You can now pry multiple tiles at once (#29231)
* You can now pry multiple tiles at once * More advanced do after duplicate checking. Instead of just saying "lol tile prying can raise duplicates", we now have a system so tile prying can properly distinguish events on 2 different tiles. This is achieved with a virtual function on DoAfterEvent.
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@@ -310,7 +310,7 @@ public abstract partial class SharedDoAfterSystem : EntitySystem
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}
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if ((conditions & DuplicateConditions.SameEvent) != 0
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&& args.Event.GetType() != otherArgs.Event.GetType())
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&& !args.Event.IsDuplicate(otherArgs.Event))
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{
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return false;
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}
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