Fix rotation visuals desync & appearance state spam (#23016)
* Fix rotation visuals desync * :bucklemeup: * A
This commit is contained in:
@@ -5,29 +5,26 @@ using Robust.Shared.Animations;
|
||||
|
||||
namespace Content.Client.Rotation;
|
||||
|
||||
public sealed class RotationVisualizerSystem : VisualizerSystem<RotationVisualsComponent>
|
||||
public sealed class RotationVisualizerSystem : SharedRotationVisualsSystem
|
||||
{
|
||||
public void SetHorizontalAngle(EntityUid uid, Angle angle, RotationVisualsComponent? component = null)
|
||||
|
||||
[Dependency] private readonly AppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
base.Initialize();
|
||||
|
||||
if (component.HorizontalRotation.Equals(angle))
|
||||
return;
|
||||
|
||||
component.HorizontalRotation = angle;
|
||||
Dirty(component);
|
||||
SubscribeLocalEvent<RotationVisualsComponent, AppearanceChangeEvent>(OnAppearanceChange);
|
||||
}
|
||||
|
||||
protected override void OnAppearanceChange(EntityUid uid, RotationVisualsComponent component, ref AppearanceChangeEvent args)
|
||||
private void OnAppearanceChange(EntityUid uid, RotationVisualsComponent component, ref AppearanceChangeEvent args)
|
||||
{
|
||||
base.OnAppearanceChange(uid, component, ref args);
|
||||
|
||||
if (args.Sprite == null)
|
||||
return;
|
||||
|
||||
// If not defined, defaults to standing.
|
||||
AppearanceSystem.TryGetData<RotationState>(uid, RotationVisuals.RotationState, out var state, args.Component);
|
||||
_appearance.TryGetData<RotationState>(uid, RotationVisuals.RotationState, out var state, args.Component);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
@@ -53,9 +50,9 @@ public sealed class RotationVisualizerSystem : VisualizerSystem<RotationVisualsC
|
||||
var animationComp = EnsureComp<AnimationPlayerComponent>(uid);
|
||||
const string animationKey = "rotate";
|
||||
// Stop the current rotate animation and then start a new one
|
||||
if (AnimationSystem.HasRunningAnimation(animationComp, animationKey))
|
||||
if (_animation.HasRunningAnimation(animationComp, animationKey))
|
||||
{
|
||||
AnimationSystem.Stop(animationComp, animationKey);
|
||||
_animation.Stop(animationComp, animationKey);
|
||||
}
|
||||
|
||||
var animation = new Animation
|
||||
@@ -77,6 +74,6 @@ public sealed class RotationVisualizerSystem : VisualizerSystem<RotationVisualsC
|
||||
}
|
||||
};
|
||||
|
||||
AnimationSystem.Play((uid, animationComp), animation, animationKey);
|
||||
_animation.Play((uid, animationComp), animation, animationKey);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user