Add command to toggle ghost visibility on the client (#27314)

* Add command to toggle ghost visibility on the client

* Fix description

* Fix index of arg parsing

* Allow setting GhostVisibility directly
This commit is contained in:
ShadowCommander
2024-04-25 09:26:21 -07:00
committed by GitHub
parent 960a50c0ff
commit cf45005471
2 changed files with 28 additions and 3 deletions

View File

@@ -0,0 +1,26 @@
using Robust.Shared.Console;
namespace Content.Client.Ghost.Commands;
public sealed class ToggleGhostVisibilityCommand : IConsoleCommand
{
[Dependency] private readonly IEntitySystemManager _entSysMan = default!;
public string Command => "toggleghostvisibility";
public string Description => "Toggles ghost visibility on the client.";
public string Help => "toggleghostvisibility [bool]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ghostSystem = _entSysMan.GetEntitySystem<GhostSystem>();
if (args.Length != 0 && bool.TryParse(args[0], out var visibility))
{
ghostSystem.ToggleGhostVisibility(visibility);
}
else
{
ghostSystem.ToggleGhostVisibility();
}
}
}

View File

@@ -3,7 +3,6 @@ using Content.Shared.Actions;
using Content.Shared.Ghost; using Content.Shared.Ghost;
using Robust.Client.Console; using Robust.Client.Console;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Shared.Player; using Robust.Shared.Player;
@@ -177,9 +176,9 @@ namespace Content.Client.Ghost
_console.RemoteExecuteCommand(null, "ghostroles"); _console.RemoteExecuteCommand(null, "ghostroles");
} }
public void ToggleGhostVisibility() public void ToggleGhostVisibility(bool? visibility = null)
{ {
GhostVisibility = !GhostVisibility; GhostVisibility = visibility ?? !GhostVisibility;
} }
} }
} }