Drink fixes (#605)

* Fix max_volume in cup YAML

Fixes #563

Added parsing of max_volume from YAML. Before it would get max volume only from drink content total.

* Fix drink owner getting deleted early

_contents.SplitSolution causes _contents.SolutionChanged to call Finish early causing a crash when try to get SoundComponent from the deleted Entity.
This commit is contained in:
ShadowCommander
2020-02-07 09:13:11 -08:00
committed by GitHub
parent 34bbca5cc2
commit cf78f8aa65
2 changed files with 26 additions and 15 deletions

View File

@@ -43,9 +43,12 @@ namespace Content.Server.GameObjects.Components.Nutrition
}
private Solution _initialContents; // This is just for loading from yaml
private int _maxVolume;
private bool _despawnOnFinish;
private bool _drinking;
public int UsesLeft()
{
// In case transfer amount exceeds volume left
@@ -61,6 +64,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
{
base.ExposeData(serializer);
serializer.DataField(ref _initialContents, "contents", null);
serializer.DataField(ref _maxVolume, "max_volume", 0);
serializer.DataField(ref _useSound, "use_sound", "/Audio/items/drink.ogg");
// E.g. cola can when done or clear bottle, whatever
// Currently this will enforce it has the same volume but this may change.
@@ -90,7 +94,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
}
}
_contents.MaxVolume = _initialContents.TotalVolume;
_drinking = false;
if (_maxVolume != 0)
_contents.MaxVolume = _maxVolume;
else
_contents.MaxVolume = _initialContents.TotalVolume;
_contents.SolutionChanged += HandleSolutionChangedEvent;
}
@@ -140,6 +148,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
if (user.TryGetComponent(out StomachComponent stomachComponent))
{
_drinking = true;
var transferAmount = Math.Min(_transferAmount, _contents.CurrentVolume);
var split = _contents.SplitSolution(transferAmount);
if (stomachComponent.TryTransferSolution(split))
@@ -156,6 +165,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
_contents.TryAddSolution(split);
user.PopupMessage(user, _localizationManager.GetString("Can't drink"));
}
_drinking = false;
}
Finish(user);
@@ -170,7 +180,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
public void Finish(IEntity user)
{
// Drink containers are mostly transient.
if (!_despawnOnFinish || UsesLeft() > 0)
if (_drinking || !_despawnOnFinish || UsesLeft() > 0)
return;
var gridPos = Owner.Transform.GridPosition;

View File

@@ -5,9 +5,10 @@
name: Base cup
abstract: true
components:
- type: Drink
- type: Drink
max_volume: 4
despawn_empty: false
- type: Sound
- type: Sprite
state: icon
- type: Icon
@@ -19,7 +20,7 @@
name: Golden cup
description: A golden cup
components:
- type: Drink
- type: Drink
max_volume: 10
- type: Sprite
sprite: Objects/Drinks/golden_cup.rsi
@@ -32,7 +33,7 @@
name: Insulated pitcher
description: A stainless steel insulated pitcher. Everyone's best friend in the morning.
components:
- type: Drink
- type: Drink
max_volume: 15
- type: Sprite
sprite: Objects/Drinks/pitcher.rsi
@@ -51,7 +52,7 @@
name: Mug
description: A plain white mug.
components:
- type: Drink
- type: Drink
max_volume: 4
- type: Sprite
sprite: Objects/Drinks/mug.rsi
@@ -70,7 +71,7 @@
name: Mug Black
description: A sleek black mug.
components:
- type: Drink
- type: Drink
max_volume: 4
- type: Sprite
sprite: Objects/Drinks/mug_black.rsi
@@ -89,7 +90,7 @@
name: Mug Blue
description: A blue and black mug.
components:
- type: Drink
- type: Drink
max_volume: 4
- type: Sprite
sprite: Objects/Drinks/mug_blue.rsi
@@ -108,7 +109,7 @@
name: Mug Green
description: A pale green and pink mug.
components:
- type: Drink
- type: Drink
max_volume: 4
- type: Sprite
sprite: Objects/Drinks/mug_green.rsi
@@ -127,7 +128,7 @@
name: Mug Heart
description: A white mug, it prominently features a red heart.
components:
- type: Drink
- type: Drink
max_volume: 4
- type: Sprite
sprite: Objects/Drinks/mug_heart.rsi
@@ -146,7 +147,7 @@
name: Mug Metal
description: A metal mug. You're not sure which metal.
components:
- type: Drink
- type: Drink
max_volume: 4
- type: Sprite
sprite: Objects/Drinks/mug_metal.rsi
@@ -165,7 +166,7 @@
name: Mug Moebius
description: A mug with a Moebius Laboratories logo on it. Not even your morning coffee is safe from corporate advertising.
components:
- type: Drink
- type: Drink
max_volume: 4
- type: Sprite
sprite: Objects/Drinks/mug_moebius.rsi
@@ -184,7 +185,7 @@
name: "#1 mug"
description: "A white mug, it prominently features a #1."
components:
- type: Drink
- type: Drink
max_volume: 4
- type: Sprite
sprite: Objects/Drinks/mug_one.rsi
@@ -203,7 +204,7 @@
name: Mug Rainbow
description: A rainbow mug. The colors are almost as blinding as a welder.
components:
- type: Drink
- type: Drink
max_volume: 4
- type: Sprite
sprite: Objects/Drinks/mug_rainbow.rsi
@@ -222,7 +223,7 @@
name: Mug Red
description: A red and black mug.
components:
- type: Drink
- type: Drink
max_volume: 4
- type: Sprite
sprite: Objects/Drinks/mug_red.rsi