Travelling pointing arrows, brains can no longer point (#24864)

* Decoupled from gravity, constant animation time, manual networking, cubic interpolation

* Reduced overshoot

* Implemented PointAttemptEvent, reacts with mobstate & sleeping

* Brains can no longer point, PBs must be inside a chassis

* Removed chassis check, made callback more obvious
This commit is contained in:
Krunklehorn
2024-02-03 03:09:20 -05:00
committed by GitHub
parent 240ebfa3a6
commit d01d75073c
10 changed files with 172 additions and 64 deletions

View File

@@ -1,19 +1,12 @@
using System.Numerics;
using Content.Shared.Pointing.Components;
using System.Numerics;
namespace Content.Client.Pointing.Components;
[RegisterComponent]
public sealed partial class PointingArrowComponent : SharedPointingArrowComponent
{
/// <summary>
/// How long it takes to go from the bottom of the animation to the top.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("animationTime")]
public float AnimationTime = 0.5f;
/// <summary>
/// How far it goes in any direction.
/// How far the arrow moves up and down during the floating phase.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("offset")]