diff --git a/Content.Server/Construction/Completions/SetLayerVisibility.cs b/Content.Server/Construction/Completions/SetLayerVisibility.cs deleted file mode 100644 index 3e5c32e794..0000000000 --- a/Content.Server/Construction/Completions/SetLayerVisibility.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System.Threading.Tasks; -using Content.Shared.Construction; -using Robust.Server.GameObjects; -using Robust.Shared.GameObjects; -using Robust.Shared.Serialization.Manager.Attributes; -using Robust.Shared.Utility; - -namespace Content.Server.Construction.Completions -{ - [DataDefinition] - public class SetLayerVisibility : IGraphAction - { - [DataField("layer")] public int Layer { get; private set; } = 0; - - [DataField("value")] public bool Value { get; private set; } = true; - - public async Task PerformAction(IEntity entity, IEntity? user) - { - if (entity.Deleted) return; - - if (!entity.TryGetComponent(out SpriteComponent? sprite)) return; - - // That layer doesn't exist, we do nothing. - if (sprite.LayerCount <= Layer) return; - - sprite.LayerSetVisible(Layer, Value); - } - } -}