Update submodule, UI fixes.

This commit is contained in:
Pieter-Jan Briers
2020-05-05 23:59:31 +02:00
parent b9e59fc8d4
commit cf9edddf2f
6 changed files with 44 additions and 33 deletions

View File

@@ -57,10 +57,10 @@ namespace Content.Client.UserInterface
AddChild(hBox);
_leftButton.OnPressed += args => HandKeyBindDown(args.Event, HandNameLeft);
_leftButton.OnStoragePressed += args => _OnStoragePressed(args.Event, HandNameLeft);
_rightButton.OnPressed += args => HandKeyBindDown(args.Event, HandNameRight);
_rightButton.OnStoragePressed += args => _OnStoragePressed(args.Event, HandNameRight);
_leftButton.OnPressed += args => HandKeyBindDown(args, HandNameLeft);
_leftButton.OnStoragePressed += args => _OnStoragePressed(args, HandNameLeft);
_rightButton.OnPressed += args => HandKeyBindDown(args, HandNameRight);
_rightButton.OnStoragePressed += args => _OnStoragePressed(args, HandNameRight);
// Active hand
_leftButton.AddChild(ActiveHandRect = new TextureRect

View File

@@ -1,5 +1,7 @@
using System;
using Content.Shared.Input;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.Maths;
@@ -8,26 +10,26 @@ namespace Content.Client.GameObjects
{
public sealed class ItemSlotButton : MarginContainer
{
public BaseButton Button { get; }
public TextureRect Button { get; }
public SpriteView SpriteView { get; }
public BaseButton StorageButton { get; }
public TextureRect CooldownCircle { get; }
public Action<BaseButton.ButtonEventArgs> OnPressed { get; set; }
public Action<BaseButton.ButtonEventArgs> OnStoragePressed { get; set; }
public Action<GUIBoundKeyEventArgs> OnPressed { get; set; }
public Action<GUIBoundKeyEventArgs> OnStoragePressed { get; set; }
public ItemSlotButton(Texture texture, Texture storageTexture)
{
CustomMinimumSize = (64, 64);
AddChild(Button = new TextureButton
AddChild(Button = new TextureRect
{
TextureNormal = texture,
Scale = (2, 2),
EnableAllKeybinds = true
Texture = texture,
TextureScale = (2, 2),
MouseFilter = MouseFilterMode.Stop
});
Button.OnPressed += OnButtonPressed;
Button.OnKeyBindDown += OnButtonPressed;
AddChild(SpriteView = new SpriteView
{
@@ -42,9 +44,16 @@ namespace Content.Client.GameObjects
SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
SizeFlagsVertical = SizeFlags.ShrinkEnd,
Visible = false,
EnableAllKeybinds = true
});
StorageButton.OnKeyBindDown += args =>
{
if (args.Function != EngineKeyFunctions.UIClick)
{
OnButtonPressed(args);
}
};
StorageButton.OnPressed += OnStorageButtonPressed;
AddChild(CooldownCircle = new TextureRect
@@ -57,20 +66,20 @@ namespace Content.Client.GameObjects
});
}
private void OnButtonPressed(BaseButton.ButtonEventArgs args)
private void OnButtonPressed(GUIBoundKeyEventArgs args)
{
OnPressed?.Invoke(args);
}
private void OnStorageButtonPressed(BaseButton.ButtonEventArgs args)
{
if (args.Event.Function == EngineKeyFunctions.Use)
if (args.Event.Function == EngineKeyFunctions.UIClick)
{
OnStoragePressed?.Invoke(args);
OnStoragePressed?.Invoke(args.Event);
}
else
{
OnPressed?.Invoke(args);
OnPressed?.Invoke(args.Event);
}
}
}