Prevent pacified players from throwing dangerous stuff (#22268)
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@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.CombatMode.Pacification;
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/// <summary>
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/// Status effect that disables combat mode.
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/// Status effect that disables combat mode and restricts aggressive actions.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(PacificationSystem))]
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