Inventory Input (#503)
* Create ItemSlotButton * Refactor inventory buttons Refactor so that KeyBind handling of inventory and hands are the same. * Refactor InventoryInterfaceController to call ItemSlotManager with entities This change allows HandsGUI and InventoryInterfaceController to just call ItemSlotManager.OnButtonPressed with an entity instead of a slot. * Add CooldownCircle to ItemSlotButton This allows Hands and Inventory to have cooldown circles on their ItemSlots. * Refactor HandsGUI to use ItemSlots This allows functionality and GUI to be the same between Inventory and Hands. Added clicking empty hand to switch ActiveHand to clicked hand. * Implement CooldownCircle in ItemSlotManager Reorganize files
This commit is contained in:
committed by
Pieter-Jan Briers
parent
c20ba98a1e
commit
d03da83fda
@@ -1,4 +1,4 @@
|
||||
using Content.Client.Chat;
|
||||
using Content.Client.Chat;
|
||||
using Content.Client.GameTicking;
|
||||
using Content.Client.Interfaces;
|
||||
using Content.Client.Interfaces.Chat;
|
||||
@@ -26,6 +26,7 @@ namespace Content.Client
|
||||
IoCManager.Register<ISandboxManager, SandboxManager>();
|
||||
IoCManager.Register<IModuleManager, ClientModuleManager>();
|
||||
IoCManager.Register<IClientPreferencesManager, ClientPreferencesManager>();
|
||||
IoCManager.Register<IItemSlotManager, ItemSlotManager>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user