Add ability to shake fizzy drinks so they spray in peoples' faces (#25574)

* Implemented Shakeable

* Prevent shaking open Openables

* Prevent shaking empty drinks. Moved part of DrinkSystem to Shared.

* DrinkSystem can have a little more prediction, as a treat

* Cleanup

* Overhauled PressurizedDrink

* Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun.

* We do a little refactoring.
PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy.

* Documentation, cleanup, and tweaks.

* Changed fizziness calculation to use a cubic-out easing curve.

* Removed broken YAML that has avoid the linter's wrath for far too long

* Changed reagent fizzy bool to fizziness float.
Solution fizzability now scales with reagent proportion.

* Rename file to match changed class name

* DoAfter improvements. Cancel if the user moves away; block if no hands.

* Match these filenames too

* And this one

* guh

* Updated to use Shared puddle methods

* Various fixes and improvements.

* Made AttemptShakeEvent a struct

* AttemptAddFizzinessEvent too
This commit is contained in:
Tayrtahn
2024-04-17 21:49:58 -04:00
committed by GitHub
parent 8d64d2bc1e
commit cfa94be4c2
25 changed files with 807 additions and 146 deletions

View File

@@ -0,0 +1,7 @@
using Content.Shared.Nutrition.EntitySystems;
namespace Content.Client.Nutrition.EntitySystems;
public sealed class DrinkSystem : SharedDrinkSystem
{
}