Code Cleanup: Integration Tests (#29584)

* Cleanup PuddleTest

* Cleanup GravityGridTest

* Cleanup PowerTest

* Cleanup SaveLoadMapTest

* Cleanup Body tests

* Cleanup ContainerOcclusionTest

* Cleanup AirlockTest

* Cleanup DamageableTest

* Cleanup EntityTest

* Cleanup FluidSpillTest

* Cleanup FollowerSystemTest

* Cleanup HandCuffTest

* Cleanup InteractionSystemTests

* Cleanup InRangeUnobstructed

* Cleanup SimplePredictReconcileTest

* Cleanup PostMapInitTest

* Cleanup SalvageTest

* Cleanup SaveLoadSaveTest

* Cleanup ShuttleTest

* Cleanup MaterialArbitrageTest

* Cleanup PrototypeSaveTest

* Fix ShuttleTest

* Bunch of small ones

* Move JobTests to Station directory

* More small fixes

* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.

* Missed one
This commit is contained in:
Tayrtahn
2024-07-02 20:01:37 -04:00
committed by GitHub
parent 58d46ddd46
commit cfc0247e5c
56 changed files with 510 additions and 491 deletions

View File

@@ -5,7 +5,6 @@ using Content.Shared.FixedPoint;
using Content.Shared.Fluids.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.IntegrationTests.Tests.Fluids
{
@@ -21,8 +20,7 @@ namespace Content.IntegrationTests.Tests.Fluids
var testMap = await pair.CreateTestMap();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var spillSystem = entitySystemManager.GetEntitySystem<PuddleSystem>();
var spillSystem = server.System<PuddleSystem>();
await server.WaitAssertion(() =>
{
@@ -46,17 +44,19 @@ namespace Content.IntegrationTests.Tests.Fluids
var server = pair.Server;
var testMap = await pair.CreateTestMap();
var grid = testMap.Grid.Comp;
var grid = testMap.Grid;
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var spillSystem = entitySystemManager.GetEntitySystem<PuddleSystem>();
var spillSystem = server.System<PuddleSystem>();
var mapSystem = server.System<SharedMapSystem>();
// Remove all tiles
await server.WaitPost(() =>
{
foreach (var tile in grid.GetAllTiles())
var tiles = mapSystem.GetAllTiles(grid.Owner, grid.Comp);
foreach (var tile in tiles)
{
grid.SetTile(tile.GridIndices, Tile.Empty);
mapSystem.SetTile(grid, tile.GridIndices, Tile.Empty);
}
});