Fix rotation visuals desync & appearance state spam (#23016)

* Fix rotation visuals desync

* :bucklemeup:

* A
This commit is contained in:
Leon Friedrich
2023-12-26 18:32:25 -05:00
committed by GitHub
parent 476ea14e8a
commit cf98300ba2
13 changed files with 106 additions and 69 deletions

View File

@@ -0,0 +1,43 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Rotation;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RotationVisualsComponent : Component
{
/// <summary>
/// Default value of <see cref="HorizontalRotation"/>
/// </summary>
[DataField]
public Angle DefaultRotation = Angle.FromDegrees(90);
[DataField]
public Angle VerticalRotation = 0;
[DataField, AutoNetworkedField]
public Angle HorizontalRotation = Angle.FromDegrees(90);
[DataField]
public float AnimationTime = 0.125f;
}
[Serializable, NetSerializable]
public enum RotationVisuals
{
RotationState
}
[Serializable, NetSerializable]
public enum RotationState
{
/// <summary>
/// Standing up. This is the default value.
/// </summary>
Vertical = 0,
/// <summary>
/// Laying down
/// </summary>
Horizontal,
}