You can now pry multiple tiles at once (#29231)
* You can now pry multiple tiles at once * More advanced do after duplicate checking. Instead of just saying "lol tile prying can raise duplicates", we now have a system so tile prying can properly distinguish events on 2 different tiles. This is achieved with a virtual function on DoAfterEvent.
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@@ -271,6 +271,11 @@ public abstract partial class SharedToolSystem : EntitySystem
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return new ToolDoAfterEvent(Fuel, evClone, OriginalTarget);
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}
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public override bool IsDuplicate(DoAfterEvent other)
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{
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return other is ToolDoAfterEvent toolDoAfter && WrappedEvent.IsDuplicate(toolDoAfter.WrappedEvent);
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}
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}
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[Serializable, NetSerializable]
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