Light replacer (#3701)
* Add graphics * Barebone light replacer * Now light replacer stores bulbs * More interactions * Added text messages * Better light refil * Add light replacer to locker and lathe * Added sound * Fixed ignore error * Better inhand * You don't like this commas? * Fixed typo * Deferring spawning * Moved interaction logic to system Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -233,6 +233,7 @@ namespace Content.Client
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"FoamSolutionAreaEffect",
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"GasFilter",
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"Recyclable",
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"LightReplacer",
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"SecretStash",
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"Toilet",
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"ClusterFlash",
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@@ -0,0 +1,167 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Content.Server.GameObjects.Components.Janitorial
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{
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/// <summary>
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/// Device that allows user to quikly change bulbs in <see cref="PoweredLightComponent"/>
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/// Can be reloaded by new light tubes or light bulbs
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/// </summary>
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[RegisterComponent]
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public class LightReplacerComponent : Component
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{
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public override string Name => "LightReplacer";
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public override uint? NetID => ContentNetIDs.LIGHT_REPLACER;
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[DataField("sound")] private string _sound = "/Audio/Weapons/click.ogg";
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// bulbs that were inside light replacer when it spawned
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[DataField("contents")] private List<LightReplacerEntity> _contents = new();
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// bulbs that were inserted inside light replacer
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[ViewVariables] private IContainer _insertedBulbs = default!;
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public override void Initialize()
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{
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base.Initialize();
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_insertedBulbs = ContainerHelpers.EnsureContainer<Container>(Owner, "light_replacer_storage");
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}
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public bool TryReplaceBulb(PoweredLightComponent fixture, IEntity? user = null)
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{
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// check if light bulb is broken or missing
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if (fixture.LightBulb != null && fixture.LightBulb.State == LightBulbState.Normal) return false;
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// try get first inserted bulb of the same type as targeted light fixtutre
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var bulb = _insertedBulbs.ContainedEntities.FirstOrDefault(
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(e) => e.GetComponentOrNull<LightBulbComponent>()?.Type == fixture.BulbType);
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// found bulb in inserted storage
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if (bulb != null)
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{
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// try to remove it
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var hasRemoved = _insertedBulbs.Remove(bulb);
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if (!hasRemoved)
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return false;
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}
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// try to create new instance of bulb from LightReplacerEntity
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else
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{
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var bulbEnt = _contents.FirstOrDefault((e) => e.Type == fixture.BulbType && e.Amount > 0);
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// found right bulb, let's spawn it
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if (bulbEnt != null)
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{
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bulb = Owner.EntityManager.SpawnEntity(bulbEnt.PrototypeName, Owner.Transform.Coordinates);
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bulbEnt.Amount--;
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}
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// not found any light bulbs
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else
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{
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if (user != null)
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{
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var msg = Loc.GetString("comp-light-replacer-missing-light", ("light-replacer", Owner));
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user.PopupMessage(msg);
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}
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return false;
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}
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}
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// insert it into fixture
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var wasReplaced = fixture.ReplaceBulb(bulb);
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if (wasReplaced)
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{
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EntitySystem.Get<AudioSystem>().Play(Filter.Broadcast(), _sound,
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Owner, AudioParams.Default.WithVolume(-4f));
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}
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return wasReplaced;
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}
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public bool TryInsertBulb(LightBulbComponent bulb, IEntity? user = null, bool showTooltip = false)
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{
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// only normal lights can be inserted inside light replacer
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if (bulb.State != LightBulbState.Normal)
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{
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if (showTooltip && user != null)
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{
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var msg = Loc.GetString("comp-light-replacer-insert-broken-light");
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user.PopupMessage(msg);
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}
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return false;
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}
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// try insert light and show message
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var hasInsert = _insertedBulbs.Insert(bulb.Owner);
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if (hasInsert && showTooltip && user != null)
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{
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var msg = Loc.GetString("comp-light-replacer-insert-light",
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("light-replacer", Owner), ("bulb", bulb.Owner));
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user.PopupMessage(msg);
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}
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return hasInsert;
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}
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public bool TryInsertBulb(ServerStorageComponent storage, IEntity? user = null)
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{
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if (storage.StoredEntities == null)
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return false;
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var insertedBulbs = 0;
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var storagedEnts = storage.StoredEntities.ToArray();
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foreach (var ent in storagedEnts)
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{
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if (ent.TryGetComponent(out LightBulbComponent? bulb))
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{
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if (TryInsertBulb(bulb))
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insertedBulbs++;
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}
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}
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// show some message if success
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if (insertedBulbs > 0 && user != null)
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{
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var msg = Loc.GetString("comp-light-replacer-refill-from-storage", ("light-replacer", Owner));
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user.PopupMessage(msg);
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}
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return insertedBulbs > 0;
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}
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[Serializable]
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[DataDefinition]
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public class LightReplacerEntity
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{
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[DataField("name", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? PrototypeName;
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[DataField("amount")]
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public int Amount;
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[DataField("type")]
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public LightBulbType Type;
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}
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}
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}
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@@ -62,12 +62,13 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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[ViewVariables] [DataField("ignoreGhostsBoo")]
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private bool _ignoreGhostsBoo;
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[DataField("bulb")]
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private LightBulbType BulbType = LightBulbType.Tube;
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[DataField("bulb")] private LightBulbType _bulbType = LightBulbType.Tube;
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public LightBulbType BulbType => _bulbType;
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[ViewVariables] private ContainerSlot _lightBulbContainer = default!;
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[ViewVariables]
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private LightBulbComponent? LightBulb
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public LightBulbComponent? LightBulb
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{
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get
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{
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@@ -126,6 +127,15 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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}
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}
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/// <summary>
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/// Try to replace current bulb with a new one
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/// </summary>
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public bool ReplaceBulb(IEntity bulb)
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{
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EjectBulb();
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return InsertBulb(bulb);
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}
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/// <summary>
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/// Inserts the bulb if possible.
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/// </summary>
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@@ -134,7 +144,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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{
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if (LightBulb != null) return false;
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if (!bulb.TryGetComponent(out LightBulbComponent? lightBulb)) return false;
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if (lightBulb.Type != BulbType) return false;
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if (lightBulb.Type != _bulbType) return false;
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var inserted = _lightBulbContainer.Insert(bulb);
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@@ -149,7 +159,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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/// <summary>
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/// Ejects the bulb to a mob's hand if possible.
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/// </summary>
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private void EjectBulb(IEntity user)
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private void EjectBulb(IEntity? user = null)
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{
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if (LightBulb == null) return;
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@@ -160,10 +170,18 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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if (!_lightBulbContainer.Remove(bulb.Owner)) return;
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if (user != null)
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{
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if (!user.TryGetComponent(out HandsComponent? hands)
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|| !hands.PutInHand(bulb.Owner.GetComponent<ItemComponent>()))
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bulb.Owner.Transform.Coordinates = user.Transform.Coordinates;
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}
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else
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{
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bulb.Owner.Transform.Coordinates = Owner.Transform.Coordinates;
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}
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}
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/// <summary>
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/// For attaching UpdateLight() to events.
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@@ -259,7 +277,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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{
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if (_hasLampOnSpawn)
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{
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var prototype = BulbType switch
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var prototype = _bulbType switch
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{
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LightBulbType.Bulb => "LightBulb",
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LightBulbType.Tube => "LightTube",
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@@ -0,0 +1,66 @@
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#nullable enable
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using System;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Janitorial;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems.Janitorial
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{
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[UsedImplicitly]
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public class LightReplacerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LightReplacerComponent, InteractUsingMessage>(HandleInteract);
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SubscribeLocalEvent<LightReplacerComponent, AfterInteractMessage>(HandleAfterInteract);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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UnsubscribeLocalEvent<LightReplacerComponent, InteractUsingMessage>(HandleInteract);
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UnsubscribeLocalEvent<LightReplacerComponent, AfterInteractMessage>(HandleAfterInteract);
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}
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private void HandleAfterInteract(EntityUid uid, LightReplacerComponent component, AfterInteractMessage eventArgs)
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{
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// standard interaction checks
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if (!ActionBlockerSystem.CanUse(eventArgs.User)) return;
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if (!eventArgs.CanReach) return;
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// behaviour will depends on target type
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if (eventArgs.Attacked != null)
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{
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// replace broken light in fixture?
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if (eventArgs.Attacked.TryGetComponent(out PoweredLightComponent? fixture))
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component.TryReplaceBulb(fixture, eventArgs.User);
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// add new bulb to light replacer container?
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else if (eventArgs.Attacked.TryGetComponent(out LightBulbComponent? bulb))
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component.TryInsertBulb(bulb, eventArgs.User, true);
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}
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}
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private void HandleInteract(EntityUid uid, LightReplacerComponent component, InteractUsingMessage eventArgs)
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{
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// standard interaction checks
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if (!ActionBlockerSystem.CanInteract(eventArgs.User)) return;
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if (eventArgs.ItemInHand != null)
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{
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// want to insert a new light bulb?
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if (eventArgs.ItemInHand.TryGetComponent(out LightBulbComponent? bulb))
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component.TryInsertBulb(bulb, eventArgs.User, true);
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// add bulbs from storage?
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else if (eventArgs.ItemInHand.TryGetComponent(out ServerStorageComponent? storage))
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component.TryInsertBulb(storage, eventArgs.User);
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}
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}
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}
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}
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@@ -97,6 +97,7 @@ namespace Content.Shared.GameObjects
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public const uint DOOR = 1087;
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public const uint SPAWN_AFTER_INTERACT = 1088;
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public const uint DISASSEMBLE_ON_ACTIVATE = 1089;
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public const uint LIGHT_REPLACER = 1090;
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// Net IDs for integration tests.
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public const uint PREDICTION_TEST = 10001;
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@@ -0,0 +1,14 @@
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### Interaction Messages
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# Shown when player tries to replace light, but there is no lighs left
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comp-light-replacer-missing-light = No lights left in {$light-replacer}.
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# Shown when player inserts light bulb inside light replacer
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comp-light-replacer-insert-light = You insert {$bulb} into {$light-replacer}.
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# Shown when player tries to insert in light replacer brolen light bulb
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comp-light-replacer-insert-broken-light = You can't insert broken lights!
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# Shown when player refill light from light box
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comp-light-replacer-refill-from-storage = You refill {$light-replacer}.
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@@ -47,6 +47,10 @@
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amount: 3
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- name: TrashBag
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amount: 2
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- name: LightReplacer
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amount: 1
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- name: BoxLightMixed
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amount: 1
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#- type: entity
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# id: LockerLegalFilled
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@@ -266,3 +266,24 @@
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quickInsert: true
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areaInsert: true
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storageSoundCollection: trashBagRustle
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- type: entity
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parent: BaseItem
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name: light replacer
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id: LightReplacer
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description: An item which uses magnets to easily replace broken lights.
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components:
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- type: Sprite
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sprite: Objects/Specific/Janitorial/light_replacer.rsi
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state: icon
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- type: Item
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sprite: Objects/Specific/Janitorial/light_replacer.rsi
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- type: LightReplacer
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contents:
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- name: LightTube
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amount: 8
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type: Tube
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- name: LightBulb
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amount: 5
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type: Bulb
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@@ -46,3 +46,12 @@
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completetime: 300
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materials:
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plastic: 100
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- type: latheRecipe
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id: LightReplacer
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icon: Objects/Specific/Janitorial/light_replacer.rsi
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result: LightReplacer
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completetime: 600
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materials:
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steel: 100
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glass: 1000
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Binary file not shown.
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After Width: | Height: | Size: 361 B |
Binary file not shown.
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After Width: | Height: | Size: 328 B |
Binary file not shown.
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After Width: | Height: | Size: 502 B |
Binary file not shown.
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After Width: | Height: | Size: 601 B |
@@ -0,0 +1,25 @@
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{
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from https://github.com/discordia-space/CEV-Eris/commit/d76180f48949870dd57c7274d494175b3b3515ba",
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "emagged"
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},
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{
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"name": "inhand-right",
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"directions": 4
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},
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{
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"name": "inhand-left",
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"directions": 4
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}
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]
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}
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Reference in New Issue
Block a user