
TextureScale = (2, 2)
|
|
||||||
});
|
|
||||||
|
|
||||||
LeftSpriteView = new SpriteView
|
|
||||||
{
|
|
||||||
MouseFilter = MouseFilterMode.Ignore,
|
|
||||||
Scale = (2, 2),
|
|
||||||
OverrideDirection = Direction.South
|
|
||||||
};
|
|
||||||
_leftContainer.AddChild(LeftSpriteView);
|
|
||||||
|
|
||||||
RightSpriteView = new SpriteView
|
|
||||||
{
|
|
||||||
MouseFilter = MouseFilterMode.Ignore,
|
|
||||||
Scale = (2, 2),
|
|
||||||
OverrideDirection = Direction.South
|
|
||||||
};
|
|
||||||
_rightContainer.AddChild(RightSpriteView);
|
|
||||||
|
|
||||||
// Cooldown circles.
|
|
||||||
_leftContainer.AddChild(CooldownCircleLeft = new TextureRect
|
|
||||||
{
|
|
||||||
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
|
|
||||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
|
||||||
MouseFilter = MouseFilterMode.Ignore,
|
|
||||||
Stretch = TextureRect.StretchMode.KeepCentered,
|
|
||||||
TextureScale = (2, 2),
|
|
||||||
Visible = false,
|
|
||||||
});
|
|
||||||
|
|
||||||
_rightContainer.AddChild(CooldownCircleRight = new TextureRect
|
|
||||||
{
|
|
||||||
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
|
|
||||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
|
||||||
MouseFilter = MouseFilterMode.Ignore,
|
|
||||||
Stretch = TextureRect.StretchMode.KeepCentered,
|
|
||||||
TextureScale = (2, 2),
|
|
||||||
Visible = false
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -178,7 +101,7 @@ namespace Content.Client.UserInterface
|
|||||||
var right = hands.GetEntity(HandNameRight);
|
var right = hands.GetEntity(HandNameRight);
|
||||||
|
|
||||||
ActiveHandRect.Parent.RemoveChild(ActiveHandRect);
|
ActiveHandRect.Parent.RemoveChild(ActiveHandRect);
|
||||||
var parent = hands.ActiveIndex == HandNameLeft ? _leftContainer : _rightContainer;
|
var parent = hands.ActiveIndex == HandNameLeft ? _leftButton : _rightButton;
|
||||||
parent.AddChild(ActiveHandRect);
|
parent.AddChild(ActiveHandRect);
|
||||||
ActiveHandRect.SetPositionInParent(1);
|
ActiveHandRect.SetPositionInParent(1);
|
||||||
|
|
||||||
@@ -189,100 +112,71 @@ namespace Content.Client.UserInterface
|
|||||||
LeftHand = left;
|
LeftHand = left;
|
||||||
if (LeftHand.TryGetComponent(out ISpriteComponent sprite))
|
if (LeftHand.TryGetComponent(out ISpriteComponent sprite))
|
||||||
{
|
{
|
||||||
LeftSpriteView.Sprite = sprite;
|
_leftButton.SpriteView.Sprite = sprite;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
LeftHand = null;
|
LeftHand = null;
|
||||||
LeftSpriteView.Sprite = null;
|
_leftButton.SpriteView.Sprite = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (right != null)
|
if (right != null)
|
||||||
|
{
|
||||||
|
if (right != RightHand)
|
||||||
{
|
{
|
||||||
RightHand = right;
|
RightHand = right;
|
||||||
if (RightHand.TryGetComponent(out ISpriteComponent sprite))
|
if (RightHand.TryGetComponent(out ISpriteComponent sprite))
|
||||||
{
|
{
|
||||||
RightSpriteView.Sprite = sprite;
|
_rightButton.SpriteView.Sprite = sprite;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
RightHand = null;
|
RightHand = null;
|
||||||
RightSpriteView.Sprite = null;
|
_rightButton.SpriteView.Sprite = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SendSwitchHandTo(string index)
|
|
||||||
{
|
|
||||||
if (!TryGetHands(out IHandsComponent hands))
|
|
||||||
return;
|
|
||||||
|
|
||||||
hands.SendChangeHand(index);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UseActiveHand()
|
|
||||||
{
|
|
||||||
if (!TryGetHands(out IHandsComponent hands))
|
|
||||||
return;
|
|
||||||
|
|
||||||
//Todo: remove hands interface, so weird
|
|
||||||
((HandsComponent) hands).UseActiveHand();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AttackByInHand(string hand)
|
|
||||||
{
|
|
||||||
if (!TryGetHands(out var hands))
|
|
||||||
return;
|
|
||||||
|
|
||||||
hands.AttackByInHand(hand);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandKeyBindDown(GUIBoundKeyEventArgs args, string handIndex)
|
private void HandKeyBindDown(GUIBoundKeyEventArgs args, string handIndex)
|
||||||
{
|
{
|
||||||
if (args.Function == EngineKeyFunctions.Use)
|
args.Handle();
|
||||||
{
|
|
||||||
if (!TryGetHands(out var hands))
|
if (!TryGetHands(out var hands))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (hands.ActiveIndex == handIndex)
|
if (args.Function == ContentKeyFunctions.MouseMiddle)
|
||||||
{
|
|
||||||
UseActiveHand();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
AttackByInHand(handIndex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (args.Function == ContentKeyFunctions.ExamineEntity)
|
|
||||||
{
|
|
||||||
var examine = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ExamineSystem>();
|
|
||||||
if (handIndex == HandNameLeft)
|
|
||||||
examine.DoExamine(LeftHand);
|
|
||||||
else if (handIndex == HandNameRight)
|
|
||||||
examine.DoExamine(RightHand);
|
|
||||||
}
|
|
||||||
else if (args.Function == ContentKeyFunctions.MouseMiddle)
|
|
||||||
{
|
|
||||||
SendSwitchHandTo(handIndex);
|
|
||||||
}
|
|
||||||
else if (args.Function == ContentKeyFunctions.OpenContextMenu)
|
|
||||||
{
|
|
||||||
if (!TryGetHands(out var hands))
|
|
||||||
{
|
{
|
||||||
|
hands.SendChangeHand(handIndex);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var entity = hands.GetEntity(handIndex);
|
var entity = hands.GetEntity(handIndex);
|
||||||
if (entity == null)
|
if (entity == null)
|
||||||
{
|
{
|
||||||
|
if (args.CanFocus && hands.ActiveIndex != handIndex)
|
||||||
|
{
|
||||||
|
hands.SendChangeHand(handIndex);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var esm = IoCManager.Resolve<IEntitySystemManager>();
|
if (_itemSlotManager.OnButtonPressed(args, entity))
|
||||||
esm.GetEntitySystem<VerbSystem>()
|
return;
|
||||||
.OpenContextMenu(entity, new ScreenCoordinates(args.PointerLocation.Position));
|
|
||||||
|
if (args.CanFocus)
|
||||||
|
{
|
||||||
|
if (hands.ActiveIndex == handIndex)
|
||||||
|
{
|
||||||
|
hands.UseActiveHand();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
hands.AttackByInHand(handIndex);
|
||||||
|
}
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -290,49 +184,11 @@ namespace Content.Client.UserInterface
|
|||||||
{
|
{
|
||||||
base.FrameUpdate(args);
|
base.FrameUpdate(args);
|
||||||
|
|
||||||
UpdateCooldown(CooldownCircleLeft, LeftHand);
|
_itemSlotManager.UpdateCooldown(_leftButton, LeftHand);
|
||||||
UpdateCooldown(CooldownCircleRight, RightHand);
|
_itemSlotManager.UpdateCooldown(_rightButton, RightHand);
|
||||||
|
|
||||||
_rightStatusPanel.Update(RightHand);
|
_rightStatusPanel.Update(RightHand);
|
||||||
_leftStatusPanel.Update(LeftHand);
|
_leftStatusPanel.Update(LeftHand);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateCooldown(TextureRect cooldownTexture, IEntity entity)
|
|
||||||
{
|
|
||||||
if (entity != null
|
|
||||||
&& entity.TryGetComponent(out ItemCooldownComponent cooldown)
|
|
||||||
&& cooldown.CooldownStart.HasValue
|
|
||||||
&& cooldown.CooldownEnd.HasValue)
|
|
||||||
{
|
|
||||||
var start = cooldown.CooldownStart.Value;
|
|
||||||
var end = cooldown.CooldownEnd.Value;
|
|
||||||
|
|
||||||
var length = (end - start).TotalSeconds;
|
|
||||||
var progress = (_gameTiming.CurTime - start).TotalSeconds;
|
|
||||||
var ratio = (float) (progress / length);
|
|
||||||
|
|
||||||
var textureIndex = CalculateCooldownLevel(ratio);
|
|
||||||
if (textureIndex == CooldownLevels)
|
|
||||||
{
|
|
||||||
cooldownTexture.Visible = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
cooldownTexture.Visible = true;
|
|
||||||
cooldownTexture.Texture = TexturesCooldownOverlay[textureIndex];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
cooldownTexture.Visible = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static int CalculateCooldownLevel(float cooldownValue)
|
|
||||||
{
|
|
||||||
var val = cooldownValue.Clamp(0, 1);
|
|
||||||
val *= CooldownLevels;
|
|
||||||
return (int) Math.Floor(val);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
13
Content.Client/UserInterface/IItemSlotManager.cs
Normal file
13
Content.Client/UserInterface/IItemSlotManager.cs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
using Content.Client.GameObjects;
|
||||||
|
using Robust.Client.UserInterface;
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
|
|
||||||
|
namespace Content.Client.UserInterface
|
||||||
|
{
|
||||||
|
public interface IItemSlotManager
|
||||||
|
{
|
||||||
|
void Initialize();
|
||||||
|
bool OnButtonPressed(GUIBoundKeyEventArgs args, IEntity item);
|
||||||
|
void UpdateCooldown(ItemSlotButton cooldownTexture, IEntity entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
79
Content.Client/UserInterface/ItemSlotButton.cs
Normal file
79
Content.Client/UserInterface/ItemSlotButton.cs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
using System;
|
||||||
|
using Robust.Client.Graphics;
|
||||||
|
using Robust.Client.UserInterface.Controls;
|
||||||
|
using Robust.Shared.Input;
|
||||||
|
using Robust.Shared.Maths;
|
||||||
|
|
||||||
|
namespace Content.Client.GameObjects
|
||||||
|
{
|
||||||
|
public sealed class ItemSlotButton : MarginContainer
|
||||||
|
{
|
||||||
|
public BaseButton Button { get; }
|
||||||
|
public SpriteView SpriteView { get; }
|
||||||
|
public BaseButton StorageButton { get; }
|
||||||
|
public TextureRect CooldownCircle { get; }
|
||||||
|
|
||||||
|
public Action<BaseButton.ButtonEventArgs> OnPressed { get; set; }
|
||||||
|
public Action<BaseButton.ButtonEventArgs> OnStoragePressed { get; set; }
|
||||||
|
|
||||||
|
public ItemSlotButton(Texture texture, Texture storageTexture)
|
||||||
|
{
|
||||||
|
CustomMinimumSize = (64, 64);
|
||||||
|
|
||||||
|
AddChild(Button = new TextureButton
|
||||||
|
{
|
||||||
|
TextureNormal = texture,
|
||||||
|
Scale = (2, 2),
|
||||||
|
EnableAllKeybinds = true
|
||||||
|
});
|
||||||
|
|
||||||
|
Button.OnPressed += OnButtonPressed;
|
||||||
|
|
||||||
|
AddChild(SpriteView = new SpriteView
|
||||||
|
{
|
||||||
|
MouseFilter = MouseFilterMode.Ignore,
|
||||||
|
Scale = (2, 2),
|
||||||
|
OverrideDirection = Direction.South
|
||||||
|
});
|
||||||
|
|
||||||
|
AddChild(StorageButton = new TextureButton
|
||||||
|
{
|
||||||
|
TextureNormal = storageTexture,
|
||||||
|
Scale = (0.75f, 0.75f),
|
||||||
|
SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
|
||||||
|
SizeFlagsVertical = SizeFlags.ShrinkEnd,
|
||||||
|
Visible = false,
|
||||||
|
EnableAllKeybinds = true
|
||||||
|
});
|
||||||
|
|
||||||
|
StorageButton.OnPressed += OnStorageButtonPressed;
|
||||||
|
|
||||||
|
AddChild(CooldownCircle = new TextureRect
|
||||||
|
{
|
||||||
|
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
|
||||||
|
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||||
|
MouseFilter = MouseFilterMode.Ignore,
|
||||||
|
Stretch = TextureRect.StretchMode.KeepCentered,
|
||||||
|
TextureScale = (2, 2),
|
||||||
|
Visible = false,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnButtonPressed(BaseButton.ButtonEventArgs args)
|
||||||
|
{
|
||||||
|
OnPressed?.Invoke(args);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStorageButtonPressed(BaseButton.ButtonEventArgs args)
|
||||||
|
{
|
||||||
|
if (args.Event.Function == EngineKeyFunctions.Use)
|
||||||
|
{
|
||||||
|
OnStoragePressed?.Invoke(args);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
OnPressed?.Invoke(args);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
126
Content.Client/UserInterface/ItemSlotManager.cs
Normal file
126
Content.Client/UserInterface/ItemSlotManager.cs
Normal file
@@ -0,0 +1,126 @@
|
|||||||
|
using System;
|
||||||
|
using Content.Client.GameObjects;
|
||||||
|
using Content.Client.GameObjects.EntitySystems;
|
||||||
|
using Content.Client.Utility;
|
||||||
|
using Content.Shared.GameObjects.Components.Items;
|
||||||
|
using Content.Shared.Input;
|
||||||
|
using Robust.Client.GameObjects.EntitySystems;
|
||||||
|
using Robust.Client.Graphics;
|
||||||
|
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||||
|
using Robust.Client.Interfaces.Input;
|
||||||
|
using Robust.Client.Interfaces.ResourceManagement;
|
||||||
|
using Robust.Client.Player;
|
||||||
|
using Robust.Client.UserInterface;
|
||||||
|
using Robust.Shared.Input;
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
|
using Robust.Shared.Interfaces.Timing;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Maths;
|
||||||
|
|
||||||
|
namespace Content.Client.UserInterface
|
||||||
|
{
|
||||||
|
public class ItemSlotManager : IItemSlotManager
|
||||||
|
{
|
||||||
|
#pragma warning disable 0649
|
||||||
|
[Dependency] private readonly IPlayerManager _playerManager;
|
||||||
|
[Dependency] private readonly IGameTiming _gameTiming;
|
||||||
|
[Dependency] private readonly IInputManager _inputManager;
|
||||||
|
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||||
|
[Dependency] private readonly IEyeManager _eyeManager;
|
||||||
|
[Dependency] private readonly IResourceCache _resourceCache;
|
||||||
|
#pragma warning restore 0649
|
||||||
|
|
||||||
|
private const int CooldownLevels = 8;
|
||||||
|
|
||||||
|
private readonly Texture[] TexturesCooldownOverlay = new Texture[CooldownLevels];
|
||||||
|
|
||||||
|
public void Initialize()
|
||||||
|
{
|
||||||
|
for (var i = 0; i < CooldownLevels; i++)
|
||||||
|
{
|
||||||
|
TexturesCooldownOverlay[i] =
|
||||||
|
_resourceCache.GetTexture($"/Textures/UserInterface/Inventory/cooldown-{i}.png");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnButtonPressed(GUIBoundKeyEventArgs args, IEntity item)
|
||||||
|
{
|
||||||
|
args.Handle();
|
||||||
|
|
||||||
|
if (item == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (args.Function == ContentKeyFunctions.ExamineEntity)
|
||||||
|
{
|
||||||
|
_entitySystemManager.GetEntitySystem<ExamineSystem>()
|
||||||
|
.DoExamine(item);
|
||||||
|
}
|
||||||
|
else if (args.Function == ContentKeyFunctions.OpenContextMenu)
|
||||||
|
{
|
||||||
|
_entitySystemManager.GetEntitySystem<VerbSystem>()
|
||||||
|
.OpenContextMenu(item, new ScreenCoordinates(args.PointerLocation.Position));
|
||||||
|
}
|
||||||
|
else if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
|
||||||
|
{
|
||||||
|
var inputSys = _entitySystemManager.GetEntitySystem<InputSystem>();
|
||||||
|
|
||||||
|
var func = args.Function;
|
||||||
|
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(args.Function);
|
||||||
|
|
||||||
|
var mousePosWorld = _eyeManager.ScreenToWorld(args.PointerLocation);
|
||||||
|
var message = new FullInputCmdMessage(_gameTiming.CurTick, funcId, BoundKeyState.Down, mousePosWorld,
|
||||||
|
args.PointerLocation, item.Uid);
|
||||||
|
|
||||||
|
// client side command handlers will always be sent the local player session.
|
||||||
|
var session = _playerManager.LocalPlayer.Session;
|
||||||
|
inputSys.HandleInputCommand(session, func, message);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateCooldown(ItemSlotButton button, IEntity entity)
|
||||||
|
{
|
||||||
|
var cooldownTexture = button.CooldownCircle;
|
||||||
|
|
||||||
|
if (entity != null
|
||||||
|
&& entity.TryGetComponent(out ItemCooldownComponent cooldown)
|
||||||
|
&& cooldown.CooldownStart.HasValue
|
||||||
|
&& cooldown.CooldownEnd.HasValue)
|
||||||
|
{
|
||||||
|
var start = cooldown.CooldownStart.Value;
|
||||||
|
var end = cooldown.CooldownEnd.Value;
|
||||||
|
|
||||||
|
var length = (end - start).TotalSeconds;
|
||||||
|
var progress = (_gameTiming.CurTime - start).TotalSeconds;
|
||||||
|
var ratio = (float)(progress / length);
|
||||||
|
|
||||||
|
var textureIndex = CalculateCooldownLevel(ratio);
|
||||||
|
if (textureIndex == CooldownLevels)
|
||||||
|
{
|
||||||
|
cooldownTexture.Visible = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
cooldownTexture.Visible = true;
|
||||||
|
cooldownTexture.Texture = TexturesCooldownOverlay[textureIndex];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
cooldownTexture.Visible = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static int CalculateCooldownLevel(float cooldownValue)
|
||||||
|
{
|
||||||
|
var val = cooldownValue.Clamp(0, 1);
|
||||||
|
val *= CooldownLevels;
|
||||||
|
return (int)Math.Floor(val);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
using Content.Client.UserInterface;
|
|
||||||
using NUnit.Framework;
|
|
||||||
|
|
||||||
namespace Content.Tests.Client.UserInterface
|
|
||||||
{
|
|
||||||
[TestFixture]
|
|
||||||
public class HandsGuiTest
|
|
||||||
{
|
|
||||||
[Test]
|
|
||||||
public void TestCalculateCooldownLevel()
|
|
||||||
{
|
|
||||||
Assert.AreEqual(HandsGui.CalculateCooldownLevel(0.5f), 4);
|
|
||||||
Assert.AreEqual(HandsGui.CalculateCooldownLevel(1), 8);
|
|
||||||
Assert.AreEqual(HandsGui.CalculateCooldownLevel(0), 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
17
Content.Tests/Client/UserInterface/ItemSlotTest.cs
Normal file
17
Content.Tests/Client/UserInterface/ItemSlotTest.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using Content.Client.UserInterface;
|
||||||
|
using NUnit.Framework;
|
||||||
|
|
||||||
|
namespace Content.Tests.Client.UserInterface
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class ItemSlotTest
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestCalculateCooldownLevel()
|
||||||
|
{
|
||||||
|
Assert.AreEqual(ItemSlotManager.CalculateCooldownLevel(0.5f), 4);
|
||||||
|
Assert.AreEqual(ItemSlotManager.CalculateCooldownLevel(1), 8);
|
||||||
|
Assert.AreEqual(ItemSlotManager.CalculateCooldownLevel(0), 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user