Allow non-humanoid roles (#9604)
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@@ -17,6 +17,9 @@ namespace Content.Server.Roles
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[ViewVariables]
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[ViewVariables]
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public string? StartingGear => Prototype.StartingGear;
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public string? StartingGear => Prototype.StartingGear;
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[ViewVariables]
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public string? JobEntity => Prototype.JobEntity;
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[ViewVariables]
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[ViewVariables]
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public bool CanBeAntag;
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public bool CanBeAntag;
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@@ -6,7 +6,7 @@ using Content.Server.Hands.Systems;
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using Content.Server.PDA;
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using Content.Server.PDA;
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using Content.Server.Roles;
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using Content.Server.Roles;
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using Content.Server.Station.Components;
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using Content.Server.Station.Components;
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using Content.Shared.Access.Components;
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using Content.Server.Mind.Commands;
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using Content.Shared.Access.Systems;
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using Content.Shared.Access.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.CCVar;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory;
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@@ -20,6 +20,7 @@ using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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namespace Content.Server.Station.Systems;
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namespace Content.Server.Station.Systems;
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/// <summary>
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/// <summary>
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@@ -92,6 +93,15 @@ public sealed class StationSpawningSystem : EntitySystem
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HumanoidCharacterProfile? profile,
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HumanoidCharacterProfile? profile,
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EntityUid? station)
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EntityUid? station)
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{
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{
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// If we're not spawning a humanoid, we're gonna exit early without doing all the humanoid stuff.
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if (job?.JobEntity != null)
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{
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var jobEntity = EntityManager.SpawnEntity(job.JobEntity, coordinates);
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MakeSentientCommand.MakeSentient(jobEntity, EntityManager);
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DoJobSpecials(job, jobEntity);
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return jobEntity;
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}
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var entity = EntityManager.SpawnEntity(
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var entity = EntityManager.SpawnEntity(
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_prototypeManager.Index<SpeciesPrototype>(profile?.Species ?? SpeciesManager.DefaultSpecies).Prototype,
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_prototypeManager.Index<SpeciesPrototype>(profile?.Species ?? SpeciesManager.DefaultSpecies).Prototype,
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coordinates);
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coordinates);
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@@ -114,12 +124,17 @@ public sealed class StationSpawningSystem : EntitySystem
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}
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}
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}
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}
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DoJobSpecials(job, entity);
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return entity;
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}
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private void DoJobSpecials(Job? job, EntityUid entity)
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{
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foreach (var jobSpecial in job?.Prototype.Special ?? Array.Empty<JobSpecial>())
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foreach (var jobSpecial in job?.Prototype.Special ?? Array.Empty<JobSpecial>())
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{
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{
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jobSpecial.AfterEquip(entity);
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jobSpecial.AfterEquip(entity);
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}
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}
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return entity;
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}
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}
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/// <summary>
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/// <summary>
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@@ -51,6 +51,14 @@ namespace Content.Shared.Roles
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[DataField("startingGear", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
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[DataField("startingGear", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
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public string? StartingGear { get; private set; }
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public string? StartingGear { get; private set; }
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/// <summary>
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/// Use this to spawn in as a non-humanoid (borg, test subject, etc.)
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/// Starting gear will be ignored.
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/// If you want to just add special attributes to a humanoid, use AddComponentSpecial instead.
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/// </summary>
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[DataField("jobEntity", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? JobEntity = null;
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[DataField("icon")] public string Icon { get; } = string.Empty;
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[DataField("icon")] public string Icon { get; } = string.Empty;
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[DataField("special", serverOnly:true)]
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[DataField("special", serverOnly:true)]
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