Code Cleanup: Integration Tests (#29584)

* Cleanup PuddleTest

* Cleanup GravityGridTest

* Cleanup PowerTest

* Cleanup SaveLoadMapTest

* Cleanup Body tests

* Cleanup ContainerOcclusionTest

* Cleanup AirlockTest

* Cleanup DamageableTest

* Cleanup EntityTest

* Cleanup FluidSpillTest

* Cleanup FollowerSystemTest

* Cleanup HandCuffTest

* Cleanup InteractionSystemTests

* Cleanup InRangeUnobstructed

* Cleanup SimplePredictReconcileTest

* Cleanup PostMapInitTest

* Cleanup SalvageTest

* Cleanup SaveLoadSaveTest

* Cleanup ShuttleTest

* Cleanup MaterialArbitrageTest

* Cleanup PrototypeSaveTest

* Fix ShuttleTest

* Bunch of small ones

* Move JobTests to Station directory

* More small fixes

* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.

* Missed one
This commit is contained in:
Tayrtahn
2024-07-02 20:01:37 -04:00
committed by GitHub
parent 58d46ddd46
commit cfc0247e5c
56 changed files with 510 additions and 491 deletions

View File

@@ -2,7 +2,6 @@ using System.Numerics;
using Content.Server.Shuttles.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
@@ -23,33 +22,33 @@ namespace Content.IntegrationTests.Tests
var entManager = server.ResolveDependency<IEntityManager>();
var physicsSystem = entManager.System<SharedPhysicsSystem>();
EntityUid gridEnt = default;
PhysicsComponent gridPhys = null;
var map = await pair.CreateTestMap();
await server.WaitAssertion(() =>
{
var mapId = mapMan.CreateMap();
var grid = mapMan.CreateGridEntity(mapId);
gridEnt = grid.Owner;
var mapId = map.MapId;
var grid = map.Grid;
Assert.Multiple(() =>
{
Assert.That(entManager.HasComponent<ShuttleComponent>(gridEnt));
Assert.That(entManager.TryGetComponent(gridEnt, out gridPhys));
Assert.That(entManager.HasComponent<ShuttleComponent>(grid));
Assert.That(entManager.TryGetComponent(grid, out gridPhys));
});
Assert.Multiple(() =>
{
Assert.That(gridPhys.BodyType, Is.EqualTo(BodyType.Dynamic));
Assert.That(entManager.GetComponent<TransformComponent>(gridEnt).LocalPosition, Is.EqualTo(Vector2.Zero));
Assert.That(entManager.GetComponent<TransformComponent>(grid).LocalPosition, Is.EqualTo(Vector2.Zero));
});
physicsSystem.ApplyLinearImpulse(gridEnt, Vector2.One, body: gridPhys);
physicsSystem.ApplyLinearImpulse(grid, Vector2.One, body: gridPhys);
});
await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
Assert.That(entManager.GetComponent<TransformComponent>(gridEnt).LocalPosition, Is.Not.EqualTo(Vector2.Zero));
Assert.That(entManager.GetComponent<TransformComponent>(map.Grid).LocalPosition, Is.Not.EqualTo(Vector2.Zero));
});
await pair.CleanReturnAsync();
}