Add material arbitrage tests (#13315)
This commit is contained in:
@@ -131,10 +131,8 @@ public sealed partial class LatheMenu : DefaultWindow
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else
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sb.Append('\n');
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var adjustedAmount = amount;
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if (prototype.ApplyMaterialDiscount)
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adjustedAmount = (int) (adjustedAmount * component.MaterialUseMultiplier);
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var adjustedAmount = SharedLatheSystem.AdjustMaterial(amount, prototype.ApplyMaterialDiscount, component.MaterialUseMultiplier);
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sb.Append(adjustedAmount);
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sb.Append(' ');
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sb.Append(Loc.GetString(proto.Name));
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@@ -31,15 +31,19 @@ public sealed class CargoTest
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{
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var mapId = testMap.MapId;
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foreach (var proto in protoManager.EnumeratePrototypes<CargoProductPrototype>())
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Assert.Multiple(() =>
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{
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var ent = entManager.SpawnEntity(proto.Product, new MapCoordinates(Vector2.Zero, mapId));
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var price = pricing.GetPrice(ent);
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foreach (var proto in protoManager.EnumeratePrototypes<CargoProductPrototype>())
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{
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var ent = entManager.SpawnEntity(proto.Product, new MapCoordinates(Vector2.Zero, mapId));
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var price = pricing.GetPrice(ent);
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Assert.That(price, Is.LessThan(proto.PointCost), $"Found arbitrage on {proto.ID} cargo product! Cost is {proto.PointCost} but sell is {price}!");
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entManager.DeleteEntity(ent);
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}
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Assert.That(price, Is.LessThan(proto.PointCost), $"Found arbitrage on {proto.ID} cargo product! Cost is {proto.PointCost} but sell is {price}!");
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entManager.DeleteEntity(ent);
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}
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});
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mapManager.DeleteMap(mapId);
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});
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@@ -1,14 +1,11 @@
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using System.Threading.Tasks;
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using Content.Server.Construction.Components;
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using Content.Server.Stack;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Construction.Steps;
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using Content.Shared.Prototypes;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using System.Threading.Tasks;
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namespace Content.IntegrationTests.Tests.Construction
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{
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@@ -90,6 +87,37 @@ namespace Content.IntegrationTests.Tests.Construction
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await pairTracker.CleanReturnAsync();
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}
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[Test]
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public async Task DeconstructionIsValid()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
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var server = pairTracker.Pair.Server;
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var entMan = server.ResolveDependency<IEntityManager>();
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var protoMan = server.ResolveDependency<IPrototypeManager>();
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var compFact = server.ResolveDependency<IComponentFactory>();
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var name = compFact.GetComponentName(typeof(ConstructionComponent));
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Assert.Multiple(() =>
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{
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foreach (var proto in protoMan.EnumeratePrototypes<EntityPrototype>())
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{
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if (proto.Abstract || !proto.Components.TryGetValue(name, out var reg))
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continue;
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var comp = (ConstructionComponent) reg.Component;
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var target = comp.DeconstructionNode;
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if (target == null)
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continue;
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var graph = protoMan.Index<ConstructionGraphPrototype>(comp.Graph);
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Assert.That(graph.Nodes.ContainsKey(target), $"Invalid deconstruction node \"{target}\" on graph \"{graph.ID}\" for construction entity \"{proto.ID}\"!");
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}
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});
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await pairTracker.CleanReturnAsync();
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}
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[Test]
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public async Task TestStartReachesValidTarget()
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{
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301
Content.IntegrationTests/Tests/MaterialArbitrageTest.cs
Normal file
301
Content.IntegrationTests/Tests/MaterialArbitrageTest.cs
Normal file
@@ -0,0 +1,301 @@
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using Content.Server.Cargo.Systems;
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using Content.Server.Construction.Completions;
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using Content.Server.Construction.Components;
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using Content.Server.Destructible;
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using Content.Server.Destructible.Thresholds.Behaviors;
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using Content.Server.Stack;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Construction.Steps;
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using Content.Shared.Lathe;
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using Content.Shared.Research.Prototypes;
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using Content.Shared.Stacks;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace Content.IntegrationTests.Tests;
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/// <summary>
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/// This test checks that any destructible or constructible entities do not drop more resources than are required to
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/// create them.
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/// </summary>
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[TestFixture]
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public sealed class MaterialArbitrageTest
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{
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[Test]
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public async Task NoMaterialArbitrage()
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{
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// TODO check lathe resource prices?
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// I CBF doing that atm because I know that will probably fail for most lathe recipies.
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings() {NoClient = true});
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var server = pairTracker.Pair.Server;
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var testMap = await PoolManager.CreateTestMap(pairTracker);
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await server.WaitIdleAsync();
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var entManager = server.ResolveDependency<IEntityManager>();
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var sysManager = server.ResolveDependency<IEntitySystemManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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Assert.That(mapManager.IsMapInitialized(testMap.MapId));
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var protoManager = server.ResolveDependency<IPrototypeManager>();
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var pricing = sysManager.GetEntitySystem<PricingSystem>();
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var stackSys = sysManager.GetEntitySystem<StackSystem>();
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var compFact = server.ResolveDependency<IComponentFactory>();
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var constructionName = compFact.GetComponentName(typeof(ConstructionComponent));
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var destructibleName = compFact.GetComponentName(typeof(DestructibleComponent));
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var stackName = compFact.GetComponentName(typeof(StackComponent));
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// construct inverted lathe recipe dictionary
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Dictionary<string, LatheRecipePrototype> latheRecipes = new();
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foreach (var proto in protoManager.EnumeratePrototypes<LatheRecipePrototype>())
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{
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latheRecipes.Add(proto.Result, proto);
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}
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// Lets assume the possible lathe for resource multipliers:
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var multiplier = MathF.Pow(LatheComponent.DefaultPartRatingMaterialUseMultiplier, MachinePartComponent.MaxRating - 1);
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// create construction dictionary
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Dictionary<string, ConstructionComponent> constructionRecipes = new();
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foreach (var proto in protoManager.EnumeratePrototypes<EntityPrototype>())
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{
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if (proto.NoSpawn || proto.Abstract)
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continue;
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if (!proto.Components.TryGetValue(constructionName, out var destructible))
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continue;
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var comp = (ConstructionComponent) destructible.Component;
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constructionRecipes.Add(proto.ID, comp);
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}
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// Get ingredients required to construct an entity
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Dictionary<string, Dictionary<string, int>> constructionMaterials = new();
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foreach (var (id, comp) in constructionRecipes)
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{
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var materials = new Dictionary<string, int>();
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var graph = protoManager.Index<ConstructionGraphPrototype>(comp.Graph);
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if (!graph.TryPath(graph.Start, comp.Node, out var path) || path.Length == 0)
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continue;
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var cur = graph.Nodes[graph.Start];
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foreach (var node in path)
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{
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var edge = cur.GetEdge(node.Name);
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cur = node;
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foreach (var step in edge.Steps)
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{
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if (step is MaterialConstructionGraphStep materialStep)
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materials[materialStep.MaterialPrototypeId] = materialStep.Amount + materials.GetValueOrDefault(materialStep.MaterialPrototypeId);
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}
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}
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constructionMaterials.Add(id, materials);
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}
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Dictionary<string, double> priceCache = new();
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Dictionary<string, (Dictionary<string, int> Ents, Dictionary<string, int> Mats)> spawnedOnDestroy = new();
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// Here we get the set of entities/materials spawned when destroying an entity.
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foreach (var proto in protoManager.EnumeratePrototypes<EntityPrototype>())
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{
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if (proto.NoSpawn || proto.Abstract)
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continue;
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if (!proto.Components.TryGetValue(destructibleName, out var destructible))
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continue;
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var comp = (DestructibleComponent) destructible.Component;
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var spawnedEnts = new Dictionary<string, int>();
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var spawnedMats = new Dictionary<string, int>();
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// This test just blindly assumes that ALL spawn entity behaviors get triggered. In reality, some entities
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// might only trigger a subset. If that starts being a problem, this test either needs fixing or needs to
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// get an ignored prototypes list.
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foreach (var threshold in comp.Thresholds)
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{
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foreach (var behaviour in threshold.Behaviors)
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{
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if (behaviour is not SpawnEntitiesBehavior spawn)
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continue;
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foreach (var (key, value) in spawn.Spawn)
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{
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spawnedEnts[key] = spawnedEnts.GetValueOrDefault(key) + value.Max;
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var spawnProto = protoManager.Index<EntityPrototype>(key);
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if (!spawnProto.Components.TryGetValue(stackName, out var reg))
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continue;
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var stack = (StackComponent) reg.Component;
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spawnedMats[stack.StackTypeId] = value.Max + spawnedMats.GetValueOrDefault(stack.StackTypeId);
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}
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}
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}
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if (spawnedEnts.Count > 0)
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spawnedOnDestroy.Add(proto.ID, (spawnedEnts, spawnedMats));
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}
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// This is the main loop where we actually check for destruction arbitrage
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Assert.Multiple(async () =>
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{
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foreach (var (id, (spawnedEnts, spawnedMats)) in spawnedOnDestroy)
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{
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// Check cargo sell price
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// several constructible entities have no sell price
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// also this test only really matters if the entity is also purchaseable.... eh..
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var spawnedPrice = await GetSpawnedPrice(spawnedEnts);
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var price = await GetPrice(id);
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if (spawnedPrice > 0 && price > 0)
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Assert.LessOrEqual(spawnedPrice, price, $"{id} increases in price after being destroyed");
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// Check lathe production
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if (latheRecipes.TryGetValue(id, out var recipe))
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{
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foreach (var (matId, amount) in recipe.RequiredMaterials)
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{
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var actualAmount = SharedLatheSystem.AdjustMaterial(amount, recipe.ApplyMaterialDiscount, multiplier);
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if (spawnedMats.TryGetValue(matId, out var numSpawned))
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Assert.LessOrEqual(numSpawned, actualAmount, $"destroying a {id} spawns more {matId} than required to produce via an (upgraded) lathe.");
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}
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}
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// Check construction.
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if (constructionMaterials.TryGetValue(id, out var constructionMats))
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{
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foreach (var (matId, amount) in constructionMats)
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{
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if (spawnedMats.TryGetValue(matId, out var numSpawned))
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Assert.LessOrEqual(numSpawned, amount, $"destroying a {id} spawns more {matId} than required to construct it.");
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}
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}
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}
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});
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// Finally, lets also check for deconstruction arbitrage.
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// Get ingredients returned when deconstructing an entity
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Dictionary<string, Dictionary<string, int>> deconstructionMaterials = new();
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foreach (var (id, comp) in constructionRecipes)
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{
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if (comp.DeconstructionNode == null)
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continue;
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var materials = new Dictionary<string, int>();
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var graph = protoManager.Index<ConstructionGraphPrototype>(comp.Graph);
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if (!graph.TryPath(comp.Node, comp.DeconstructionNode, out var path) || path.Length == 0)
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continue;
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var cur = graph.Nodes[comp.Node];
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foreach (var node in path)
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{
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var edge = cur.GetEdge(node.Name);
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cur = node;
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foreach (var completion in edge.Completed)
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{
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if (completion is not SpawnPrototype spawnCompletion)
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continue;
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var spawnProto = protoManager.Index<EntityPrototype>(spawnCompletion.Prototype);
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if (!spawnProto.Components.TryGetValue(stackName, out var reg))
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continue;
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var stack = (StackComponent) reg.Component;
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materials[stack.StackTypeId] = spawnCompletion.Amount + materials.GetValueOrDefault(stack.StackTypeId);
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}
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}
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deconstructionMaterials.Add(id, materials);
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}
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// This is functionally the same loop as before, but now testinng deconstruction rather than destruction.
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// This is pretty braindead. In principle construction graphs can have loops and whatnot.
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Assert.Multiple(async () =>
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{
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foreach (var (id, deconstructedMats) in deconstructionMaterials)
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{
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// Check cargo sell price
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var deconstructedPrice = await GetDeconstructedPrice(deconstructedMats);
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var price = await GetPrice(id);
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if (deconstructedPrice > 0 && price > 0)
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Assert.LessOrEqual(deconstructedPrice, price, $"{id} increases in price after being deconstructed");
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// Check lathe production
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if (latheRecipes.TryGetValue(id, out var recipe))
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{
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foreach (var (matId, amount) in recipe.RequiredMaterials)
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{
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var actualAmount = SharedLatheSystem.AdjustMaterial(amount, recipe.ApplyMaterialDiscount, multiplier);
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if (deconstructedMats.TryGetValue(matId, out var numSpawned))
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Assert.LessOrEqual(numSpawned, actualAmount, $"deconstructing {id} spawns more {matId} than required to produce via an (upgraded) lathe.");
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}
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}
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// Check construction.
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if (constructionMaterials.TryGetValue(id, out var constructionMats))
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{
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foreach (var (matId, amount) in constructionMats)
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{
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if (deconstructedMats.TryGetValue(matId, out var numSpawned))
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Assert.LessOrEqual(numSpawned, amount, $"deconstructing a {id} spawns more {matId} than required to construct it.");
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}
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}
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}
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});
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await server.WaitPost(() => mapManager.DeleteMap(testMap.MapId));
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await pairTracker.CleanReturnAsync();
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async Task<double> GetSpawnedPrice(Dictionary<string, int> ents)
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{
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double price = 0;
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foreach (var (id, num) in ents)
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{
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price += num * await GetPrice(id);
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}
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return price;
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}
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async Task<double> GetPrice(string id)
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{
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if (!priceCache.TryGetValue(id, out var price))
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{
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await server.WaitPost(() =>
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{
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var ent = entManager.SpawnEntity(id, testMap.GridCoords);
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stackSys.SetCount(ent, 1);
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priceCache[id] = price = pricing.GetPrice(ent);
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entManager.DeleteEntity(ent);
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});
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}
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return price;
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}
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async Task<double> GetDeconstructedPrice(Dictionary<string, int> mats)
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{
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double price = 0;
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foreach (var (id, num) in mats)
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{
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var matProto = protoManager.Index<StackPrototype>(id).Spawn;
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price += num * await GetPrice(matProto);
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}
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return price;
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}
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}
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}
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@@ -12,5 +12,12 @@ namespace Content.Server.Construction.Components
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("rating")]
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public int Rating { get; private set; } = 1;
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/// <summary>
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/// This number is used in tests to ensure that you can't use high quality machines for arbitrage. In
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/// principle there is nothing wrong with using higher quality parts, but you have to be careful to not
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/// allow them to be put into a lathe or something like that.
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/// </summary>
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public const int MaxRating = 4;
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}
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}
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@@ -83,7 +83,9 @@ namespace Content.Shared.Lathe
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/// The value that is used to calculate the modifier <see cref="MaterialUseMultiplier"/>
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/// </summary>
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[DataField("partRatingMaterialUseMultiplier")]
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public float PartRatingMaterialUseMultiplier = 0.75f;
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public float PartRatingMaterialUseMultiplier = DefaultPartRatingMaterialUseMultiplier;
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public const float DefaultPartRatingMaterialUseMultiplier = 0.75f;
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#endregion
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}
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@@ -4,6 +4,7 @@ using JetBrains.Annotations;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using System.Net.Mail;
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namespace Content.Shared.Lathe;
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@@ -50,9 +51,7 @@ public abstract class SharedLatheSystem : EntitySystem
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foreach (var (material, needed) in recipe.RequiredMaterials)
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{
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var adjustedAmount = recipe.ApplyMaterialDiscount
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? (int) (needed * component.MaterialUseMultiplier)
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: needed;
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var adjustedAmount = AdjustMaterial(needed, recipe.ApplyMaterialDiscount, component.MaterialUseMultiplier);
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if (_materialStorage.GetMaterialAmount(component.Owner, material) < adjustedAmount * amount)
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return false;
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@@ -60,6 +59,9 @@ public abstract class SharedLatheSystem : EntitySystem
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return true;
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}
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public static int AdjustMaterial(int original, bool reduce, float multiplier)
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=> reduce ? (int) MathF.Ceiling(original * multiplier) : original;
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protected abstract bool HasRecipe(EntityUid uid, LatheRecipePrototype recipe, LatheComponent component);
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}
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@@ -4,7 +4,7 @@
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sprite: Objects/Consumable/Food/Baked/pizza.rsi
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state: margherita
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product: CrateFoodPizza
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cost: 500
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cost: 550
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category: Food
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group: market
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@@ -52,7 +52,7 @@
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sprite: Objects/Specific/Service/vending_machine_restock.rsi
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state: base
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product: CrateVendingMachineRestockGamesFilled
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cost: 650
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cost: 750
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category: Service
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group: market
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@@ -71,6 +71,8 @@
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- Trash
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||||
- type: Recyclable
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||||
- type: SpaceGarbage
|
||||
- type: StaticPrice
|
||||
price: 0
|
||||
|
||||
- type: entity
|
||||
name: bowl
|
||||
|
||||
@@ -74,6 +74,8 @@
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: StaticPrice
|
||||
price: 50
|
||||
|
||||
- type: entity
|
||||
parent: FoodTinBase
|
||||
@@ -129,6 +131,8 @@
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: StaticPrice
|
||||
price: 50
|
||||
|
||||
- type: entity
|
||||
parent: FoodTinBase
|
||||
@@ -179,6 +183,8 @@
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: StaticPrice
|
||||
price: 50
|
||||
|
||||
- type: entity
|
||||
parent: FoodTinBase
|
||||
@@ -241,6 +247,8 @@
|
||||
- id: FoodTinMREOpen
|
||||
sound:
|
||||
path: /Audio/Items/can_open3.ogg
|
||||
- type: StaticPrice
|
||||
price: 50
|
||||
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -195,6 +195,7 @@
|
||||
materialRequirements:
|
||||
Cable: 5
|
||||
- type: Construction
|
||||
deconstructionTarget: null
|
||||
graph: ThermomachineBoard
|
||||
node: freezer
|
||||
|
||||
@@ -215,6 +216,7 @@
|
||||
Cable: 5
|
||||
- type: Construction
|
||||
graph: ThermomachineBoard
|
||||
deconstructionTarget: null
|
||||
node: heater
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -76,6 +76,8 @@
|
||||
damage:
|
||||
types:
|
||||
Piercing: 5
|
||||
- type: StaticPrice
|
||||
price: 0
|
||||
|
||||
- type: entity
|
||||
parent: ShardBase
|
||||
|
||||
@@ -42,6 +42,8 @@
|
||||
SheetGlass:
|
||||
min: 5
|
||||
max: 5
|
||||
- type: StaticPrice
|
||||
price: 50
|
||||
|
||||
#Security Shields
|
||||
|
||||
@@ -115,6 +117,8 @@
|
||||
MaterialWoodPlank:
|
||||
min: 5
|
||||
max: 5
|
||||
- type: StaticPrice
|
||||
price: 150
|
||||
|
||||
- type: entity
|
||||
name: makeshift shield
|
||||
|
||||
@@ -116,6 +116,7 @@
|
||||
- type: Construction
|
||||
graph: ShotgunSawn
|
||||
node: shotgundoublebarreled
|
||||
deconstructionTarget: null
|
||||
|
||||
- type: entity
|
||||
name: Enforcer
|
||||
@@ -161,3 +162,4 @@
|
||||
- type: Construction
|
||||
graph: ShotgunSawn
|
||||
node: shotgunsawn
|
||||
deconstructionTarget: null
|
||||
|
||||
@@ -192,3 +192,5 @@
|
||||
states:
|
||||
enum.Trigger.TriggerVisualState.Primed: primed
|
||||
enum.Trigger.TriggerVisualState.Unprimed: complete
|
||||
- type: StaticPrice
|
||||
price: 25
|
||||
|
||||
@@ -175,6 +175,8 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wooden
|
||||
- type: StaticPrice
|
||||
price: 75
|
||||
|
||||
- type: entity
|
||||
name: ritual chair
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
components:
|
||||
- type: Construction
|
||||
graph: LightFixture
|
||||
node: tubeLight
|
||||
node: groundLight
|
||||
- type: Sprite
|
||||
sprite: Structures/Lighting/LightPosts/small_light_post.rsi
|
||||
snapCardinals: true
|
||||
@@ -117,3 +117,5 @@
|
||||
damage:
|
||||
types:
|
||||
Heat: 20
|
||||
- type: StaticPrice
|
||||
price: 25
|
||||
|
||||
@@ -527,6 +527,8 @@
|
||||
layer:
|
||||
- MachineLayer
|
||||
- type: Recyclable
|
||||
- type: StaticPrice
|
||||
price: 60
|
||||
|
||||
- type: entity
|
||||
parent: GasCanisterBrokenBase
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
node: crateplastic
|
||||
containers:
|
||||
- entity_storage
|
||||
- type: StaticPrice
|
||||
price: 150
|
||||
|
||||
- type: entity
|
||||
parent: CrateBaseWeldable
|
||||
@@ -280,6 +282,8 @@
|
||||
node: cratelivestock
|
||||
containers:
|
||||
- entity_storage
|
||||
- type: StaticPrice
|
||||
price: 125
|
||||
|
||||
- type: entity
|
||||
parent: CrateGeneric
|
||||
@@ -325,4 +329,6 @@
|
||||
- LargeMobMask
|
||||
layer:
|
||||
- LargeMobLayer
|
||||
- type: StaticPrice
|
||||
price: 60
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: StaticPrice
|
||||
price: 0.5
|
||||
price: 10
|
||||
|
||||
- type: entity
|
||||
id: ReinforcedGirder
|
||||
@@ -85,3 +85,5 @@
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: StaticPrice
|
||||
price: 66
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
spawn:
|
||||
PartRodMetal1:
|
||||
min: 0
|
||||
max: 2
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: Climbable
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks.rsi
|
||||
- type: StaticPrice
|
||||
price: 20.5
|
||||
price: 60
|
||||
- type: RadiationBlocker
|
||||
resistance: 2
|
||||
|
||||
@@ -81,4 +81,4 @@
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: StaticPrice
|
||||
price: 20.5
|
||||
price: 30
|
||||
|
||||
@@ -48,8 +48,6 @@
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks.rsi
|
||||
- type: StaticPrice
|
||||
price: 150
|
||||
|
||||
- type: entity
|
||||
parent: ReinforcedWindow
|
||||
@@ -68,7 +66,7 @@
|
||||
node: tintedWindow
|
||||
- type: Occluder
|
||||
- type: StaticPrice
|
||||
price: 0.75
|
||||
price: 44
|
||||
|
||||
- type: entity
|
||||
id: WindowReinforcedDirectional
|
||||
@@ -109,4 +107,4 @@
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: StaticPrice
|
||||
price: 0.75
|
||||
price: 22
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks.rsi
|
||||
- type: StaticPrice
|
||||
price: 20.75
|
||||
price: 132
|
||||
|
||||
- type: entity
|
||||
id: PlasmaReinforcedWindowDirectional
|
||||
@@ -99,4 +99,4 @@
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: StaticPrice
|
||||
price: 20.75
|
||||
price: 66
|
||||
|
||||
@@ -169,7 +169,7 @@
|
||||
graph: WindowDirectional
|
||||
node: windowDirectional
|
||||
- type: StaticPrice
|
||||
price: 0.5
|
||||
price: 5
|
||||
|
||||
- type: entity
|
||||
id: WindowTintedDirectional
|
||||
@@ -194,7 +194,7 @@
|
||||
- type: Occluder
|
||||
boundingBox: "-0.5,-0.5,0.5,-0.3"
|
||||
- type: StaticPrice
|
||||
price: 0.5
|
||||
price: 5
|
||||
|
||||
- type: entity
|
||||
id: WindowFrostedDirectional
|
||||
@@ -214,4 +214,4 @@
|
||||
sprite: Structures/Windows/directional.rsi
|
||||
state: frosted_window
|
||||
- type: StaticPrice
|
||||
price: 0.5
|
||||
price: 5
|
||||
|
||||
@@ -42,6 +42,8 @@
|
||||
- type: Construction
|
||||
graph: PlasticFlapsGraph
|
||||
node: plasticFlaps
|
||||
- type: StaticPrice
|
||||
price: 150
|
||||
|
||||
- type: entity
|
||||
id: PlasticFlapsOpaque
|
||||
|
||||
@@ -149,6 +149,7 @@
|
||||
id: TargetHuman
|
||||
result: TargetHuman
|
||||
completetime: 5
|
||||
applyMaterialDiscount: false # ingredients dropped when destroyed
|
||||
materials:
|
||||
Steel: 10
|
||||
|
||||
@@ -156,6 +157,7 @@
|
||||
id: TargetClown
|
||||
result: TargetClown
|
||||
completetime: 5
|
||||
applyMaterialDiscount: false # ingredients dropped when destroyed
|
||||
materials:
|
||||
Steel: 10
|
||||
|
||||
@@ -163,5 +165,6 @@
|
||||
id: TargetSyndicate
|
||||
result: TargetSyndicate
|
||||
completetime: 5
|
||||
applyMaterialDiscount: false # ingredients dropped when destroyed
|
||||
materials:
|
||||
Steel: 10
|
||||
|
||||
Reference in New Issue
Block a user