Telecom server panel check (#14523)
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@@ -7,7 +7,6 @@ using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Wires;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Atmos;
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@@ -16,8 +15,8 @@ using Content.Shared.Atmos.Monitor.Components;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.Interaction;
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using Content.Shared.Wires;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Monitor.Systems;
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@@ -227,10 +226,10 @@ public sealed class AirAlarmSystem : EntitySystem
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if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target))
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return;
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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if (!TryComp<ActorComponent>(args.User, out var actor))
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return;
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if (EntityManager.TryGetComponent(uid, out WiresComponent? wire) && wire.IsPanelOpen)
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if (TryComp<WiresPanelComponent>(uid, out var panel) && panel.Open)
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{
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args.Handled = false;
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return;
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@@ -239,7 +238,9 @@ public sealed class AirAlarmSystem : EntitySystem
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if (!this.IsPowered(uid, EntityManager))
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return;
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_uiSystem.GetUiOrNull(component.Owner, SharedAirAlarmInterfaceKey.Key)?.Open(actor.PlayerSession);
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var ui = _uiSystem.GetUiOrNull(uid, SharedAirAlarmInterfaceKey.Key);
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if (ui != null)
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_uiSystem.OpenUi(ui, actor.PlayerSession);
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component.ActivePlayers.Add(actor.PlayerSession.UserId);
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AddActiveInterface(uid);
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SyncAllDevices(uid);
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