Use Segments for RandomMetadata (#11190)
* use segments for randomized names now * separator datafields * public api
This commit is contained in:
@@ -1,17 +1,20 @@
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using Content.Shared.Dataset;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.RandomMetadata;
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namespace Content.Server.RandomMetadata;
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/// <summary>
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/// Randomizes the description and/or the name for an entity by pulling from a dataset prototype.
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/// Randomizes the description and/or the name for an entity by creating it from list of dataset prototypes or strings.
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/// </summary>
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[RegisterComponent]
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public sealed class RandomMetadataComponent : Component
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{
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[DataField("descriptionSet", customTypeSerializer:typeof(PrototypeIdSerializer<DatasetPrototype>))]
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public string? DescriptionSet;
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[DataField("descriptionSegments")]
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public List<string>? DescriptionSegments;
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[DataField("nameSet", customTypeSerializer:typeof(PrototypeIdSerializer<DatasetPrototype>))]
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public string? NameSet;
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[DataField("nameSegments")]
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public List<string>? NameSegments;
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[DataField("nameSeparator")]
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public string NameSeparator = " ";
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[DataField("descriptionSeparator")]
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public string DescriptionSeparator = " ";
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}
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@@ -1,4 +1,5 @@
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using Content.Shared.Dataset;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -21,16 +22,33 @@ public sealed class RandomMetadataSystem : EntitySystem
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{
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var meta = MetaData(uid);
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if (component.NameSet != null)
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if (component.NameSegments != null)
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{
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var nameProto = _prototype.Index<DatasetPrototype>(component.NameSet);
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meta.EntityName = _random.Pick(nameProto.Values);
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meta.EntityName = GetRandomFromSegments(component.NameSegments, component.NameSeparator);
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}
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if (component.DescriptionSet != null)
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if (component.DescriptionSegments != null)
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{
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var descProto = _prototype.Index<DatasetPrototype>(component.DescriptionSet);
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meta.EntityDescription = _random.Pick(descProto.Values);
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meta.EntityDescription = GetRandomFromSegments(component.DescriptionSegments, component.DescriptionSeparator);
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}
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}
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/// <summary>
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/// Generates a random string from segments and a separator.
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/// </summary>
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/// <param name="segments">The segments that it will be generated from</param>
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/// <param name="separator">The separator that will be inbetween each segment</param>
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/// <returns>The newly generated string</returns>
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[PublicAPI]
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public string GetRandomFromSegments(List<string> segments, string? separator)
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{
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var outputSegments = new List<string>();
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foreach (var segment in segments)
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{
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outputSegments.Add(_prototype.TryIndex<DatasetPrototype>(segment, out var proto)
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? _random.Pick(proto.Values)
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: segment);
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}
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return string.Join(separator, outputSegments);
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}
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}
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@@ -1,6 +1,4 @@
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Dataset;
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using Content.Shared.Disease;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -44,11 +42,5 @@ namespace Content.Server.RatKing
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/// </summary>
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[ViewVariables, DataField("molesMiasmaPerDomain")]
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public float MolesMiasmaPerDomain = 100f;
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// Both of these are used to generate the random name for rat king.
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[DataField("titleNameDataset", customTypeSerializer: typeof(PrototypeIdSerializer<DatasetPrototype>))]
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public string TitleNameDataset = "RegalRatNameTitle";
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[DataField("kingdomNameDataset", customTypeSerializer: typeof(PrototypeIdSerializer<DatasetPrototype>))]
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public string KingdomNameDataset = "RegalRatNameKingdom";
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}
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};
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@@ -1,23 +1,16 @@
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using Content.Server.Actions;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Disease;
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using Content.Server.Disease.Components;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Actions;
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using Content.Shared.Atmos;
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using Content.Shared.Dataset;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.RatKing
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{
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public sealed class RatKingSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly ActionsSystem _action = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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@@ -37,11 +30,6 @@ namespace Content.Server.RatKing
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{
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_action.AddAction(uid, component.ActionRaiseArmy, null);
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_action.AddAction(uid, component.ActionDomain, null);
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var kingdom = _proto.Index<DatasetPrototype>(component.KingdomNameDataset);
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var title = _proto.Index<DatasetPrototype>(component.TitleNameDataset);
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MetaData(uid).EntityName = $"{_random.Pick(kingdom.Values)} {_random.Pick(title.Values)}";
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}
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/// <summary>
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@@ -113,6 +113,10 @@
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- TongueTwister
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- type: MobPrice
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price: 2500 # rat wealth
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- type: RandomMetadata
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nameSegments:
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- RegalRatNameKingdom
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- RegalRatNameTitle
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- type: entity
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id: MobRatKingBuff
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@@ -64,7 +64,7 @@
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- type: Loadout
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prototype: ERTLeaderGear
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- type: RandomMetadata
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nameSet: NamesFirstMilitaryLeader
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nameSegments: [NamesFirstMilitaryLeader]
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- type: RandomHumanoidAppearance
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randomizeName: false
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@@ -197,7 +197,7 @@
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- type: Loadout
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prototype: SyndicateOperativeGearExtremelyBasic
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- type: RandomMetadata
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nameSet: names_death_commando
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nameSegments: [names_death_commando]
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# Nuclear Operative
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- type: entity
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@@ -236,7 +236,7 @@
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- Cargo
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- Maintenance
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- type: RandomMetadata
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descriptionSet: ATVDescriptions
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descriptionSegments: [ATVDescriptions]
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- type: MovementSpeedModifier
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acceleration: 1
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friction: 1
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