Telecom server panel check (#14523)
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41
Content.Shared/Wires/WiresPanelComponent.cs
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41
Content.Shared/Wires/WiresPanelComponent.cs
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Wires;
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[NetworkedComponent, RegisterComponent]
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[Access(typeof(SharedWiresSystem))]
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public sealed class WiresPanelComponent : Component
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{
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/// <summary>
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/// Is the panel open for this entity's wires?
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/// </summary>
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[ViewVariables]
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public bool Open;
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/// <summary>
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/// Should this entity's wires panel be visible at all?
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/// </summary>
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[ViewVariables]
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public bool Visible = true;
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/// <summary>
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/// Marks if maintenance panel being open/closed by someone with a screwdriver.
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/// Prevents do after spam.
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/// </summary>
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public bool IsScrewing;
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[DataField("screwdriverOpenSound")]
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public SoundSpecifier ScrewdriverOpenSound = new SoundPathSpecifier("/Audio/Machines/screwdriveropen.ogg");
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[DataField("screwdriverCloseSound")]
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public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
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}
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[Serializable, NetSerializable]
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public sealed class WiresPanelComponentState : ComponentState
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{
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public bool Open;
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public bool Visible;
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}
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