diff --git a/Content.Server/Nuke/NukeSystem.cs b/Content.Server/Nuke/NukeSystem.cs index e7cc515e2b..fc1b367d5a 100644 --- a/Content.Server/Nuke/NukeSystem.cs +++ b/Content.Server/Nuke/NukeSystem.cs @@ -12,6 +12,7 @@ using Content.Shared.Maps; using Content.Shared.Nuke; using Content.Shared.Popups; using Robust.Server.GameObjects; +using Robust.Shared.Audio; using Robust.Shared.Containers; using Robust.Shared.Map; using Robust.Shared.Player; @@ -291,7 +292,7 @@ public sealed class NukeSystem : EntitySystem // play alert sound if time is running out if (nuke.RemainingTime <= nuke.AlertSoundTime && !nuke.PlayedAlertSound) { - _sound.PlayGlobalOnStation(uid, _audio.GetSound(nuke.AlertSound)); + _sound.PlayGlobalOnStation(uid, _audio.GetSound(nuke.AlertSound), new AudioParams{Volume = -5f}); _sound.StopStationEventMusic(uid, StationEventMusicType.Nuke); nuke.PlayedAlertSound = true; }