You can now pry multiple tiles at once (#29231)

* You can now pry multiple tiles at once

* More advanced do after duplicate checking.

Instead of just saying "lol tile prying can raise duplicates", we now have a system so tile prying can properly distinguish events on 2 different tiles. This is achieved with a virtual function on DoAfterEvent.
This commit is contained in:
Pieter-Jan Briers
2024-06-20 16:05:40 +02:00
committed by GitHub
parent d15eafe133
commit cf374ac905
5 changed files with 33 additions and 11 deletions

View File

@@ -310,7 +310,7 @@ public abstract partial class SharedDoAfterSystem : EntitySystem
}
if ((conditions & DuplicateConditions.SameEvent) != 0
&& args.Event.GetType() != otherArgs.Event.GetType())
&& !args.Event.IsDuplicate(otherArgs.Event))
{
return false;
}